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ACTION_IF GAME_IS "bg2ee eet" BEGIN OUTER_SPRINT yuanti_animation YUAN-TI_PRIEST END ELSE BEGIN OUTER_SPRINT yuanti_animation IC_YUANTI3 END
Hello Austin, great work on updating this interesting mod ( and several others, beside ) and my sincere thanks for your efforts. I have one humble request regarding this mod, which I played before together with another fun mod from the same author, Zelda and Link mod ( by the way, it would be wonderful if you would maybe some day fix and complete it). The Darkest day mod also add several BG1 NPC's ( Kagain, Kivan, Yeslick and maybe others, I forgot ) so it would be great if you could make compatibility checks for them too so I could play it with this gem of the mod.
Quote from: Greenhorn on December 21, 2020, 01:53:37 AMHello Austin, great work on updating this interesting mod ( and several others, beside ) and my sincere thanks for your efforts. I have one humble request regarding this mod, which I played before together with another fun mod from the same author, Zelda and Link mod ( by the way, it would be wonderful if you would maybe some day fix and complete it). The Darkest day mod also add several BG1 NPC's ( Kagain, Kivan, Yeslick and maybe others, I forgot ) so it would be great if you could make compatibility checks for them too so I could play it with this gem of the mod. Thank you very much for your feedback! I hope Smiling Imp won't mind these fixes either and will update the mod officially when it appears on the forum.OK, I updated the checks for NPCs from the "The Darkest Day" mod (Yeslik, Kivan, Shar-Teel, Xzar, Montaron) and added a check for Kagain (he has a parallel version in "The Darkest Day" mod, but it was not taken into account during installation). They should now be compatible and duplicates of the same NPC will not be installed. The main condition is that "BG1NPCBG2" mod should be installed AFTER other mods. Thank you for reminding me about this mod!
You are welcome and thank you for quick updating. Just 2 more questions, these updates are compatible with old classic SOA:ToB right? And can you elaborate a little how this works, just for me to be on safe side, please? As I understood it BG1NPC will skip installing those NPC present from other mods. Although I hope for the variant that will merge those NPC's, so for example I can finish Kivan's quest from Darkest day in Imnesvale and still enjoy Kivan from BG1NPC ( same goes for Kagain and others)? I recall vaguely that some mod did similar things but I can't remember which one excatly.
you can still enjoy Kuylok's Kivan, COM Alora, or your Quayle and still enjoy the rest of the mod. The different components also have 'creature checks' so that if a player were to have your version of Quayle installed and they tried to install the component 'Gnomes is the City: Tiax and Quayle', WEIDU would skip over my Quayle, but the player would still be able to find Tiax even though they are paired up in the component. I tried to include creature checks from all the available mods out there that introduced BG1 NPCs into part two, but those will eventually need to be updated as more and more mods are released.