Author Topic: Updates Thread  (Read 27123 times)

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Offline Lord-Jyssev

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Updates Thread
« on: July 27, 2012, 01:31:32 PM »
Hello there, everyone. Still around and interested in modding! I'll be using this thread for updates, which hopefully will happen more frequently.

Offline Lord-Jyssev

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Re: Updates Thread
« Reply #1 on: July 27, 2012, 01:32:20 PM »
First things, allow me to explain what has been taking so long. It's the area art. I am a fanatic about it, and I'm Athkatla Expansion as a vehicle for teaching myself 3DS Max, a 3D modeling tool. Luckily, I'm starting to get to a better place with my models. I have gone through about 3 iterations of the main Area, two of which were totally completed and even coded. I didn't feel as though they were good enough however. Maybe I'll release them to the public, for someone else to use them if they wish.

As I have gone through this artistic process of creating and the tossing away (which is all too common in the art world), I've been learning a lot. My models now conform much better to life scale and building conventions. My end goal is to make an area that blends seamlessly with the pre-existing Athkatlan areas. It is a challenge and likely an impossible one at that. The original game assets are forever lost and the modelers were no doubt professionals, despite the humble beginnings of 3d modeling at that time.

I have and will continue to work on this mod. I will also likely be adapting it for Baldur's Gate 2: Enhanced Edition. The modding accommodations introduced in the enhanced editions are invaluable!

Anyway, just an update of where I'm at: I am slogging through the 4th iteration of the Gem District and it is going well. I'm working slowly and distancing myself if need be so that I don't get fed up all at once, as has happened in the past. I feel as though what I'm creating fits more with the Baldur's Gate style than what I've done in the past. Also, my geometry is getting better (I think).

All-in-all, it is a slow process. I am entirely self-taught with 3D modeling, so I just ask those with even a slight interest in this mod to bear with me! Thank-you!

-Lord Jyssev

Offline Lava Del'Vortel

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Re: Updates Thread
« Reply #2 on: July 27, 2012, 03:10:41 PM »
Any plans to offer us some new screens or just any pictures?
Lava's Scriptorium

Done projects:
Colours of Infinity: TotDG, Innershade, TWQ, ISNF, Yvette, Foundling
Quests: Eilistraee's Song
NPCs and related: Varshoon | Aeon | Petsy | Tsuki BG2 | Yoshimo Romance | La'Valygar | Quayle BG2 | Swylif | Skie BG2 | White | GaheshLa'Viconia
In-progress projects: Sarine (contribution) | The Purple Splinter | Foundling
Contribution: Ilmatar's Portrait Pack | PaintBG | InfinityKits | Sarevok Friendship

Offline Lord-Jyssev

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Re: Updates Thread
« Reply #3 on: July 27, 2012, 03:26:55 PM »
I may have more to report by the end of next week! Finishing up one of my summer classes, at the moment and trying not to procrastinate by modeling.

Offline Lord-Jyssev

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Re: Updates Thread
« Reply #4 on: July 28, 2012, 11:37:01 PM »
In the process of reworking the mod info sheet.

Offline Adanedhel

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Re: Updates Thread
« Reply #5 on: July 29, 2012, 03:05:13 PM »
Discovering this long term project only now ^^ Looks interesting, the screenshots back from 2009 already look very good.

The mod info says you plan a major quest and some side-quest stuff, is it already written/built?

Offline Lord-Jyssev

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Re: Updates Thread
« Reply #6 on: July 29, 2012, 03:36:03 PM »
I had a fair bit written, but with each new version of the district, a different story emerges. The last story was far too focused on a single class and I didn't want it to become some sort of stronghold-like adventure. I also am likely going to throw out the old NPC as well, as he was integral more or less to the last main story.

It's kind of being back to square one. Once I get an idea that I am able to run with, progress picks up very fast. Until then, it's a lot of fumbling through the dark. If you have ideas, I'd be happy to hear them! The content is very open at this point. Feel free to send a PM.

Offline Suru

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Re: Updates Thread
« Reply #7 on: August 05, 2012, 04:50:02 AM »
Looking very interesting, just joined today coming from Chosen of Eilistraee, Suru has come to spread her wings.  8)
I will definitely be watching for your start up.
Suru is a moon elf widow of a wealthy merchant, I will be posting me bio soon.

Offline Shemp

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Re: Updates Thread
« Reply #8 on: August 05, 2012, 05:12:01 AM »
A very good idea for a mod.

Offline Lord-Jyssev

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Re: Updates Thread
« Reply #9 on: August 10, 2012, 10:34:52 AM »
Thanks for your kind words and welcome to CoM, Suru! :)

I'm still modeling the main area. I've made some changes to my layout, so expect some revised area descriptions. I've made progress with two more buildings that I'm happy with. So far, that's six in the area. I'll likely need about ten or twelve to fill out the rest of it, but we'll see!

Just did a scale test in game and they're looking good in proportion to a PC!

Offline Sir_Carnifex

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Re: Updates Thread
« Reply #10 on: August 10, 2012, 06:51:45 PM »
Athkatla is a part of BG2 that I thought really needed more expansion.  Really, a lot of the game could have used more, like in BG1, but the city, I felt, was where it lacked because it just didn't have a large city feel that I had in Baldur's Gate.  Anything that adds more in that spot is good idea to me.  Good luck on your project!
In progress - Armin Kasun - a mercenary NPC for BG2

On hold - Halbo NPC for BG2, the evil halfling thief, food critic, and party troublemaker

Offline Lord-Jyssev

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Re: Updates Thread
« Reply #11 on: August 13, 2012, 11:24:19 AM »
Thanks, Sir Carnifex! I appreciate your support :)

I'm having problems with everything looking way too perfect and manicured. Matching original game assets is a headache :S.

Offline Lord-Jyssev

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Re: Updates Thread
« Reply #12 on: August 30, 2012, 09:06:04 PM »
Got back into the swing of modeling once again! A good bit more done of the main area and some stories and quests written up roughly. Hopefully I can close in on this main area, then all that will be left is interiors (which are a whole lot faster to do!).

Offline Sir_Carnifex

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Re: Updates Thread
« Reply #13 on: August 30, 2012, 10:38:14 PM »
So you 3D model areas, then take screenshots of them and "Baldurize" them to make them fit the game?
In progress - Armin Kasun - a mercenary NPC for BG2

On hold - Halbo NPC for BG2, the evil halfling thief, food critic, and party troublemaker

Offline Lord-Jyssev

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Re: Updates Thread
« Reply #14 on: August 31, 2012, 08:14:18 AM »
Nope! All of the "Baldurizing" should just be the models themselves. They're simply 3D Models, but the part that makes them seem more Baldur's Gate-like is the style of the architecture and the quality of the textures. I find myself half-copying a lot of existing Athkatla buildings, in order to replicate the architecture more believably.