Author Topic: TeamBG Acronyms  (Read 2638 times)

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Offline Solaufein

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TeamBG Acronyms
« on: June 09, 2007, 05:57:51 AM »
2DA
   
2 Dimensional Array File: Game rules file (table). Also used for miscellaneous effects and modifications

ACM
   
Interplay Proprietary Audio File (not the same as Microsoft's Audio Compression Manager formats)

ADD-IN
   
A game modification that seeks to add additional adventure elements to an existing game, thus adding on to it. Add-in would imply adding to the existing game anywhere and possibly throughout the original game to extend the gameplay by altering the game at several points thoughout the game and may include extending past the game's normal ending as well.

ADD-ON
   
A game modification that seeks to add additional adventure elements to an existing game, thus adding on to it. Add-on would imply adding to the end of the existing game to extend the gameplay after the game's normal ending.

ADV-MOD or ADVENTURE MOD
   
A large game modification that entails many quests and adventures, as well as other game elements.

ARE
   
Area File

AVATAR
   
Character (or creature) representation on the adventire screen (which walks, attacks and casts spells)

BAF
   
AI Script Source File (not compiled)

BAM
   
BioWare Animation Medium: Moving or Sequencial Graphics/Icons

BAMW
   
BAMWorkshop

BIF
   
BioWare Indexed File (?): Each contains many data files which are indexed externally in the CHITIN.KEY file (similar to WADs for Doom, except WADs index their contents within themselves)

BIO
   
Biography File. Used to keep track of a character's biography (in IWD)

BCS
   
AI Script File (compiled) (player characters use BS files)

BS
   
Player Character AI Script File (compiled)

BG
   
Baldur's Gate

BG2
   
Baldur's Gate II -or- Baldur's Gate II: Shadows of Amn

CCBG
   
Character Control - Baldur's Gate

CCBG2
   
Character Control - Baldur's Gate II

CCIWD
   
Character Control - Icewind Dale

CCPT or CCPST
   
Character Control - Planescape: Torment

CHR
   
Character File: Similar to a CRE file, but with added information and officially has some data blocks swapped when compared to CRE files

CHU
   
(?): Used to control placement of images, text, and scrollbars on the GUI

CRE
   
Creature File: Includes all creatures, monsters, animals, as well as joinable and non-joinable NPCs

CUSTOMS or CUSTOMIZATIONS or CUSTOM FILES
   
Typically refers to individual or many custom made files that don't constitute a game mod as they are not placed within any game and are only accessible by using a cheat or editor. These are also the building blocks for game mods.

DLG
   
Dialog File

DSOTSC
   
Dark Side of the Sword Coast (an unofficial BG:TotSC add-on)

EFF
   
Effect File: Can be used via the Use EFF File effect to specify who is affected by it, and on CRE/CHR files for proficiencies (in BG2) and effects

FEATURE MOD
   
A game modification that adds a new game play system to the game engine by creating new and unique features to the game play, like adding a banking system or a food and starvation system which was previosuly not in the official release of the game.

FR
   
Freedom's Reign (an unofficial BG2:SoA mini-mod) -or- Forgotten Realms (an AD&D world)

FRAG-MOD or FRAG MOD
   
A specialized game modification focussing on multiplayer dueling like in 3D shooters where its player against player.

GAM
   
Save Game File

GAP
   
Game Audio Player

GSA
   
GameSpy Arcade (chat based online multiplayer service, which has been ruined with cheating and player killing)

HOW
   
Heart of Winter (Icewind Dale official add-on)

IAP   

Infinity Addon Patcher -or- Infinity Addon Patch File

IAP SFX or IAP-SFX
   
Infinity Addon Patch Self Extracting File (an EXE file that will install the custoim files inside of it)

ICM
   
Infinity Campaign Maker (obsolete, replaced with IETME)

IDS
   
(?): Used to allow keywords and functions/triggers/actions to be used in BAF files and dialog creation that can be translated properly when compiling and decompiling scripts and dialog files

IDU   

Infinity Dialog Utility

IE
   
Infinity Engine (game engine used for BG, BG2, IWD and PST), Infinity Explorer, or MS Internet Explorer (no, we don't do anything with MSIE here)

IEEP
   
Infinity Engine Editor Pro

IEES
   
Infinity Engine Editor Standard

IEFIE
   
Infinity Engine File Info Extractor

IESDP
   
Infinity Engine Structures Description Project

IETMC
   
Infinity Engine TBG Mass Converter

IETME
   
Infinity Engine Tileset Map Editor

INF EXPL or INFEXPL
   
Infinity Explorer

IPM   

Infinity Project Manager

IPU
   
Infinity Projectile Utility

ISC   

Infinity Sound Converter

ISE
   
Infinity Script Editor

ITM
   
Item File

IWD   

Icewind Dale

KEY
   
Indexed listing of all data files embedded in BIF files (can also include non-BIF'd data files if they are in an override folder)

MINI-MOD
   
A small game modification, something that adds only a small game interaction element such as a small quest or a single NPC, shop or other.

MOD or GAME MOD
   
Game Modification (must be easily accessed and playable, not using cheats to obtain or access)

MOS   

Static image file, used for worldmap image, area mini-maps, in the GUI

MOSW
   
MOSWorkshop

MVE   

Interplay Proprietary Movie File

NI   

Near Infinity

PAPERDOLL
   
Character representation on the inventory screen (as it looks like a paperdoll cutout

PC or PARTIAL CONVERSION
   
Partial conversion implies completely altering a portion of the game, thus creating something majorly different than the original game but not totally replacing the game. This is usually the result of an incomplete Total Conversion.

PLT
   
(?): Used for Paperdolls in BG2, in the other games they use BAM files, BG2 can also use BAM files instead of PLT files

PST or PT
   
Planescape: Torment

SK
   
ShadowKeeper

SPL
   
Spell File

STO
   
Store File

TBG
   
TeamBG Export File

TC or TOTAL CONVERSION
   
Total conversion implies completely altering a game, thus creating a new game.

TDD
   
The Darkest Day (an unofficial BG2:SoA add-on)

TEAMBG
   
TeamBG, exactly that, it does not stand for anything else. We are about modding games made using the Infinity Engine, the first of which was called BG (or Baldur's Gate) and was the only IE game out when we started.

TEAM BG or BGTEAM or BG TEAM
   
It is actually TeamBG, exactly that, it does not stand for anything else. We are about modding games made using the Infinity Engine, the first of which was called BG (or Baldur's Gate) and was the only IE game out when we started.

TIS
   
Tileset File: the graphics for area backgrounds

TLK
   
Talk File: Holds all text in the game (except that in the CHR file header and BIO files)

TOB
   
Throne of Bhaal (Baldur's Gate II official add-on)

TOSC or TOTSC or TALES
   
Tales of the Sword Coast (Baldur's Gate official add-on)

TOTL or TOTLM
   
Trial of the Luremaster (Heart of Winter official and free add-on)

VB5   

Visual Basic version 5.0, programming language, also refers to the DLL and OCX files that are needed to run programs written in VB5

VB6
   
Visual Basic version 6.0, programming language, also refers to the DLL and OCX files that are needed to run programs written in VB6

VVC   

VEF Video Cell: controls animations and related properties

WAVC   

Compressed WAV Sound File: ACM file with a WAV header

WED   

Walls/Overlay/TIS information for an area (may stand for Walls, Environmental and Details)

WMP   

Worldmap file: controls parameters of worldmap
« Last Edit: June 09, 2007, 06:01:18 AM by CoM_Solaufein »
My mods:
Dark Horizons
The Undying
Nikita
IWD2 store

Co-contributor:
Dark Side of the Sword Coast BG1 Weidu
Aurils Bane
Encounters
Saerileth
Baldur's Gate - Enhanced Edition beta tester
Baldur's Gate 2 - Enhanced Edition beta tester
Icewind Dale - Enhanced Edition beta tester