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I think it is a good idea, from a player perspective. Otherwise, there is really no good way to have a full party and still have some fun with new NPCs. It also can be given a roleplay feel.
If the player has a stronghold, the NPC can be dispatched to keep an eye on things. Dialogue options could indicate the party wants to split up to confuse pursuers. Individual NPCs might plead temporary need/personal business, and go home for just a bit to be picked up again in a later Chapter; the captain could have heard of the bhaalspawn troubles, and decided not to take on so obvious a target but is ok with others in the party (the Drizzt novels do this a few times, with splitting up via ship). Linvale could insist on a progress report, or need a report on Haverian's treachery; and if worst came to worst, the player could have party members be "shanghied" - PC pays for the full party, then goes down to the docks only to find the NPCs that were chosen to board first were captured and the ship has sailed (a side quest later to rescue the NPCs, with changes to the pirate ship materials that indicate chasing the shangheid members for a rescue, with the ship making it back. Perhaps the NPCs meet at home, having had theior own offscreen adventure, and tell the tale to <CHARNAME> right before demanding compensation/requesting help, having broken free and taken the ship).