Author Topic: Assigning Sounds to an NPC Using Near Infinity  (Read 14787 times)

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Offline Solaufein

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Assigning Sounds to an NPC Using Near Infinity
« on: August 28, 2014, 10:53:51 PM »
This tutorial will take you through the steps of using Near Infinity to assign a sound set to your NPC.
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Offline Solaufein

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Re: Assigning Sounds to an NPC Using Near Infinity
« Reply #1 on: August 28, 2014, 10:55:31 PM »
Open up Near Infinity go to Edit and Select Dialog.tlk.
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Offline Solaufein

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Re: Assigning Sounds to an NPC Using Near Infinity
« Reply #2 on: August 28, 2014, 10:55:58 PM »
Now click Add so you can add a new StrRef (String Reference) to your dialog.tlk file.
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Offline Solaufein

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Re: Assigning Sounds to an NPC Using Near Infinity
« Reply #3 on: August 28, 2014, 10:56:19 PM »
Now click the No Message Data box and it will bring down a drop down. Select Ambient Message than click Update.
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Re: Assigning Sounds to an NPC Using Near Infinity
« Reply #4 on: August 28, 2014, 10:56:39 PM »
Now click the Associated Sound box and find your .WAV file you wish to use. Now on the right side where it says Strings, type in your sound file's message. Than click Update value. Click Save at the bottom right corner. Remember the String Reference number in the top left corner. You will need this. Exit this box.
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Offline Solaufein

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Re: Assigning Sounds to an NPC Using Near Infinity
« Reply #5 on: August 28, 2014, 10:56:55 PM »
Now go and find your creature/NPC file. Now find the spat that you wish this sound file to be used at. Where it says StringRef: type in the number of your new StrRef that you just created in the steps above. Click Update Value than Save your NPC. You just assigned a .WAV file to your NPC.
My mods:
Dark Horizons
The Undying
Nikita
IWD2 store

Co-contributor:
Dark Side of the Sword Coast BG1 Weidu
Aurils Bane
Encounters
Saerileth
Baldur's Gate - Enhanced Edition beta tester
Baldur's Gate 2 - Enhanced Edition beta tester
Icewind Dale - Enhanced Edition beta tester