By: NaeVa
Dungeon-Be-Gone for Baldur's Gate 2
Version: V.1.4
Review first posted on: 4/21/04
Review updated: N/A
Mod download location:
http://www.pocketplane.net/mambo/ind...d=98&Itemid=79 Dungeon-Be-Gone Mod Review
By NaeVa` (AKA Va)
--Introduction**
When I first heard of this mod through an SP friend of mine, my first thought was: â??Awesome! No more boring goblin encounters and crappy first level weapons!â? And so, I downloaded Dungeon-Be-Gone for Baldurâ??s Gate II, thinking it to be at the least, a small improvement to the game. In actuality, it turned out better than I expected.
--Installation--
The WeiDU installer package was very easy to use. However, the mod does have a small chance of conflicting with any custom files you may have made.
--Animation--
In the beginning of Irenicusâ??s dungeon, right after you have the initial talk with him, Jasper St. Baird, the DBG Non-joinable NPC, appears by way of a Dimension Door. His sprite is not of any significance, as it is a default BGII sprite.
--Voicing and Dialogue--
Although a lot of people think the voice acting is annoying, I find it quite hilarious. The line â??â?¦Haerâ??Dalis jackassâ? will remain with me for quite a while.
--Functionality--
Ahhâ?¦hereâ??s the meat of this review, the actual explanations of what the mod does, and how good it does it. For starters, this mod is for one dungeon only, the beginning dungeon of the game. One. Thatâ??s all. Upon talking to the DBG NPC, the protagonist is confronted with several choices, and even has the option of picking up Yoshimo from the second floor. Once thatâ??s good and done, the party is transported to the tunnel leading to the exit of the dungeon. Jasper St. Baird then gives the party the option of holding on to some silver acorns for some â??very appreciative dryad chicks.â? After this, boom. Utter pandemonium. St. Baird gives you a bunch of equipment, flooding your screen with text and voices of â??I canâ??t hold any more.â? It would have been much better if the loot were spread out between characters. Oh well. I suppose itâ??s for the best. One other thing. Many of you may be wondering "Why do I want to skip the first dungeon?" Well, if you're a veteran player, you may find playing through the same areas overly tedious. This mod removes the need to do that.
--Flaws and Overlooked Stuff--
There is no option to free Minsc and Jaheira from their cells if you went straight to Jasper St. Baird, rather than freeing them first. Admittedly, itâ??s easy to do, but it would be nice if it were included.
--Conclusion--
Overall, the mod is excellent. I found it to be a decent addition to my gaming experience. Without the flaws and other minor bad things above, this would be a perfect mod.
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