Author Topic: The Future Of The Undying Mod  (Read 64253 times)

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Offline Lollorian

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Re: The Future Of The Undying Mod
« Reply #105 on: January 17, 2013, 09:19:58 PM »
TheUndying\items\COMKFC02.ITM
- Should play EFF_P26.WAV when consumed like the other KFC items from the mod (Play sound effect in ability header missed a resource)

Offline Lollorian

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Re: The Future Of The Undying Mod
« Reply #106 on: February 06, 2013, 01:37:45 AM »
This exists in v2.11 BGT version:

CMGHOST.CRE is not renamed to CMGHOST1,2 and 3 when being copied... causing the 3 ghosts quest in the Graveyard district to be unavailable - was reported by micbaldur in this monster post btw :P

Offline Solaufein

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Re: The Future Of The Undying Mod
« Reply #107 on: February 13, 2013, 11:39:32 PM »
How odd. That change must have happened when it was Desecration of Souls and SirBillyBob made the changes to the area script but not the creature files being renamed. This was many years ago and now someone finally finds out this problem??

Thanks for the update.
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Offline Solaufein

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Re: The Future Of The Undying Mod
« Reply #108 on: May 06, 2013, 10:55:53 PM »
Future Version 2.12 has this fixed.

TheUndying\items\COMKFC02.ITM
- Should play EFF_P26.WAV when consumed like the other KFC items from the mod (Play sound effect in ability header missed a resource)
My mods:
Dark Horizons
The Undying
Nikita
IWD2 store

Co-contributor:
Dark Side of the Sword Coast BG1 Weidu
Aurils Bane
Encounters
Saerileth
Baldur's Gate - Enhanced Edition beta tester
Baldur's Gate 2 - Enhanced Edition beta tester
Icewind Dale - Enhanced Edition beta tester

Offline Solaufein

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Re: The Future Of The Undying Mod
« Reply #109 on: May 06, 2013, 10:56:07 PM »
Future Version 2.12 has this fixed.

This exists in v2.11 BGT version:

CMGHOST.CRE is not renamed to CMGHOST1,2 and 3 when being copied... causing the 3 ghosts quest in the Graveyard district to be unavailable - was reported by micbaldur in this monster post btw :P
My mods:
Dark Horizons
The Undying
Nikita
IWD2 store

Co-contributor:
Dark Side of the Sword Coast BG1 Weidu
Aurils Bane
Encounters
Saerileth
Baldur's Gate - Enhanced Edition beta tester
Baldur's Gate 2 - Enhanced Edition beta tester
Icewind Dale - Enhanced Edition beta tester

Offline Solaufein

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Re: The Future Of The Undying Mod
« Reply #110 on: May 06, 2013, 10:59:50 PM »
Currently rewriting Ninafer's banter dialog/script so her dialogs go off on a timer. OMG is this a mess to do.
My mods:
Dark Horizons
The Undying
Nikita
IWD2 store

Co-contributor:
Dark Side of the Sword Coast BG1 Weidu
Aurils Bane
Encounters
Saerileth
Baldur's Gate - Enhanced Edition beta tester
Baldur's Gate 2 - Enhanced Edition beta tester
Icewind Dale - Enhanced Edition beta tester

Offline Solaufein

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Re: The Future Of The Undying Mod
« Reply #111 on: May 06, 2013, 11:28:32 PM »
Currently rewriting Ninafer's banter dialog/script so her dialogs go off on a timer. OMG is this a mess to do.

Seeing how pathetic some of these dialogs are, I'm going to redo them.

These dialogs are definitely "One Day NPC mod" dialogs.  :'(
« Last Edit: May 06, 2013, 11:48:28 PM by Solaufein »
My mods:
Dark Horizons
The Undying
Nikita
IWD2 store

Co-contributor:
Dark Side of the Sword Coast BG1 Weidu
Aurils Bane
Encounters
Saerileth
Baldur's Gate - Enhanced Edition beta tester
Baldur's Gate 2 - Enhanced Edition beta tester
Icewind Dale - Enhanced Edition beta tester