Author Topic: Updates Thread  (Read 27447 times)

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Offline Lord-Jyssev

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Re: Updates Thread
« Reply #15 on: September 02, 2012, 08:40:35 PM »
Classes are starting in a few days again for me. Expect delays! I'll still be working where I can, though.

Offline Sir_Carnifex

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Re: Updates Thread
« Reply #16 on: September 02, 2012, 09:07:47 PM »
Oooh!  New classes... Oh wait... You mean real life classes, don't you?   :(
In progress - Armin Kasun - a mercenary NPC for BG2

On hold - Halbo NPC for BG2, the evil halfling thief, food critic, and party troublemaker

Offline Smiling Imp

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Re: Updates Thread
« Reply #17 on: September 15, 2012, 10:10:57 PM »
Hey Lord-Jyssev, Smiling Imp here. Just wanted to know how things are coming along. Looking forward to shopping in the Gem District.

Offline Lord-Jyssev

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Re: Updates Thread
« Reply #18 on: September 17, 2012, 08:01:23 PM »
Not a lot to report, sadly. Work's at a bit of a stand still due to me still getting used to juggling school and everything. I want to get back to my modeling soon, though! Thanks for asking :) Sorry I didn't have better news.

Offline Lord-Jyssev

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Re: Updates Thread
« Reply #19 on: October 13, 2012, 09:26:22 PM »
Made a lot of progress on the main area. I think I have everything modeled, now to attempt texturing. Wish me luck!

Offline Smiling Imp

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Re: Updates Thread
« Reply #20 on: October 13, 2012, 09:32:14 PM »
Nice! Please keep up the good work Lord-Jyssev. My girlfriend has been bugging me to take her shopping in the Gem District.

Offline Sir_Carnifex

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Re: Updates Thread
« Reply #21 on: October 14, 2012, 10:31:43 PM »
Glad to hear about progress.  I never get around to downloading a lot of mods (aside from NPCs, because that's easy!), but I hope to try this some day.
In progress - Armin Kasun - a mercenary NPC for BG2

On hold - Halbo NPC for BG2, the evil halfling thief, food critic, and party troublemaker

Offline Lord-Jyssev

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Re: Updates Thread
« Reply #22 on: October 18, 2012, 12:31:41 AM »
Texturing is going a lot faster than I had expected. I hope to be done soon, though my course load is pretty heavy right now. I may have something more visual soon!

Offline Lord-Jyssev

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Re: Updates Thread
« Reply #23 on: December 09, 2012, 07:21:28 PM »
In a rut with area modeling at the moment. I started the other big area that is part of the main plotline, but it has stalled due to some complications. I've been coming up with a character concept for the NPC and I've been slowly working away at that, however. So far, I've completed the custom kit and item that they join with.

Offline Sir_Carnifex

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Re: Updates Thread
« Reply #24 on: December 10, 2012, 11:46:29 PM »
The funny thing about ruts... they're easy to get into!
In progress - Armin Kasun - a mercenary NPC for BG2

On hold - Halbo NPC for BG2, the evil halfling thief, food critic, and party troublemaker

Offline Lord-Jyssev

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Re: Updates Thread
« Reply #25 on: December 12, 2012, 12:07:40 PM »
All too true! I've got a few banters written, coded, and implemented, though I'm finding it especially difficult to write for the Bioware NPCs in a believable and seamless manner.

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Re: Updates Thread
« Reply #26 on: December 12, 2012, 11:52:49 PM »
I find writing conversations difficult, even if they're all NPCs of my own making, because as soon as you have to do both sides of the conversation everything goes from being a natural response to a forced dialogue.  It takes (in my opinion) a special skill and a lot of practice to be able to do that well.   This is why I find it fairly easy to make a believable character with realistic reactions/responses in a tabletop game (or a server) but not in a mod. 
In progress - Armin Kasun - a mercenary NPC for BG2

On hold - Halbo NPC for BG2, the evil halfling thief, food critic, and party troublemaker

Offline Smiling Imp

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Re: Updates Thread
« Reply #27 on: December 14, 2012, 07:49:41 PM »
I find writing conversations difficult, even if they're all NPCs of my own making, because as soon as you have to do both sides of the conversation everything goes from being a natural response to a forced dialogue.  It takes (in my opinion) a special skill and a lot of practice to be able to do that well.   This is why I find it fairly easy to make a believable character with realistic reactions/responses in a tabletop game (or a server) but not in a mod. 

What helps me is a nice glass of red wine and a total lack of conscience for editing. Just write.. and don't judge it, just write. Proofreading is for the weak!

Offline Lord-Jyssev

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Re: Updates Thread
« Reply #28 on: December 14, 2012, 11:53:22 PM »
Haha, so you're following the old adage of "write drunk, edit sober?"

Offline Lord-Jyssev

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Re: Updates Thread
« Reply #29 on: January 13, 2013, 04:36:01 PM »
Got back into the swing of modeling. Two floors of Silverale Hall are finished and looking pretty cool!