Author Topic: Making a Custom Soundset  (Read 20011 times)

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Offline Sillara

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Making a Custom Soundset
« on: May 12, 2005, 08:35:48 PM »
The following was rescued from our old site.

Quote from: "Blood Raven"


Very simple to do.

Baldur's Gate 1

The following is a list of the WAV files for the custom sound sets. Replace each 'XXXXXXX' in the filenames with the name of the sound set (MAX 7 CHARACTERS). All the WAV files should be 22 khz, 16 bit mono sounds. Copy the WAV files to the Sounds directory located in the directory that Baldur's Gate was installed in, and then select this sound set either in character creation or in the "Customize" button off of the Character Record page. For multiplayer, merely send your custom sounds to all of the people you are playing with and have them copy them to the Sounds directory - if you have installed the sounds to your character inyour game, everyone will hear your sounds once they copy them into the correct directory. XXXXXXXa.wav : Battle Cry
XXXXXXXb.wav : Becoming Leader
XXXXXXXc.wav : Tired
XXXXXXXd.wav : Bored
XXXXXXXe.wav : Badly Wounded
XXXXXXXf.wav : Selected 1
XXXXXXXg.wav : Selected 2
XXXXXXXh.wav : Selected 3
XXXXXXXi.wav : Action Acknowledgement 1
XXXXXXXj.wav : Action Acknowledgement 2
XXXXXXXk.wav : Action Acknowledgement 3
XXXXXXXl.wav : Being Hit
XXXXXXXm.wav : Dying
XXXXXXXn.wav : In Forest
XXXXXXXo.wav : In City
XXXXXXXp.wav : In Dungeon
XXXXXXXq.wav : Daytime
XXXXXXXr.wav : Nighttime
XXXXXXXs.wav : Rare Selected 1
XXXXXXXt.wav : Rare Selected 2
XXXXXXXu.wav : Rare Selected 3
XXXXXXXv.wav : Rare Selected 4
XXXXXXXw.wav : Reaction to Party Member Death


Baldur's Gate 2

Thirty-seven sounds which are uttered upon certain actions or conditions can be recorded for each character. These .WAV files should be 22 kHz, 16-bit mono sounds. The format for each sound name is XXXXXXXa.wav where the Xs can be replaced by a name of up to 7 characters maximum such as Farrell or Skip. The final letter of each sound's name indicates which action/condition it represents as listed in the table below.

One of the Selected sounds is played upon clicking on a character while Rare Selected sounds are heard when the same character is selected multiple times. The Daytime, Nighttime, Forest, City and Dungeon sounds are all random utterances that are played when it is that time of day or you are in one of those areas.

The sound set can be selected either in character creation or from the Customize button on the Character Record page. You can have multiple sound sets and chose the one you want the character to use from a list. A play button is available so you can cycle through each sound set to hear what they are.

There are eight default sound sets for the main player character, four male and four female. If these still aren't quite right for your character, you can add your own custom sound sets too. There is no real size limit for the custom sounds and the game should play any reasonable sound without a performance hit (a 6 MB sound caused a 1-2 second delay).

File name Action/Condition

XXXXXXXa.wav Battle Cry 1(e.g. "Go for the Eyes!" "Booyah!")
XXXXXXXb.wav Becoming Leader(e.g. "I am the best choice" "Swords for everyone!")
XXXXXXXc.wav Tired(e.g. "About time for a rest" ")
XXXXXXXd.wav Bored(e.g. "Could we be lazy a little faster?")
XXXXXXXe.wav Badly Wounded(e.g. "Little help here!")
XXXXXXXf.wav Selected 1(e.g. "Heya" "Heya" "Heya")
XXXXXXXg.wav Selected 2
XXXXXXXh.wav Selected 3
XXXXXXXi.wav Action Acknowledgement 1(e.g. "I'm on it")
XXXXXXXj.wav Action Acknowledgement 2
XXXXXXXk.wav Action Acknowledgement 3
XXXXXXXl.wav Being Hit(e.g. "OW!" "Crikey!")
XXXXXXXm.wav Dying(e.g. "I'm ok...*thud*")
XXXXXXXn.wav In Forest(e.g. "Lets hug a tree")
XXXXXXXo.wav In City(e.g. "Where's the bar?")
XXXXXXXp.wav In Dungeon(e.g. "Careful not to step in any")
XXXXXXXq.wav Daytime(e.g. "The sun shines another day")
XXXXXXXr.wav Nighttime(e.g. "Ahh, nighttime")
XXXXXXXs.wav Action Acknowledgement 4
XXXXXXXt.wav Action Acknowledgement 5
XXXXXXXu.wav Action Acknowledgement 6
XXXXXXXv.wav Action Acknowledgement 7
XXXXXXXw.wav Reaction to Party Member Death(e.g. "Better you then me!!")
XXXXXXXx.wav Rare Select 1(e.g. "So I kicked him in the head till he was dead")
XXXXXXXy.wav Rare Select 2
XXXXXXXz.wav Critical Hit Given(e.g. "Take that!")
XXXXXXX1.wav Critical Miss(e.g. "Hold Still!")
XXXXXXX2.wav Target Immune(e.g. "My weapon has no effect?")
XXXXXXX3.wav Inventory Full(e.g. "That is on the ground")
XXXXXXX4.wav Successfully Picked A Pocket(e.g. "Success")
XXXXXXX5.wav Successfully Hid In Shadows(e.g. "Hey guys, CAN YOU SEE ME NOW!?")
XXXXXXX6.wav Spell Disrupted(e.g. "I've lost my spell")
XXXXXXX7.wav Set A Trap(e.g. "Hey, I set a trap!")
XXXXXXX8.wav Battle Cry 2
XXXXXXX9.wav Battle Cry 3
XXXXXXX0.wav Selected 6
XXXXXXX_.wav Action Acknowledgement 8


Icewind Dale

Forty sounds which are uttered upon certain actions or conditions can be recorded for each character. These .WAV files should be 22 kHz, 16-bit mono sounds. The format for each sound name is XXXXXXXa.wav where the Xs can be replaced by a name of up to 7 characters maximum such as Farrell or Skip. The final letter of each sound's name indicates which action/condition it represents as listed in the table below.

The sound set can be selected either in character creation or from the Customize button on the Character Record page. You can have multiple sound sets and chose the one you want the character to use from a list. A play button is available so you can cycle through each sound set to hear what they are.

There are two default sound sets for the main player character, one male and one female. If you do the recommended or custom installs, you will also get additional six custom sound sets that you can choose, three male and three female. If these still aren't quite right for your character, you can add your own custom sound sets too. There is no real size limit for the custom sounds and the game should play any reasonable sound without a performance hit (a 6 MB sound caused a 1-2 second delay).

File name Action/Condition

xxxxx01 Morale Failure 1
xxxxx02 Morale Failure 2
xxxxx03 Battle Cry 1
xxxxx04 Battle Cry 2
xxxxx05 Battle Cry 3
xxxxx06 Battle Cry 4
xxxxx07 Battle Cry 5
xxxxx08 Becoming Leader 1
xxxxx09 Becoming Leader 2
xxxxx10 Tired 1
xxxxx11 Tired 2
xxxxx12 Bored 1
xxxxx13 Bored 2
xxxxx14 Hurt 1
xxxxx15 Hurt 2
xxxxx16 Selected Common 1
xxxxx17 Selected Common 2
xxxxx18 Selected Common 3
xxxxx19 Selected Common 4
xxxxx20 Selected Common 5
xxxxx21 Selected Common 6
xxxxx22 Selected Common 7
xxxxx23 Selected Action 1
xxxxx24 Selected Action 2
xxxxx25 Selected Action 3
xxxxx26 Selected Action 4
xxxxx27 Selected Action 5
xxxxx28 Selected Action 6
xxxxx29 Selected Action 7
xxxxx30 Selected Rare 1
xxxxx31 Selected Rare 2
xxxxx32 Selected Rare 3
xxxxx33 Selected Rare 4
xxxxx34 Being Hit 1
xxxxx35 Being Hit 2
xxxxx36 Being Hit 3
xxxxx37 Dying 1
xxxxx38 Dying 2
xxxxx39 Reaction to Party Member Dying 1
xxxxx40 Reaction to Party Member Dying 1



Sillara
Can you accept a necromancer? Can you trust a murderer? Can you love Tsujatha?
If you like Tsujatha, you should read his novels.
Natha ssin'urn lu' dwalc ilythiiri noamuth wund l' rivven: Yasraena zhah ghil!
Saerileth's bounty is as boundless as the sea; the more  she gives to you, the more she has, for her love is infinite.