Author Topic: DSotSC & BGT  (Read 10155 times)

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Offline Raven

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DSotSC & BGT
« on: May 01, 2005, 02:16:30 PM »
Baldur's Gate Trilogy or BGT already has a version of Dark Side tailored made for that large mod. Do not use this one for that mod.
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Offline MajorTomSawyer

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Darkside & BGT
« Reply #1 on: May 10, 2005, 03:29:57 PM »
This one should be "stickied" before it get buried. To help the newer members.
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Offline Eden

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Darkside & BGT
« Reply #2 on: February 05, 2006, 04:58:47 PM »
It is still the case, since its now a weidu version for BP ( and since the Weidu version of BGT as totaly changed of content by the conversion ) it is still any reason who will prevent the use of DSOSC Weidu ?

Offline NiGHTMARE

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Darkside & BGT
« Reply #3 on: February 06, 2006, 01:40:10 AM »
Because BG1 and BG2 use the same filenames for different things (e.g. BG1's AR0300 is NE Balur's Gate, and BG2's AR0300 is the Docks District), BGT has to rename the BG1 versions.  This means that the CoM version of DSotSC can't update some of the files it needs to, and hence won't work properly (if at all).

If you're really desperate to use this version of DSotSC with the enhancements offered by the BG2 version of the Infinity Engine, it might be compatible with BG1Tutu.  Simply install DSotSC on your BG1 as per usual, then run the Tutu program.  However, there are no guarantees this will work, especially as the old non-WeiDU DSotSC was known to be incompatible with Tutu.