Author Topic: The Glory of Istar Readme  (Read 26138 times)

0 Members and 1 Guest are viewing this topic.

Offline Solaufein

  • Lord of the Realms
  • Administrator
  • Level 5
  • *****
  • Posts: 5149
  • Karma: +127/-19
  • Gender: Male
  • The night is dark and full of terrors...
    • ICQ Messenger - 251194643
    • Yahoo Instant Messenger - gscott7833
    • View Profile
    • http://teambg.net
The Glory of Istar Readme
« on: August 21, 2012, 10:29:37 PM »
The Glory of Istar
Beta Version 110

NOTES: This version is more or less to get everyone's directories and files synced up.
This version includes normalized WAV's, additions and fixes to a whole slew of crap
(hopefully), and generally more stuff than I can remember to list here.

1. Getting Started
   a. Requirements
   b. Installation
   c. Running Glory of Istar
   d. Character Generation and New Games
   e. Visit the Glory of Istar Web Site
2. Changes from Throne of Bhaal
   a. Fixes
   b. New features
3. The Dragonlance Setting
   a. Some Background
   b. Recommended Reading
   c. Legality
4. The Future of Glory of Istar
   a. Updates
   b. Modding
   c. Recruitment
5. Credits
   a. Team Credits
   b. Program Credits
   c. Thanks
My mods:
Dark Horizons
The Undying
Nikita
IWD2 store

Co-contributor:
Dark Side of the Sword Coast BG1 Weidu
Aurils Bane
Encounters
Saerileth
Baldur's Gate - Enhanced Edition beta tester
Baldur's Gate 2 - Enhanced Edition beta tester
Icewind Dale - Enhanced Edition beta tester

Offline Solaufein

  • Lord of the Realms
  • Administrator
  • Level 5
  • *****
  • Posts: 5149
  • Karma: +127/-19
  • Gender: Male
  • The night is dark and full of terrors...
    • ICQ Messenger - 251194643
    • Yahoo Instant Messenger - gscott7833
    • View Profile
    • http://teambg.net
Re: The Glory of Istar Readme
« Reply #1 on: August 21, 2012, 10:31:47 PM »
------------------
1. Getting Started
------------------
1a.  Requirements

The Glory of Istar has the same minimum system requirements
as Baldur's Gate II: Throne of Bhaal. For Glory of
Istar to work, you must already have Baldur's Gate II:
Throne of Bhaal installed and patched to version 26498,
available here:
  http://www.bioware.com/games/throne_bhaal/support/patches/
Our recommended system requirements are slightly higher
than that of BGII:ToB, due to enhanced NPC intelligence
and new features. Glory of Istar will still work on
the minimum and recommended requirements of BGII:ToB,
but there might be noticable slow-down in some regions.

  Recommended System Requirements:
   Pentium III (or compatible) 600 MHz or faster
   128 MB RAM
        300 MB disk space for install
       
1b.  Installation

Glory of Istar REQUIRES that Baldur's Gate II and Throne of
Bhaal be installed on your system in order to work.
Recommended installation order is as follows:
  1. Install Baldur's Gate II: Shadows of Amn.
  2. Install Throne of Bhaal over Baldur's Gate II: Shadows
  of Amn.
  3. Apply patch version 26498 to Throne of Bhaal.
  4. Install Glory of Istar.
The installer for Glory of Istar will prompt you for the
path where you have installed Baldur's Gate II: Throne of
Bhaal. If the correct path is not set by default, then you
should manually set the directory by browsing through your
system's folders.

If the installation fails and you receive a CRC ERROR, then
your download is likely corrupt or incomplete.

If the installation fails with an error concerning a bad
EXE, then you either have the wrong Throne of Bhaal patch
installed, or you have already attempted using other
unofficial patches on it. To fix this, you can try reinstalling
ToB patch version 26498, then attempting to install
Glory of Istar again.

1c.  Running Glory of Istar

Once Glory of Istar is installed, simply running
Baldur's Gate II: Throne of Bhaal will cause Glory of
Istar to start.

1d.  Character Generation and New Games
 
Loading an old Shadows of Amn or Throne of Bhaal saved game
file will cause a crash. You should make starting a NEW GAME
your first priority when playing Glory of Istar.

Importing an old character from Shadows of Amn or Throne of
Bhaal may have a chance of working, though it is strongly
recommended that you do not attempt it. To get a proper
Glory of Istar character, you should create a NEW CHARACTER
your first time starting a new game.

CHARACTER GENERATION in Glory of Istar is EXTENDED, allowing
the player to pick a subrace and/or a god to worship (if the
player chooses). The game starts once the introductory screen
starts up.

MULTIPLAYER Glory of Istar is possible as long as all players
have the same version of Glory of Istar installed. Adding new
characters to Glory of Istar mid-game is possible, but not
recommended because these characters will not acquire any
default subrace, deity, or spells (unless the character was
exported out of another single player game).

The DRUID class selection has been removed from Glory of Istar.
To play a Druid, simply select the Cleric class, then select
either Habbakuk, Chislev, or Zeboim as a deity.

The MINOTAUR race is on the agenda for the makers of Glory of
Istar, but creation of its graphics have been delayed due to
priority of a demo release.

The KENDER race is prone to picking the pockets of anyone and
everyone. Without a Restraint feat, a kender will often slip
his hands into the pouches of anyone nearby.

WEAPON PROFICIENCIES have been condensed. Read the descriptions
of the proficiencies before picking them!

1e. Visit the Glory of Istar Web Site

If you run into a problem with game play, a bug, or just want
to talk with someone about Glory of Istar, try visiting
http://www.dragonlancetc.com. The FORUMS link on that page
will lead you to exactly where you need to be.

WE WANT TO HEAR FROM YOU!
My mods:
Dark Horizons
The Undying
Nikita
IWD2 store

Co-contributor:
Dark Side of the Sword Coast BG1 Weidu
Aurils Bane
Encounters
Saerileth
Baldur's Gate - Enhanced Edition beta tester
Baldur's Gate 2 - Enhanced Edition beta tester
Icewind Dale - Enhanced Edition beta tester

Offline Solaufein

  • Lord of the Realms
  • Administrator
  • Level 5
  • *****
  • Posts: 5149
  • Karma: +127/-19
  • Gender: Male
  • The night is dark and full of terrors...
    • ICQ Messenger - 251194643
    • Yahoo Instant Messenger - gscott7833
    • View Profile
    • http://teambg.net
Re: The Glory of Istar Readme
« Reply #2 on: August 21, 2012, 10:40:10 PM »
-------------------------------
2. Changes from Throne of Bhaal
-------------------------------
2a. Fixes

1) Elves and Half-elves now receive actual resistance to their
respective charm and sleep type spells.

2) A charmed humanoid will most likely have special dialog
while charmed. In all previous IE games, the method and triggers
for identifying charmed creatures, was broken, and so was
the dialog.

3) Load times should be faster due to a stripped chitin.key
(file index).

4) Chromatic Orb gave an AC penalty to the caster
for some reason. Fixed for Glory of Istar.

5) Entangle, Web, Stinking Cloud, Ice Storm, and Cloudkill are
now both detectable and dispellable via script. Specifying the
spell filename as an object in a script (for example, Detect("DLWI213")
would return true at the origin of Stinking Cloud).

6) When a character is knocked unconscious by use of spell or
other artificial means, hitting him will wake him up. Higher level
spells might override this rule, but they are not included in the
demo version of Glory of Istar.

7) The Sleep spell works on all characters (except the caster) regardless
of allegiance. This allows you to put both neutral and hostile characters
to sleep.

8) The Charm spell (level 1) will NOT work on hostile creatures.
The difference between Charm and Dominate type spells is that
Charm allows you to speak with a character, verbally manipulating
him, while Dominate allows you to control the mind of a character.

9) Getting into bar fights or killing innocents will most likely not
put an end to your game. See the FreakTech description in the Features
section for more detail.

10) Pickpocketing is not regarded equally in hostility to punching
an NPC in the face. See FreakTech in the Features section for more info.

11) The Friends spell now gives a random bonus between 3 and 6 to
Charisma, as per the AD&D equivalent.

2b. Features

1) Deity Selection:
When a character starts a new game, he can choose a god to worship. The
choices provided are based on his current alignment. For non-cleric
characters, selecting a god will allow them to perform a miracle specific
to their god once per day. For cleric characters, selecting a god will
dictate spell selection based on that god's spheres of influence. Not
selecting a god will provide a character with one extra Feat Point.

2) Feats:
Feats in Glory of Istar are designed to be more flexible than in 3E.
Most feats can be chosen from a special feats dialog (Innates->Get Feats),
but many will only be given or made possible based on the decisions a
character makes and the people he meets.

Each time a character levels up, he will receive 1 Feat Point. Multi-class
characters receive Feat Points from each individual class. For example,
a Fighter will have 1 Feat Point by default at level 1, while a Fighter/Mage
will have 2 Feats Points by default at level 1. Since multi-class characters,
level up at a slower rate, it all evens out nicely.

Available Feats:
  Improved Melee Combat (all)
  Improved Range Combat (all)
  Improved Defense Maneuvers (all) - NOTE: not visible on character's base
                                     AC, but is visible on Character information
                                     screen
  Climbing (all)
  Swimming (all)
  Basic/Advanced/Master Disarming (all)
  Restraint I/II/III (kender)
  Basic/Improved/High Wisdom (mage)
  Basic/Improved/High Lore (mage)
  More to be added...
 
3) Mage Spellcasting System:
In an effort to liven up the traditional memorization methods in the IE
games, Glory of Istar changes spellcasting rules to reflect a Power Point
system. Here's how it works.

Once a spell is written to your spellbook (which can be done from tomes),
you can memorize it at ANY TIME, except while in battle, by adding it into
your "to-memorize" list in your spellbook, then pressing V in game. All
spells in the "to-memorize" list will be instantly memorized.

Each spell in the game has a Power Point cost equal to its level. For example,
Magic Missile (a level 1 spell) has a Power Point cost of 1. Thus, casting
Magic Missile will subtract 1 Power Point from the caster. A mage can cast spells
without penalty until he hits 0 Power Points. Dipping below 0 Power Points will
cause detrimental effects on the caster, and will prevent casting until the party
rests. Pressing N will display the selected character's remaining power points
over his head.

A character's power points are derived from his level, intelligence, and
the positions of the Moons of Magic. The table accounts only up to level 15
at the moment, and is as follows:
LEVEL POINTS
1     1
2     2
3     4
4     7
5     11
6     14
7     21
8     27
9     32
10    39
11    51
12    66
13    78
14    85
15    94

INTEL MODIFY
18+   +4
18    +3
17    +3
16    +2
15    +2
14    +1
13    +1
12    0
11    0
10    0
9     -1
8     -5
7     -5
6     -10
5     -10
4     -20
3     -20
2     -50
1     -50

4) Weapon Breakage:
In order to give Disarming a purpose and to promote the collection
of backup equipment for battle, there is now a chance, albeit very small,
that a normal metal weapon breaks upon hitting a target. Weapons of finer
make may have a much smaller chance of breaking, but even enchanted weapons
up to +2 have a chance of breaking, unless otherwise noted. Take care, and
pay attention in battle...

5) Reputation, Reputation, Reputation:
Not only does the party have a general Reputation now, but they also have
a reputation with individual groups they might meet in the game. The
scale for reputation of individual groups is from 0-100, so reactions can
be finely tuned.

In addition, Reputation is split into smaller scales of 5, so repeated
small-scale actions of annoyance can reduce reputation. Similarly, repeated
small-scale good deeds can increase reputation.

6) Dynamic Alignment:
Instead of giving characters a static alignment, and telling them to play
to this alignment, the main character's actions in Glory of Istar will dictate
his alignment. Typically, killing innocents will drop alignment to neutral
or below, no matter what his alignment was previously. Other actions, such as
lying in dialog, acting sadistically, or evading the authorities will also
cause more subtle changes in alignment. The scale for Alignment is -100 to 15,
where 6+ is Good, 0 is neutral, and -6- is evil.

It should be noted that characters who worship a deity can drop out of favor
with that deity by dipping into a contradictory alignment. They can regain
favor by "changing their ways" back to match the alignment of their deity.

7) Randomization:
One of the key components of Glory of Istar's replayability is randomization.
Commoners not only wear different colored clothing, but also have different
stats, different alignments, different items, etc., etc. Some very good
magical items may only appear once or twice in the game, but are created on a
purely random character. More the reason to pickpocket!

On the subtler side, even different animals (cats, birds, etc.) may have
different fur colors in different games of Glory of Istar.

8) FreakTech:
FreakTech is the AI system built for Glory of Istar, designed explicitly
not to let the game break, no matter how ruthless a character may be. It also
simulates a much more realistic reaction from commoners and the local authorities
to hostility by the party.

FreakTech does the following:
  a) Killing an innocent character will cause an alignment drop, and if
  other commoners are around, it will also likely cause a reputation drop. The
  more people that see you commit a murder, the more your reputation will drop.
  b) A commoner who sees you performing Sorcery will likely attempt to alert
  the authorities. Mages are most definitely frowned upon in pre-Cataclysm
  Krynn.
  c) When a character is attacked by the party, he will become hostile and
  alert others of your hostility in random intervals, assuming you pursue
  him or frighten him. In this way, knowledge of your hostility can spread
  through a town rapidly. Most commoners will run from you, but ruffians
  or general do-gooders might try protecting their kin.
  d) If the party causes a huge disturbance, the town patrol will likely be
  called. If the party notices the call for guards, they will have a chance
  to get away. If the party is caught, however, they may either attack the
  guard or try talking their way out of the predicament. High charisma most
  certainly counts in this situation.
  e) Leaving an area of hostility for a few hours (or even a day) will usually
  serve to calm down a rowdy crowd. After you've murdered someone in the middle
  of town, you can still return, but many will refrain from walking near you, and
  the town guard will be very anxious to catch you.
  f) As a side note, pick-pocketing is not considered quite as EVIL as attacking
  someone. Thus, failing a pick-pocket will cause the target to go hostile, but
  he will not alert others of your hostility. He should turn neutral again after
  a few hours, though he will guard his equipment a little more watchfully.

Anyway, to get the whole jist of it, you really need to try creating some havoc
in town. If you're evil, we whole-heartedly suggest manipulating entire cities,
killing whatever suits you, and provoking the guards.

9) Weapon Usability:
All races and classes can put at least one proficiency point into any weapon.
They can all use every weapon type, as well, except gnomes and dwarves with very
large weapons, unless, of course, otherwise noted.

10) Technical Feature - LEVELUP.bcs:
For modders, this allows you to apply scripted effects or actions onto a character
when he levels up. This is especially useful for race-specific or class-specific
effects.

11) Technical Feature - Party AI Cannot be Disabled:
This allows you to modify the DPLAYER scripts without fear that the player will
suddenly turn them off and kill your feature.
My mods:
Dark Horizons
The Undying
Nikita
IWD2 store

Co-contributor:
Dark Side of the Sword Coast BG1 Weidu
Aurils Bane
Encounters
Saerileth
Baldur's Gate - Enhanced Edition beta tester
Baldur's Gate 2 - Enhanced Edition beta tester
Icewind Dale - Enhanced Edition beta tester

Offline Solaufein

  • Lord of the Realms
  • Administrator
  • Level 5
  • *****
  • Posts: 5149
  • Karma: +127/-19
  • Gender: Male
  • The night is dark and full of terrors...
    • ICQ Messenger - 251194643
    • Yahoo Instant Messenger - gscott7833
    • View Profile
    • http://teambg.net
Re: The Glory of Istar Readme
« Reply #3 on: August 21, 2012, 10:41:18 PM »
--------------------------
3. The Dragonlance Setting
--------------------------
3a. Some Background
DRAGONLANCE(tm) is a Dungeons and Dragons setting created in the 1980's by
Tracy Hickman under TSR supervision. Margaret Weis partnered with Hickman
to produce a series of books that went as far as to become New York Times
Bestsellers. Dragonlance, the game, has been out of print for a number of
years, and is only recently beginning to come back for 3rd Edition AD&D rules.

Much of the information for Glory of Istar is taken from the first two
volumes of the Kingpriest Trilogy (since the third has not yet been released),
as well as the Legends Trilogy, the Dragonlance Atlas, and wonderful histories
on the all-knowing Uziel's site, http://www.dreadgazebo.com/astinus/.

The Glory of Istar is set near the end of the Third Age of Krynn, the Age
of Might, in and around the largest empire in Krynnish history, Istar. Istar
itself is the self-proclaimed center of moral and civilized thought on
Krynn. The Kingpriest is the spiritual and political leader of Istar. Obviously,
a lot of power lies in him.

About 40 years before our story takes place, a powerful rogue monk seized
power from a corrupt Kingpriest. Because of his power, strong beliefs, and
charisma, this monk, named Beldinas, proclaimed himself the Lightbringer,
chosen of Paladine. Under his reign, Istar has prospered, and has even gone
so far as spreading their civilization across the western half of Ansalon.
Evil is to be exterminated, and it is important to note that, in the eyes
of the Istaran Church, anyone not Good by default, is evil. This includes
all who worship neutral gods and all mages, regardless of robe color.
Individuals might be more or less forgiving than noted, but the official
purpose of the Church is to create a perfect world devoid of evil.

In case you missed the player's biography:

You grew up in a village, too small to have a name or place on a map, on the
outskirts of Istar. It was a simple life you lead. The farm you helped to prosper
was one member of the breadbasket of Krynn: the farms surrounding and contributing
to Istar.

Because of the simplicity of things, all your life you wondered what greater forces
could exist in the world. Musings of dark deeds and heroic battles filled your
imagination, so your longing to leave home was understandable.

At the age of 18, your parents deemed it suitable for you to run the farm yourself,
while they made a pilgrimage to Istar, the center of the known world. Weeks passed
like years. But as your parents failed to return, weeks turned into months, and soon
you came to the conclusion that they were not coming back.

Leaving the farm to the farmhands, you set off to a nearby town. Now was your
oppurtunity. Whether it was because your parents were missing or your adventurous
spirit churning, you could not tell, but it drove you to Cogimmer, the local smithy.
Money was essential if you were to go to Istar.

Armor not being Cogimmer's specialty, he gave you an errand of sorts: take a commision
to Brushome, a somewhat larger town 30 miles to the north. You were to return promptly
to Cogimmer to the deliver the armor.

Having walked for a full day, you had almost arrived at Brushome. The sun was
beginning to sink behind the distant Astivaar mountains, making dusk ever more
imminent. You quickened your pace--better to reach Brushome before the sun sets so
you could get a room at an inn.

Then you stopped dead in your tracks. A searing white light flashed through your mind.
Darkness enveloped you, and sleep almost immediately took control of your physical body.

You woke up. You rolled your face to the side, out of the dirt, and were hit by a
blinding sunlight. Squinting until your eyes adjusted to the light, you tried to figure
out what had happened. All your possessions, except your commision from Cogimmer, were
gone from sight. You had not been moved far from the road. Still bewildered by the odd
predicament, you got up, and hobbled toward the nearby Brushome. Maybe there would be
explanations there.
---------------------
About Brushome:
  Brushome lies in the hills of the Astivaar mountains. The Astivaar mountains, however,
are widely unknown, so for a frame of reference, they are the northwestern extension
of the Khalkist mountain range, just west of Thoradin. It is roughly 200 miles from
the center of Istar. Travelling time is relatively quick, however, since many roads are
paved and the land is flat for farming.

3b. Recommended Reading
  Although the Glory of Istar plotline is designed NOT to follow established Dragonlance
storylines (it's supposed to rest on its own), reading some Dragonlance material will
definitely help you understand the setting and circumstances of the characters in the
Glory of Istar. With that in mind, here are some books that will get you acquainted
with the world of Dragonlance:
Chronicles Trilogy
  Dragons of Autumn Twilight
  Dragons of Winter Night
  Dragons of Spring Dawning
Legends Trilogy
  Time of the Twins
  War of the Twins
  Test of the Twins
The Second Generation
Dragons of Summer Flame
Kingpriest Trilogy
  Chosen of the Gods
  Divine Hammer
  Sacred Fire

There are far more that I could list, but these are the ones that stick out in my mind
as most memorable, so they are what I recommend to everyone.

3c. Legality
  We've been going through pains to keep everything in this game completely legal, and since
Glory of Istar is free, I think we've been successful. Dragonlance is copyright by Wizards
of the Coast, except the new 3E release, which is copyright by Sovereign Publishing. All
work in Glory of Istar is copyright by its respective owners. If, for some reason, you think
there is something illegal in Glory of Istar, you can send a private message to one of the
forum administrators. If you want to use something from Glory of Istar in your own mod, we'd
appreciate asking us first. We're generally pretty cool about it.
My mods:
Dark Horizons
The Undying
Nikita
IWD2 store

Co-contributor:
Dark Side of the Sword Coast BG1 Weidu
Aurils Bane
Encounters
Saerileth
Baldur's Gate - Enhanced Edition beta tester
Baldur's Gate 2 - Enhanced Edition beta tester
Icewind Dale - Enhanced Edition beta tester

Offline Solaufein

  • Lord of the Realms
  • Administrator
  • Level 5
  • *****
  • Posts: 5149
  • Karma: +127/-19
  • Gender: Male
  • The night is dark and full of terrors...
    • ICQ Messenger - 251194643
    • Yahoo Instant Messenger - gscott7833
    • View Profile
    • http://teambg.net
Re: The Glory of Istar Readme
« Reply #4 on: August 21, 2012, 10:41:53 PM »
-------------------------------
4. The Future of Glory of Istar
-------------------------------
4a. Updates
  You should check back at http://www.dragonlancetc.com often for updates. Since so much is
open to the public now, there might be occasional additions to the demo. Your ideas are
also genuinely considered if voiced on the forums; we really do want to hear what
you want!

4b. Modding
  Many portions of Glory of Istar are being purposefully left "open-ended" to encourage
players to add in their own encounters or items. If your modifications are high enough quality,
there's a pretty good shot they'll be added into the next release of Glory of Istar, and you
WILL get a mention in the Credits section. Keep that in mind... your work will not go without
notice. New NPC's, items, spells, tomes, feats, you name it. You make it, you let us know,
and you'll help to make Glory of Istar that much better.

4c. Recruitment
  If you have established yourself in the modding of Glory of Istar and tend to do it often,
you may well be asked to join the team and do your work under the "official" DLTC banner. If
you are 3D artist, 2D artist, or voice actor that doesn't do any coding, contact a forum
administrator with some samples of past work so we can decide if you make the cut. We know
it's harsh hearing criticism, but it's the best way to keep quality high.

On that note, thank you for reading the README, and HAVE FUN PLAYING GLORY OF ISTAR!
My mods:
Dark Horizons
The Undying
Nikita
IWD2 store

Co-contributor:
Dark Side of the Sword Coast BG1 Weidu
Aurils Bane
Encounters
Saerileth
Baldur's Gate - Enhanced Edition beta tester
Baldur's Gate 2 - Enhanced Edition beta tester
Icewind Dale - Enhanced Edition beta tester

Offline Solaufein

  • Lord of the Realms
  • Administrator
  • Level 5
  • *****
  • Posts: 5149
  • Karma: +127/-19
  • Gender: Male
  • The night is dark and full of terrors...
    • ICQ Messenger - 251194643
    • Yahoo Instant Messenger - gscott7833
    • View Profile
    • http://teambg.net
Re: The Glory of Istar Readme
« Reply #5 on: August 21, 2012, 10:43:02 PM »
----------
5. Credits
----------
5a.
CORE TEAM MEMBERS
  Max Schnur (MaxTeamBG)
    Team leader, quest design/implementation, 3D graphics and animation, system scripting,
    and most other things.
  László Tóth (Avenger)
    Professional tester/bug-finder/bug-fixer, and engine researcher. Additional
    touches, such as new items, projectiles, quest modifications, etc. frequently. Also
    the creator of the fantastic DLTCEP.
  Simon Jones (SimDing0)
    AI and system scripting, quest/NPC implementation, dialog writing, voice acting,
    voice actor direction.
  Alex O'Connor (Ajoc)
    Quest design and implementation.
  Daniel Vainbach (MAXGraphics)
    3D graphics and animation.

SUPPORTING TEAM MEMBERS
  Tom
    3D graphics, quest design and implementation.
  Alex
    3D graphics.
  Exnem
    3D Graphics.
  DaernX
    Music creation.
  MindFlayer
    General support.
  Hlidskialf
    Overall plot consultation.
  Master Bercon
    3D graphics and animation.
  Stael-Kier
    Writing and NPC design support, voice acting.
  Agent009
    Initial web hosting support.
  Death
    BAM and item creation.
  Mordan
    Some items.

VOICE ACTING
  Gregg T Kincaid, Jason Compton, Katie Nelson, Analía Dobarro (Immortality),
  TheWizard, Trevor Devall, Bryan Davis

BETA TESTING AND FEEDBACK
  Geodynamik, bt_igi, Uziel, Isaya, Bhasbuto, Grjgori, Ghreyfain, Jason Compton,
  Analía Dobarro (Immortality)
 
EVERYTHING EVARR
  Tomas

5b.
CAST OF PROGRAMS
  DLTCEP        - http://www.dragonlancetc.com
  WeiDU         - http://www.weidu.org
  IETME         - http://www.teambg.org
  BAMWorkshop   - http://www.teambg.org
  WinBiff       - http://www.teambg.org
  Near Infinity - http://www.idi.ntnu.no/%7Ejoh/ni/
  TISPack       - http://www.teambg.org
  Vorbis OGG Converters - http://www.vorbis.com
  Avenger's XP Patcher
 
  See http://www.teambg.org for more great programs that we inevitably used at one time or another!

5c. Special thanks go to Bioware for creating a game that is so highly moddable. Also
big thanks to Margaret Weis and Tracy Hickman for inventing the Dragonlance setting in
the first place. Thanks to all the programmers of the tools we use; without them, Glory
of Istar wouldn't be here! Thanks to our forum members for giving us something to do
when we're bored and for providing input on the game itself.
My mods:
Dark Horizons
The Undying
Nikita
IWD2 store

Co-contributor:
Dark Side of the Sword Coast BG1 Weidu
Aurils Bane
Encounters
Saerileth
Baldur's Gate - Enhanced Edition beta tester
Baldur's Gate 2 - Enhanced Edition beta tester
Icewind Dale - Enhanced Edition beta tester