Author Topic: UPDATE: EE-EET-compatibility +TRA-ifed version  (Read 10679 times)

0 Members and 1 Guest are viewing this topic.

Offline Austin

  • Moderator
  • Newbie
  • *****
  • Posts: 54
  • Karma: +2/-0
  • Gender: Male
    • View Profile
Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« Reply #30 on: January 26, 2021, 10:26:45 AM »
UPDATED!!
New version - 11.3!

- Fixed a bug due to which, after talking with the Coran in the Tethir Forest, if Skie was in the group, then she would leave, and the Coran remained in the forest and stood silently
- Fixed bugs in Garrick's dialogues, now the garrick.dlg file has been replaced with the garrick.d file, which is compiled in a safe way, and is not copied to the override folder in dlg format (earlier this could cause additional bugs if some other mod changed the same file)
- The same edits were made to the Priss.d and Rumar.d files.
- Fixed Firebead Elvenhair file - now he will follow the player, and not walk around the location randomly, after the death of the monster he will not stand silently, but will start a dialogue with the player. Also, he will be highlighted not in green (as a party member), but in blue (friendly) and not immediately, but only after the end of the dialogue. I also fixed a bug due to which the monster could appear on the location endlessly.
« Last Edit: January 27, 2021, 02:50:30 AM by Austin »

Offline Austin

  • Moderator
  • Newbie
  • *****
  • Posts: 54
  • Karma: +2/-0
  • Gender: Male
    • View Profile
Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« Reply #31 on: January 31, 2021, 05:45:22 AM »
UPDATED!!!
New version - 11.4!

NEW CONTENT ADDED (proofreading of the English text by sarevok57, part of the texts was also taken from the Smiling Imp's SoA texts and moved to ToB where it was appropriate):
- Added epilogues for Skie, Garrick, Branwen and Yeslik
- Added dialogue with Eldoth in the final dialogue with Melissan (an epilogue for Eldoth, given this new scene, will not be required), compatible with Ascension
- Added several new Branwen’s interjections to the dialogs in ToB, including one line when passing Neera's quest
- Added several Shar-Teel’s interjections to ToB dialogs
- Added Branwen's reaction to the player's decision to kill Marlowe in Amkethran (now she will not look indifferently at the murder of an innocent)

BUGS FIXED:
-Fixed many bugs in the dialogs of the ToB-part of the main component. Previously, many I_C_T blocks did not have "passbacks", as a result, NPCs could become hostile or disappear where other characters should have done it.

OPTIMIZED CODE:
- Separate I_C_T blocks that processed the same State are now combined into common I_C_T3 blocks (tobbanter2.d file) - this fixed the problem with the fact that when there are several interjections of different heroes, only one spoke. The reason was that the I_C_T blocks inside the same file were not combined and then it was required to apply I_C_T3.

Now all NPCs of the mod have their epilogues and completed stories (except for the components unfinished by the author of the mod - Alora, Ajantis, Kivan, Xan, Dynaheir)!!  :)
« Last Edit: January 31, 2021, 05:56:30 AM by Austin »

Offline Austin

  • Moderator
  • Newbie
  • *****
  • Posts: 54
  • Karma: +2/-0
  • Gender: Male
    • View Profile
Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« Reply #32 on: February 01, 2021, 01:35:03 PM »
UPDATED!
New version - 11.5!

NEW CONTENT ADDED (original Russian texts by scheele, proofreading of the English text by sarevok57):
- Added friendship dialogs between Alora and Edwin (three new dialogs between them, continuing the first banter from the mod, as well as the expansion of Alora's banters with Montaron and Korgan, now Edwin will intervene in their dialogues
- Added two epilogues for Alora (the first is standard, the second is with an active friendship between Alora and Edwin). Compatible with Edwin Romance mod - added necessary checks so that epilogues do not contradict each other
- Added a dialogue between the PC and Alora at the Tree of Life in the SoA ending (previously, Alora was ignored there)

Component "Alora" still does not contain much text, but now the situation is better and Alora's story has been completed.

Offline Austin

  • Moderator
  • Newbie
  • *****
  • Posts: 54
  • Karma: +2/-0
  • Gender: Male
    • View Profile
Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« Reply #33 on: February 06, 2021, 04:58:54 AM »
UPDATED!
New version - 11.6!

NEW CONTENT ADDED (proofreading of the English text by sarevok57):
- Added dialogues in the ending ToB - now Shar-Teel, Garrick, Branwen, Skie, Coran, Safana, Xzar and Quayle will also express their opinion on the player's final decision.
- Added dialogues to the Tree of Life for those NPCs that did not have them before - for Quayle, Faldorn, Xzar, Kagain
- Added NPC reactions to getting into the Hell location (for those who were silent before) - for Quayle, Skie, Shar-Teel, Faldorn, Kagain, Montaron
- Added a conversation with Volo about Safana (previously he only talked about the Koran). If the Coran is in the group, he will comment on Volo's story about Safana.
- Added Xzar's interjections in dialogues with Elhan (in SoA) and Illasera (in ToB). If there is Montaron or Edwin in the group, they will also speak out
- Added Skie's interjection to the dialogue with Saemon Havarian in ToB
- Added new dialogue between Garrick and the tavern owner in Amkethran

BUGS FIXED:
- Fixed a bug due to which the dialogue with Safana at the Tree of Life did not appear in the game

OPTIMIZED CODE:
- Now Safana files will not be installed if an installed Kulyok’s Coran mod is found, which replaced the Coran from this mod. The reason is that according to the plot, Safana is revived by the Coran, and if the Coran from this mod is not installed, then a plot conflict and bugs arose.
« Last Edit: February 06, 2021, 05:07:22 AM by Austin »

Offline Austin

  • Moderator
  • Newbie
  • *****
  • Posts: 54
  • Karma: +2/-0
  • Gender: Male
    • View Profile
Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« Reply #34 on: March 08, 2021, 12:49:48 PM »
UPDATED!!!
New version - 12!

ADDED NEW CONTENT: (proofreading of the English text by sarevok57)

- Added a very large number of new dialogues for Safana – some banters, four dialogs with the PC, one PID-dialog (it will become available after several conversations with her), Safana’s comments about some areas, and many interjections into other dialogues (SoA and ToB)

- Added the ability to fly an airship after completing the Oswald's quest in the «Quayle & Tiax» component. This was the Smiling Imp's idea and has now been implemented, including a new sound for the airship. So far, you can only fly to the Umar Hills and Trademeet.

- Many voice phrases have been added for the phrases of Tiax, Safana, Montaron, Xzar. Now they will even more often pronounce their phrases in a voice, and not just in text!

- Added a banter between Montaron and Keldorn (previously they did not communicate with each other)

- Added a banter between Safana and Keldorn (previously they did not communicate with each other)

- Added a banter between Safana and Xzar (previously they did not communicate with each other)

- Added Tiax’s reaction to a visit to the Water Gardens area

- Added banters Korgan-Garrick and Aerie-Garrick (they did not communicate with each other before)

- Added interjections of Tiax and Garrick to the ceremony of honoring the PC in the ending of SoA

- Added dialogue between Shar-Teel, Neera and Telana in the Hidden Refuge of the wild mages (Neera's quest)

- Added dialogue between Tiax and Knockotor in the Hidden Refuge

- Added Tiax and Faldorn reactions to Wilson joining the group

- Added Safana's interjections to Neera's appearance and her joining the group

- Added interjections of Tiax and Quayle (+ Aerie), when the girl Mereth asks for her hairband back (in the Hidden Refuge)

- Added Garrick's interjection on Mereth's return of the hairband

- Added Montaron's interjection to dialogue with Bodhi in Chapter 6

- Added PID dialogue with Yeslick (it will become available after several conversations with him)

- Added Kagain’s interjection to dialogue with Viekang in Saradush tavern

- Added Montaron's and Coran’s interjections to dialogue with Garren in Windspear Hills

- Added a dialogue between Tiax and Melissan in Saradush

- Added Xzar’s interjections to dialogue with Firkraag and High Watcher Oisig (SoA), in dialogue with Nyalee and with the spirit of the first trial in the Pocket Plan (ToB)

- Added a small dialogue between Tiax and Dalindra in the Water Gardens

- Added Tiax's interjection to dialogue with Irenicus in Spellhold

- Added Tiax's interjection to dialogue with Chief Inspector Brega

- Added various interjections of Tiax in other dialogues

- In the first dialogue with Safana, a check has been added to determine if the player and Safana have a romance in SoD (on EE and EET versions of the game). If there was a romance, then Safana will say a few additional phrases of apologies about the past.

- Added other minor interjections

FIXED BUGS:

- Reworked the Safana mini-quest in the Docks area. Bugs were removed, a cut-scene was added, a dialogue with Safana after the end of the battle was added, as well as a journal entry.

- Fixed a problem in the component "Tiax and Quayle". Previously, it was impossible to complete the quest to return the airship from this component, if the first component of the mod was not installed at the same time - because the quest required a large amount of platinum coins, and the moneylender who changes the currency was only in the first component. Now, if the first component is not installed, then to complete the task you will need 30,000 gold coins, and if it is installed, then you will need 3000 platinum coins (this amount is equivalent to 30,000 gold coins)

- Fixed and improved component "Faldorn":
a) Added reactions of almost all NPCs (both standard and added by this mod) to the player's decision to help Faldorn in the destruction of Tradeeet.
b) now, if the player decides to destroy Trademeet, then the battle will be better balanced, the city's defense will no longer be so powerful (before the city's defenders were incredibly strong and numerous - as if it were not a small town, but the capital of the region). Also, Shadow Druids will become a more serious force. Previously, there were few of them and they quickly died, after which the player had to fight the entire city alone.
c) Now, if the player decides to arrange a blockade of Trademeet, this will happen after a small cut-scene. There used to be a RestParty command that would cause bugs if any effect interrupted the rest.
d) Now, after both options for defeating Trademeet, Faldorn will not be silent, but will start a small dialogue where she will comment on what happened.
e) Now, after the completion of the events in Trademeet (attack or blockade), Faldorn will meet the player in the Grove of the Druids, after which she will begin a dialogue and offer to join. Previously, in the event of an "evil" decision, she joined immediately, in Trademeet, without asking permission and without explanation.
f) In the case of a standard solution to the problem in Trademeet ("good" decision), Faldorn can still be found at the location Shadow Temple Land and taken into the party, but now she will be the first to start a dialogue after seeing the player.


- Fixed not working item bg1npc3.itm (Lanfear necklace). Werewolf effect now works and bugs have been fixed.

- Fixed a bug due to which, if a player kicked Branwen out of the group, then rejoined, and then kicked out again, then Branwen would start an inappropriate dialogue (instead of a dialogue about leaving the party, she spoke a dialogue that usually says when the player meets)

- Added Branwen's reaction if the player starts attacking the priests of Helm or Lathander in the Temples area. Now Branwen will speak out about it, leave the group and become hostile.

- Fixed the incorrect name of the Yeslick’s dialog file in the interbanter file. Because of this error, these dialogs did not appear in the game earlier

- Improved the Coran’s quest code in the Tethyr forest. Now, if Lanfear dies in battle with dragons, the quest will end automatically after the death of dragons. A slightly different journal entry and experience will be added.

- Fixed a bug due to which Krystin could endlessly use the Shadow Door spell

- Fixed a bug due to which in the dialogue with Torgal Yeslick becomes hostile, and not Torgal

- Minor code changes and bug fixes


IMPROVED CODE:

- The first (largest) component of the mod is split into separate components! This is done at the popular request of the players. Now it became possible to install separately the component "Water Gardens" with a new area of Athkatla and quests, as well as separately install Shar-Teel and other NPCs.

- All unfinished components (Xan, Ajantis, Kivan and Dynaheir) are combined into a separate group so that they are offered for installation only at the request of the player, and it is immediately visible which components are completed and which are not.

- ToB components are combined with SoA components to simplify installation of the mod. Almost none of the players currently use SoA without ToB (and on the EE version, ToB is enabled by default), so the separation no longer makes sense. There is only one ToB component left («Shar-Teel, Garrick, Yeslick, Branwen and Skie»), but if one of these NPCs is not installed in SoA, then it will not appear in the ToB either, the appropriate conditions have been added for this.

- Coran, Safana, Skie, Branwen, Alora, Xzar and Kagain will now use improved portraits.

- Added cross-mod compatibility with the "Ajantis BG2 NPC" mod. Now, if Jastey’s Ajantis is installed, then he will have banters with some Smiling Imp’s NPCs (Shar-Teel, Branwen and Skie)

- Portraits for NPCs that are found in the original BG2 (Xzar, Garrick, Coran and Safana) are now installed in a safe way (instead of replacing cre-files, a code has been applied)

- Added Gwendolyne’s GW_WRITE_EE_ITM_DESCRIPTIONS function that automatically changes the item descriptions when an EE version of the game is detected. This allows you to discard the setup_ee.tra file

- Improved the script code for the battles in the Copper Coronet Pits.
« Last Edit: March 18, 2021, 09:03:53 AM by Austin »

Offline Azazello

  • Newbie
  • *
  • Posts: 22
  • Karma: +0/-0
    • View Profile
Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« Reply #35 on: March 10, 2021, 05:26:55 PM »
Austin, you are a beast! Where's all that creativity coming from! Keep it up, and congrats on the new release.
Some will learn through pain and sorrow, others through laughter and joy, so it is written.

|> {a directory of Mega-Installation Guides} <|

Joined: 14 Mar 2003 (chosenofmystra.db-forge.com/mystra_forum/)

Offline Austin

  • Moderator
  • Newbie
  • *****
  • Posts: 54
  • Karma: +2/-0
  • Gender: Male
    • View Profile
Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« Reply #36 on: March 22, 2021, 11:35:18 AM »
Austin, you are a beast! Where's all that creativity coming from! Keep it up, and congrats on the new release.
Thank you very much for your feedback!  :) I like this mod and I am trying to make it even better as I can!

UPDATED!
New version - 12.1!


- Added a huge banter between Faldorn and Kagain (or Korgan - depending on who is in the party), to which almost all other NPCs are connected (proofreading of the English text by sarevok57)
- Added a lot of audio commentary to Faldorn and Kagain in all of their dialogues
- Fixed a bug in Xzar's dialogues, due to which his comment on the first visit to the Underdark did not appear in the game.
- Now Montaron's comments about various areas will appear not only during an active romance with him, but also in other cases where the text is suitable for both genders
- Improved the code in the "Xzar&Montaron" component (J-files are separated from B-files, short timers are added for comments about areas so that they do not speak at the same time, etc.)

UPD: The archive will be re-uploaded! Fixed another bug in the cross-banters component. Those who downloaded the archive yesterday - please download again!
« Last Edit: March 23, 2021, 08:26:12 AM by Austin »

Offline Austin

  • Moderator
  • Newbie
  • *****
  • Posts: 54
  • Karma: +2/-0
  • Gender: Male
    • View Profile
Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« Reply #37 on: March 26, 2021, 12:59:28 PM »
UPDATED!!!
New version - 12.2!

  • A lot of dialogues have been added to Deekin!!! Dozens of banters and several interjections (the author of the new texts is Oracle, proofreading is by Sarevok57). Now Deekin has one or two banters with almost all NPCs from Bioware and Beamdog!
  • Added a few more interjections of Alora in SoA (author of new texts - Scheele, proofreading – Sarevok57)
  • Fixed a bug that caused Alora to start a dialogue about the Umar Hills at the Waukeen Promenade location
  • Added code written by a tipun that prevents interruption of dialogues in the EE version of the game due to the activation of the Improved AI during a dialogue (for this, you need to install the last component with cross-banters - it is necessary there, since Faldorn now has a very long multi-dialogue, which without this fix can be accidentally interrupted)
  • Fixed a bug due to which the last component (cross-banters) was not installed on the "classic" version of the game (the bug appeared in version 12.1)
« Last Edit: March 26, 2021, 01:15:43 PM by Austin »

Offline Austin

  • Moderator
  • Newbie
  • *****
  • Posts: 54
  • Karma: +2/-0
  • Gender: Male
    • View Profile
Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« Reply #38 on: March 29, 2021, 11:34:48 AM »
UPDATED! (version number remains the same)
  • Added improved portrait for Tiax (clearer and brighter, from Plasmocat's "BG NPC Portraits in BG2 Style" project)

Offline Austin

  • Moderator
  • Newbie
  • *****
  • Posts: 54
  • Karma: +2/-0
  • Gender: Male
    • View Profile
Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« Reply #39 on: April 12, 2021, 02:39:43 PM »
UPDATED!!!
New version - 12.3!

Link: https://www.dropbox.com/s/6hj69wxxe96aahh/BG1NPC%20SoAToB.rar?dl=0
  • Added extended dialogue scene between Tiax and Cyric in ToB (idea and part of texts by Bill Bisco, additional phrases by Austin, proofreading by Sarevok57)
  • Fixed errors during compilation of some scripts

Offline Austin

  • Moderator
  • Newbie
  • *****
  • Posts: 54
  • Karma: +2/-0
  • Gender: Male
    • View Profile
Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« Reply #40 on: June 04, 2021, 12:09:13 AM »
UPDATED!!!
New version - 12.5!

https://www.dropbox.com/s/6hj69wxxe96aahh/BG1NPC%20SoAToB.rar?dl=0

ADDED NEW CONTENT:
- Added an auction held at Lady Goldsword's mansion in Water Gardens, where player would have a one time chance to land precious artifacts for himself and his companions (idea by Smiling Imp, texts by Jericho2, proofread by Sarevok57, coding by Austin). In total, 11 sketches were written, mostly humorous, in the style of the original mod - a total of almost 1000 new lines!
The auction will become available after Lady Goldsword's main quest is completed and after that, 500 seconds of real time will elapse. Every day there will be new scenes, if the player has the required amount of money, and for some scenes, you also need to have certain NPCs in the group - Minsc, Korgan, HaerDalis, etc. If you have Minsc in the group, you will be able to get the legendary platinum pantaloons, and many nobles throughout the city will comment on this (in the Water Gardens area, the Government area and the Bridge area). And if these pantaloons remain with you until the end of the game, then in the chapter 6 in Athkatla you will find an additional small scene.

FIXED BUGS:
- Fixed item descriptions in Deekin's shop, edits by Ulpian
- Correction of Usability parameters for druid / shaman-related scimitars and axes on the EE version (thanks tipun)

IMPROVED CODE:
- Now the sound files will not be installed all together as a separate component, but for each of the NPCs separately and automatically.
- The installation code has been improved to avoid bugs in the event that the components were installed out of order (for example, first Shar-Teel was installed, and then Water Gardens - earlier in this case, some of the dialogs could be removed)
« Last Edit: June 28, 2021, 07:11:06 AM by Austin »

Offline Smiling Imp

  • Eternal Apprentice
  • Moderator
  • Level 1
  • *****
  • Posts: 294
  • Karma: +10/-0
  • Gender: Male
    • View Profile
    • Email
Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« Reply #41 on: June 09, 2021, 10:44:58 AM »
Wow! Wow! Wow! Can't wait to try the auction! All these updates are awesome! Nice work

Offline Austin

  • Moderator
  • Newbie
  • *****
  • Posts: 54
  • Karma: +2/-0
  • Gender: Male
    • View Profile
Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« Reply #42 on: June 10, 2021, 05:08:33 AM »
Wow! Wow! Wow! Can't wait to try the auction! All these updates are awesome! Nice work
Hello! Thank you very much for this wonderful mod and for the trust!  :)
Alisia also wrote a romance talks between Garrick and Nalia (including an additional epilogue), these texts are now in the process of being translated into English, we plan to add them too later!

We would also be happy to implement these two of your ideas:
1) A scripted cut scene resolving the Abelard-Heloise-Fulbert Saga.
3) More things to do with the condo you can buy in the Water Gardens. Eventually, I pictured it like a stronghold, only with funnier tasks such as buying enough shrimp cocktail for a dinner party of having your suit tailored correctly for the cotillion.

But we could not write suitable dialogues for this. If you can write the lyrics for this, I would gladly code them!

Offline Austin

  • Moderator
  • Newbie
  • *****
  • Posts: 54
  • Karma: +2/-0
  • Gender: Male
    • View Profile
Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« Reply #43 on: July 07, 2021, 11:44:29 AM »
UPDATED!!!
New version - 12.6!
https://www.dropbox.com/s/6hj69wxxe96aahh/BG1NPC%20SoAToB.rar?dl=0

ADDED NEW CONTENT:
Added a LOT of Garrick's texts by Alisia! English proofreading and minor edits - sarevok57.

- Garrick's quest has been added! He will now have two quests.

- Added Garrick-Nalia romance! A total of 20 dialogues (fifteen in SoA, including friendly ones, two in ToB and three separate dialogues in Underdark), and epilogues

- Added new banters in SoA:
Garrick - Valygar,
Garrick - Aerie,
Garrick - Eldoth
Garrick - Viconia
Garrick - Dorn
Garrick - Neera
Garrick - Cernd
Garrick - HaerDalis
Garrick - Anomen
Garrick - Rasaad
Garrick - Imoen
Garrick - Coran (from both Smiling Imp’s Coran and Kulyok’s Coran), added three banters
Garrick - Nalia (additional friendly banters)
Garrick - Alora
Garrick - Kagain
Garrick - Safana
Garrick - Xan (with both Smiling Imp’s Xan and Kulyok’s Xan)
Garrick - Ajantis (with both Smiling Imp’s Ajantis and Jastey’s Ajantis)
Garrick – Wilson (text by Austin)

- New banters in ToB:
Garrick - Jaheira
Garrick - Aerie
Garrick - Sarevok

- New dialogue between Garrick and the protagonist (eight in SoA and three in ToB)

- Garrick's new comments on game areas

- New interjections of Garrick in plot dialogues

- New dialogue with the protagonist after choosing the side of Aran or Bodhi

- New dialogue at the Graveyard

FIXED BUGS:
- Fixed a bug due to which Garrick could not appear in the tavern in the Docks

IMPROVED CODE:
- A new (optional) group of components has been added, allowing some NPCs to be customized with special kits (for example, making Branwen a Priestess of Tempus, and Montaron an Assasin)
« Last Edit: July 07, 2021, 03:50:51 PM by Austin »

Offline Austin

  • Moderator
  • Newbie
  • *****
  • Posts: 54
  • Karma: +2/-0
  • Gender: Male
    • View Profile
Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« Reply #44 on: July 14, 2021, 01:30:42 AM »
UPDATED!!!
New version - 12.7!
https://www.dropbox.com/s/6hj69wxxe96aahh/BG1NPC%20SoAToB.rar?dl=0

ADDED NEW CONTENT (English proofreading - sarevok57):
- New Kagain’s banters with Aerie, Nalia, HaerDalis, Neera, Dorn. Texts written by Austin, based on ideas from Daxs on the SHS forum
- Added Jaheira's reaction to the "resurrection" of Xzar and Montaron before they join the group. Texts written by Ulpian from the Arcanecoast Team forum

FIXED BUGS:
- Fixed a bug due to which the original banter Kagain-Viconia did not previously appear in the game (the variable was incorrectly set)
- Fixed a bug due to which Garrick did not speak his line when visiting the Amkethran area.
« Last Edit: July 14, 2021, 01:32:47 AM by Austin »