Author Topic: Questions & Answers  (Read 10352 times)

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Offline xXx

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Questions & Answers
« on: September 29, 2008, 10:41:57 AM »
As seen above, if you have anything you wanna ask about then post it here.

(Small note, I actually just noticed that I had made a functional "timestop" spell in the old version of BTB! Haha)

Offline Red Carnelian

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Re: Questions & Answers
« Reply #1 on: October 02, 2008, 01:29:00 PM »
Are you still keeping the encounters like you did in the original?

Exactly what are you changing as far as a creature is concerned?
Little is known of Nirel, a powerful cleric who could resist the spells of his enemies. However, history does record that he was a vile zealot whose hatred for followers of other faiths knew almost no bounds. It is said that he kept the heads of his victims as trophies and was personally responsible for defiling over one hundred temples of other faiths. In the centuries since, his mace has appeared in the hands of evil clerics across the Realms.

Offline xXx

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Re: Questions & Answers
« Reply #2 on: October 04, 2008, 02:22:40 PM »
1. I could not keep the encounters like the original. I don't know why, but when I try to install my old mods, they crash the game totally.

2. When I mean creatures, I then mean "charecters" as in people you meet in the game. (Also a few monsters have been changed.)
    I changed the amounts of HP, Thaco, Attacks, Sometimes Scripts, made wizards/druids use "new" spells, and added different equipment
    to some enemies. This way, if maybe a small group of 4 people would have a mage with them, then he would cast "Haste" to help
    his mates.

    I do not add new creatures. This is too messy to work with.

Offline Crimpson

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Re: Questions & Answers
« Reply #3 on: October 22, 2009, 08:14:15 AM »
I take it this mod isn't TATU compatible?

Offline Red Carnelian

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Re: Questions & Answers
« Reply #4 on: October 24, 2009, 05:21:37 AM »
You are correct. It isn't Tutu compatible.
Little is known of Nirel, a powerful cleric who could resist the spells of his enemies. However, history does record that he was a vile zealot whose hatred for followers of other faiths knew almost no bounds. It is said that he kept the heads of his victims as trophies and was personally responsible for defiling over one hundred temples of other faiths. In the centuries since, his mace has appeared in the hands of evil clerics across the Realms.

Offline brrrtenev

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Re: Questions & Answers
« Reply #5 on: December 03, 2009, 01:33:26 PM »
Why is the mod for the dark horizons only? Any chance for a stand alone version?
Also, can you please tell, whether or not any items or locations are added?

As I understand what the mod changes are the scripts for the enemies, right?
Are any items added to the enemies? Are any new quests and encounters added?

Offline Jarno Mikkola

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Re: Questions & Answers
« Reply #6 on: December 05, 2009, 10:41:53 AM »
Why is the mod for the dark horizons only? Any chance for a stand alone version?
Also, can you please tell, whether or not any items or locations are added?

As I understand what the mod changes are the scripts for the enemies, right?
Are any items added to the enemies? Are any new quests and encounters added?
Had you actually read this thread, you would know...
MOD INFO:
Back To Baldur's Gate is essentialy a "Harder Enemies" patch, with more
than 130 enemies changed!

These have new Stats/Skills/Scripts to give the player a
much more tactical/satisfying gaming experience.

And of course:
With tougher enemies comes greater XP.
HOW TO INSTALL:
You will need "Tales Of the Sword Coast" and the mod "Dark Side Of the Sword Coast" (Weidu version)