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Baldur's Gate NPCs Guide

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Raven:
Listed below are the joinable NPCs that you will encounter in Baldur's Gate.

Raven:
Name: Ajantis

Race: Human
Class: Paladin
Alignment: Lawful Good
Stats: STR 17, DEX 13, CON 16, INT 12, WIS 13, CHA 17

Location:
Found on the south central portion of the map in the area just north of Friendly Arm Inn. Ajantis will attack you if you talk to him in an insulting way.

History:
When asked about his past, Ajantis announces that he is a squire-paladin of the Order of the Most Radiant Heart, and that he enforces the power and discipline of Helm. He belongs to the noble family of Ilvastarr in Waterdeep, and has studied swordplay under such luminaries as Myrmith Splendon. His skill and devotion apparently brought him to the attention of the paladin Keldorn, one of the most respected of the order, who decided to take Ajantis under his wing as a squire.

Recently, Ajantis has asked for the honor of becoming a full-fledged member of the order. To accomplish this he has traveled to the Sword Coast, in order to help curtail the increased humanoid activity in the region. If he succeeds in his quest, the order will vote on his eligibility for membership. He seems utterly devoted to his mission.

Raven:
Name: Alora

Race: Halfling
Class: Thief
Alignment: Chaotic Good

Stats: STR 8, DEX 19, CON 12, INT 14, WIS 7, CHA 10

Location:
Found in Baldur's Gate within the Hall of Wonders in the western part of the city. She will join the group if they agree to help her rob the Hall.

History:
Alora reveals that she was originally from Iriaebor. As a child she was cute, outgoing, and dangerously curious, causing no end of trouble for her parents. They tried to curb her lunatic behavior, and encouraged her to be content with home and hearth like other halflings. Alora found this unbearably stifling, and left to explore the world. She quickly found herself falling into all sorts of trouble, going to the wrong places and angering the wrong sorts of people. Eventually she found herself in the city of Baldur's Gate, and it was there that she discovered her future profession: thievery.

Wealth was never her chief concern; it's just that too many interesting things are behind locked doors. Her unassuming temperament makes it easy for her to hoodwink the authorities, and her sweet nature has saved her from a jail cell numerous times.

Raven:
Name: Branwen

Race: Human
Class: Cleric
Alignment: True Neutral

Stats: STR 13, DEX 16, CON 15, INT 9, WIS 16, CHA 13


Location:
Found as a statue in the middle of the Nashkel Fair area just to the south of the entrance to the large red and white tent in the middle of the map. You must cast a stone to flesh spell which can be purchased in a variety of places on her, to get her to come to life and join your group.

History:
Branwen reveals that she left her home of Seawolf in the Norheim Isles at an early age. She was apparently reviled by her own people for wanting to become a priest, a station reserved exclusively for the men of the village. She harbors no resentment, realizing that her faith must face such tests or be worthless. She traveled the coast, offering her services to local militias, and eventually came into the employ of an adventuring troupe in the Nashkel area. Branwen had no idea that the group was participating in banditry however, and on their first raid, she balked at attacking a caravan of unarmed merchants.

She rebelled and a mage named Tranzig turned her to stone in the ensuing fight. Despite the unfavorable outcome, Branwen feels that Tempus views her actions approvingly. To attack those that are unarmed is the basest of villainy.

Raven:
Name: Coran

Race: Elf
Class: Fighter/Thief
Alignment: Chaotic Good

Stats: STR 14, DEX 20, CON 12, INT 14, WIS 9, CHA 16

Location:
Found in the first part of Cloakwood just west of the Friendly Arm Inn. Interesting character, but you cannot get him until chapter 4. Agree to help him hunt wyverns and he will join.

History:
Coran reveals that he hails from the Forest of Tethir, and while he has great memories of his time there, the serene lifestyle he felt it offered was ultimately not for him. Instead he traveled to the city of Baldur's Gate, dreaming of wealth, power, and respect. With nary a coin to his name, he resorted to thievery, stealing only from those that he felt could spare it, and swearing that he would quit once he had enough gold to start his own business. Unfortunately, he soon grew to love his new lifestyle, looking forward to each hair-raising escape, dangerous break-in, or beautiful woman.

Occasionally he would need to leave town for a while, disappearing into the wilderness until things had cooled down and his name was less known. His most recent retreat is apparently the result of a relationship with the female sorceress Brielbara. He sheepishly admits to being caught in the act of seducing a female member of the Knights of the Unicorn, and being forced to flee from the violently jealous mage.

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