Author Topic: TeamBG Custom IE Game File Library-Relics  (Read 234955 times)

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Offline salomonkane

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« Last Edit: August 24, 2010, 11:05:23 AM by salomonkane »

Offline salomonkane

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Offline salomonkane

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Re: TeamBG Custom IE Game File Library-Relics
« Reply #32 on: July 11, 2012, 06:29:46 AM »
Custom Speels : :-X (silent radius)

CuChoinneach-TeamBG, Speels :
Coordinator of 'Dark Side of the Sword Coast' Mod,
Head of the BG2 add-on team.

http://www.magma.ca/~carl2/arundor/abode/bg_spells.html

Various Speels :
http://www.drkness.com/rpg/spells.html

Just another spell which I seek to understand the concept:  :)
http://www.cirerrek.addr.com/detectablespells-readme.html
« Last Edit: August 24, 2010, 03:32:52 PM by salomonkane »

Offline salomonkane

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Re: TeamBG Custom IE Game File Library-Relics
« Reply #33 on: July 11, 2012, 06:29:47 AM »
Custom Script : ;D

================================================================================
Baldur's Gate AI Script Description
================================================================================
 -Created by Ken Baker of TeamBG

      http://www.teambg.com
      http://www.teambg.org  ;D
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
**PLEASE DO NOT ASK ME HOW TO MAKE AI SCRIPTS.  I AM TEACHING MYSELF AS I GO,
  AND YOU CAN DO THE SAME IF YOU WANT TO TRY.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DETAILS:
--------
   Filename:  TeamBGa3.bs
   a.k.a.:  The Beast Master (with Hotkey and No Time Delay)

   This is the second variation of "The Beast Master" AI script.


(...)


http://web.archive.org/web/20001018154416/teambg.gnnetwork.com/customs/scripts/TeamBGa3.txt


And this :

Offhand Weapon Swap - BETA 1


"This is a script mod designed to allow a dual wielding character the ability to drop their offhand melee weapon in order to use a ranged weapon ..."
http://sasha-altherin.webs.com/offhandweaponswap.htm
A Great Idea !  ;D
« Last Edit: August 28, 2010, 03:33:26 AM by salomonkane »

Offline salomonkane

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Re: TeamBG Custom IE Game File Library-Relics
« Reply #34 on: July 11, 2012, 06:29:54 AM »
Custom Characters and (More) Creatures : :D

http://www.drkness.com/rpg/Bg2chr~cre.html
« Last Edit: August 25, 2010, 03:00:05 AM by salomonkane »

Offline salomonkane

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« Last Edit: August 29, 2010, 07:12:58 AM by salomonkane »

Offline salomonkane

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« Last Edit: August 27, 2010, 03:00:19 PM by salomonkane »

Offline salomonkane

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Re: TeamBG Custom IE Game File Library-Relics
« Reply #37 on: July 11, 2012, 06:29:59 AM »
Posters :




Here



Offline salomonkane

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« Last Edit: August 27, 2010, 03:35:38 PM by salomonkane »

Offline Amy

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Re: TeamBG Custom IE Game File Library-Relics
« Reply #40 on: July 11, 2012, 06:30:23 AM »
A lot of links in this. Keep it up. :)

Offline salomonkane

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Re: TeamBG Custom IE Game File Library-Relics
« Reply #41 on: July 11, 2012, 06:30:25 AM »
Custom Tile Set :




IE Tileset Map Editor for Infinity Games, here,
Created by :
TheoTeambG aka Theo De Moree, Theo
http://www.gameapps.com/

Forgot Engine :
http://www.javascriptfr.com/codes_image/normal/37175.aspx
Forgot Engine Alpha (INFINTY ENGINE CLONE ONLINE RPG)
http://gravytea.com/florian/ForgotEngine/
Code Sources :
http://www.javascriptfr.com/codes/MOTEUR-RPG-LIGNE_37175.aspx
Package:
http://gravytea.com/florian/ForgotEngine/fe.zip (Maps, Cre & Items)
Making with Infinity Explorer (http://infexp.sourceforge.net/)

Infinity Explorer v0.85 (Fixes for v0.75/v0.80)
http://my.opera.com/bigmoshi/blog/infinity-explorer-final-fix



N.B. :
About Tile Set

P.S. :
All kinds of tile sets
« Last Edit: August 27, 2010, 05:24:26 PM by salomonkane »

Offline salomonkane

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Re: TeamBG Custom IE Game File Library-Relics
« Reply #42 on: July 11, 2012, 06:30:33 AM »
Custom Kits : ;D

http://www.drkness.com/rpg/Bg2kits.html

Some of these Incredible Kits   :o !, 8), will require IEE (*)
Here is a Tutorial of the Days, until perhaps, to convert them one day in WeiDu ...


Installation Guide for Kits
by Drizzt1180


<< Thank you for downloading this guide! This will teach you how to install custom kits downloaded from my site, or kits made by other people. Be sure to read the after notes section as well. There are some important tips and warnings.

Tools you will need:

Infinity Engine Editor from TeamBG.com  (the "Players" download section) (*) [Edit : but Today What Version ?]

Contents:
 1. Intro
 2. Managing Your Kits
 3. Installation (the real nitty gritty)
 4. After Install and Misc
 5. After Notes

----------------------------
1. Intro
----------------------------
Note By Gyzer: Just to let everyone know, these instructions were made by Drizzt to be simple so that anyone could install them. This is why that following these instructions will only alow you to have one "cutom" kit installed at a time. I do stress that you need to always keep the kits that you download in a different folder.

Hello and welcome. I am Drizzt1180. In this tutorial you will find out how to install kits as well as other helpful information concerning kits. This will be needed to go along with my Kit Tutorial as well, so you can send this to people who recieve your kits :)

Now lets get started.

----------------------------
2. Managing Your Kits
----------------------------

When you recieve kits, they will more than likely be in a folder, as my Kit Tutorial suggests. You will need to unzip this to some location and remember it. This should preferrably go somewhere near your BGII-SoA dirctory (i.e. Black Isle folder for example)

Now it is very important keeping all of the files that come in a folder inside of it. When installing your kit, use the COPY option instead of CUT (this will be explained in the next section)

Usually a kit, or a set of kits depending on how the maker did them, cannot be used more than one at a time. You cannot add multiple kits at the same time by different people to your game without editing the actual 2da files.

On to the next section!

-----------------------------
3. Installation
-----------------------------

Alright kiddies, pop your knuckles and loosen up, you're about to install your kit!

Alright first thing is to get your kit Managed, as the section above describes. Once you're situated, you need to open the kit folder and highlight all of the files within. (Note that if there are any .iap files or .tbg files within this folder, you need to install those using the Infinity Engine Editor)

After highlighting the files, COPY them, then paste them into your overrides folder, which is located in the BGII-SoA directory.

Now comes the tricky part. After your files are in the overrides folder, find the file called KitList.2da and open it with WordPad. There will be a column with kit names, 3 columns with some strange looking numbers*, a column that will say CLAB-something next to each kit, and so on. We're concerned about the 3 strange looking number columns next to the kit name.

these are actually references to your Dialog.tlk. The first 2 means Kit Name (what appears on the buttons and character sheet and etc in the game) and the next is the Kit Description (the description you see when you highlight a kit on character creation)

Now what you'll need to do is open up Infinity Engine Editor and bring up its TLK Editor.

First, set it ti "Write" and enter your kit's name and nothing more. Then click the Write button. It will give you a number. In Kitlist.2da, replace the first two numbers beside your kit with this new number. Now you need to enter the kit description. My kits always come with a kit description in TXT file format so you can just copy and paste into the TLK editor. When it spits out a number at you, replace the 3rd one with this new number. (If the kit you are installing doesn't come with a description, just use one of the numbers from another kit for this column)

*Note by Gyzer: In my kits these will be replaced with an asterisk (*). If you do not see these numbers for the kit you just downloaded, do look for some sort of other place holder.

-----------------------------
4. After Install and Misc
-----------------------------

Alright so you've got your kit installed. Well whats the use if you don't try it! Go into a game and create a new character with your kit. When created, use him, and make sure all of his abilities and everything are exactly according to the kit description. If there are any problems or something is not right, you should contact the maker. Now your kit should be compatible with the game. Take him thru it and enjoy!

-----------------------------
5. After Notes
-----------------------------

NOTE: Kits are NOT usable in multiplayer unless the other person has the kit as well. You can play multiplayer as normal if other members don't have it, but you won't be able to use any characters that are using your kit.

CAUTION: It is strongly advised that you do not change any of the files that are in the kit folder you recieve. Any changes should be saved directly to your overrides folder. This is for backup reasons.

WARNING: When downloading kits, be aware that if you download an expansion for BG2, there is a very good chance your kits will be erased, so as I said before, keep your kit folder intact. >>

Source : Arcane Fist - Gyzer-ZIP
« Last Edit: August 29, 2010, 07:19:01 AM by salomonkane »

Offline salomonkane

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Re: TeamBG Custom IE Game File Library-Relics
« Reply #43 on: July 11, 2012, 06:30:34 AM »
Custom Character : ;) :-*:o :P ;   ;D

 
How to make your own Avatar graphics ? (*)
(...) with BAMWorkshop by Glenn Flansburg  
http://iesdp.com/IesdpOld/General/AvaGraph.htm




(*): Written by Fatale and TME
« Last Edit: August 28, 2010, 01:42:28 AM by salomonkane »

Offline salomonkane

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Re: TeamBG Custom IE Game File Library-Relics
« Reply #44 on: July 11, 2012, 06:30:39 AM »
Custom Hacking :  8)






"Infinity Engine Structures Description Project or IESDP is an effort to research the workings of the Bioware Infinity Engine, and act as a collective resource for those interested in such workings. This project began as the Infinity Engine File Format Hacking Project or IEFFHP and has evolved over time with many people dedicating their time in breaking down the structures of the Infinity Engine. (...)"
http://iesdp.com/

Current IESDP :
http://iesdp.gibberlings3.net/