Author Topic: Version 3 Progress  (Read 45119 times)

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Offline Tervadh

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Re: Version 3 Progress
« Reply #120 on: February 26, 2012, 08:59:11 PM »
I don't know where you've asked, but if you need help with patching existing areas, I can help with that. I've only seen your request for making new areas, which is a bit beyond my artistic skill. I can design small sub-areas but even that takes a fair amount of time. However, patching existing areas for entrances etc. is fairly straightforward. I can either provide the code if you let me know what you need or point you in the right direction. Luckily, WeiDU has come a long ways in providing this sort of thing in the last couple of years (see the fj_are_struct function) - before that, it was extremely difficult to do. It will be more advantageous to your mod to patch areas rather than overwrite, in case some other mod has added content to the areas you're linking.
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Offline Solaufein

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Re: Version 3 Progress
« Reply #121 on: February 27, 2012, 04:28:36 AM »
That's great. When I get the areas completed that will require patching, I'll give you the areas, or the coordinates or whatever you need to patch it. I'm old school modding. It took me forever to even think about Weidu, D files and BAFs. Macros and other complex stuff is out of my league.
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Offline Solaufein

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Re: Version 3 Progress
« Reply #122 on: March 16, 2012, 04:34:10 PM »
Version 3 will be delayed until the enhanced versions of the games are released. In the mean time I will release a version 2.10 which has new banters with Callisto and other changes in the mod.
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Offline Solaufein

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Re: Version 3 Progress
« Reply #123 on: April 16, 2012, 05:06:01 PM »
Worked on the Encounter Y related things such as dialogs and creature spawning.
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Offline Solaufein

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Re: Version 3 Progress
« Reply #124 on: July 26, 2012, 06:25:37 PM »
Now that I am done with my side project, I return to this mod.
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Offline Adanedhel

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Re: Version 3 Progress
« Reply #125 on: July 29, 2012, 11:38:05 AM »
Version 3 will be delayed until the enhanced versions of the games are released. In the mean time I will release a version 2.10 which has new banters with Callisto and other changes in the mod.

Is this still true? It might be a while until BG2:EE is released  :-\

Offline Lord-Jyssev

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Re: Version 3 Progress
« Reply #126 on: July 29, 2012, 01:43:21 PM »
Do you still need area art?

Offline Solaufein

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Re: Version 3 Progress
« Reply #127 on: July 29, 2012, 05:10:28 PM »
Version 3 will be delayed until the enhanced versions of the games are released. In the mean time I will release a version 2.10 which has new banters with Callisto and other changes in the mod.

Is this still true? It might be a while until BG2:EE is released  :-\

No, we're moving along right now on it.
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Offline Solaufein

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Re: Version 3 Progress
« Reply #128 on: July 29, 2012, 05:15:49 PM »
Do you still need area art?

I need parts of the dwarven city. The lower section where most of the citizens live.

I need this area repaired as in the buildings.

And I need an interior for this.


« Last Edit: July 29, 2012, 05:17:47 PM by Solaufein »
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Offline Lord-Jyssev

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Re: Version 3 Progress
« Reply #129 on: July 29, 2012, 05:38:08 PM »
I would be interested in lending a hand, but I'd need more particulars. Perhaps a paintover of what exactly needs changing on which of the pre-made areas, and a larger description of the interior that you need. Would the lower section be exterior caves, with dwarven houses? Or would it be more like a dwarven hall, with rooms that would be living quarters for the dwarves?

Depending on how much needs editing, it might look better to make new assets than try and salvage IWD's.

Offline Solaufein

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Re: Version 3 Progress
« Reply #130 on: July 29, 2012, 05:45:13 PM »
You now have access to the hidden work room for this mod. Take a look at the topic Stonecrusher Clan Story in Pictures. The picture labeled Upper City is the look I want for the lower city but much larger and not in a mess.

The interior for the picture posted above is for the top part. Its basically a barracks for a legion of dwarf soldiers.
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Offline Solaufein

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Re: Version 3 Progress
« Reply #131 on: July 30, 2012, 05:45:46 PM »
Version 3 will rival the other large mods like TDD and CtB in places to explore and quests to under take.
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Offline Raven

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Re: Version 3 Progress
« Reply #132 on: August 11, 2012, 09:40:38 PM »
Are we there yet?
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Offline Solaufein

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Re: Version 3 Progress
« Reply #133 on: August 11, 2012, 09:44:33 PM »
Most likely not.
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Offline Raven

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Re: Version 3 Progress
« Reply #134 on: August 11, 2012, 09:49:37 PM »
:(
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