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You DARE LEAVE MIGHTY TIAX BEHIND!?
Well, currently i usually play with the "continuos" NPC ... that's also why BGT is great and funny. Keeping a continuity between Bg1 and Bg2 saga it's really nice, but i can understand if you're not going to implement it.
When you get bored of silent NPCs make sure you head to the Water gardens. This mod has creature checks so that the NPCs will not double up, so you can also use the BG1 NPCs from another mod and still enjoy the Water Gardens.
Quote from: Smiling Imp on October 12, 2012, 08:21:13 AMWhen you get bored of silent NPCs make sure you head to the Water gardens. This mod has creature checks so that the NPCs will not double up, so you can also use the BG1 NPCs from another mod and still enjoy the Water Gardens.Does this mean that the original NPCs I bring from BG1 to BG2 can take on the dialogs and scripts you wrote for the mod, if I simply head over to the Water Gardens? And does this only apply in that area, or the rest of the game too? Perhaps it's wishful thinking on my part...If they have the same creature checks, might it be possible for you to develop a code that will connect the originals from BG1 to your mod content?Otherwise, I might consider cheating by using CLUAconsole to warp to the BG2 maps where *your* Coran and Tiax are located, and play with them in BG1 instead...