Author Topic: Baldur's Gate NPCs Guide  (Read 15093 times)

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Offline Raven

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Baldur's Gate NPCs Guide
« on: June 02, 2007, 05:01:55 PM »
Listed below are the joinable NPCs that you will encounter in Baldur's Gate.
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Re: Baldur's Gate NPCs Guide
« Reply #1 on: June 02, 2007, 05:03:24 PM »
Name: Ajantis

Race: Human
Class: Paladin
Alignment: Lawful Good
Stats: STR 17, DEX 13, CON 16, INT 12, WIS 13, CHA 17

Location:
Found on the south central portion of the map in the area just north of Friendly Arm Inn. Ajantis will attack you if you talk to him in an insulting way.

History:
When asked about his past, Ajantis announces that he is a squire-paladin of the Order of the Most Radiant Heart, and that he enforces the power and discipline of Helm. He belongs to the noble family of Ilvastarr in Waterdeep, and has studied swordplay under such luminaries as Myrmith Splendon. His skill and devotion apparently brought him to the attention of the paladin Keldorn, one of the most respected of the order, who decided to take Ajantis under his wing as a squire.

Recently, Ajantis has asked for the honor of becoming a full-fledged member of the order. To accomplish this he has traveled to the Sword Coast, in order to help curtail the increased humanoid activity in the region. If he succeeds in his quest, the order will vote on his eligibility for membership. He seems utterly devoted to his mission.
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Re: Baldur's Gate NPCs Guide
« Reply #2 on: June 02, 2007, 05:04:26 PM »
Name: Alora

Race: Halfling
Class: Thief
Alignment: Chaotic Good

Stats: STR 8, DEX 19, CON 12, INT 14, WIS 7, CHA 10

Location:
Found in Baldur's Gate within the Hall of Wonders in the western part of the city. She will join the group if they agree to help her rob the Hall.

History:
Alora reveals that she was originally from Iriaebor. As a child she was cute, outgoing, and dangerously curious, causing no end of trouble for her parents. They tried to curb her lunatic behavior, and encouraged her to be content with home and hearth like other halflings. Alora found this unbearably stifling, and left to explore the world. She quickly found herself falling into all sorts of trouble, going to the wrong places and angering the wrong sorts of people. Eventually she found herself in the city of Baldur's Gate, and it was there that she discovered her future profession: thievery.

Wealth was never her chief concern; it's just that too many interesting things are behind locked doors. Her unassuming temperament makes it easy for her to hoodwink the authorities, and her sweet nature has saved her from a jail cell numerous times.
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Re: Baldur's Gate NPCs Guide
« Reply #3 on: June 02, 2007, 05:05:28 PM »
Name: Branwen

Race: Human
Class: Cleric
Alignment: True Neutral

Stats: STR 13, DEX 16, CON 15, INT 9, WIS 16, CHA 13


Location:
Found as a statue in the middle of the Nashkel Fair area just to the south of the entrance to the large red and white tent in the middle of the map. You must cast a stone to flesh spell which can be purchased in a variety of places on her, to get her to come to life and join your group.

History:
Branwen reveals that she left her home of Seawolf in the Norheim Isles at an early age. She was apparently reviled by her own people for wanting to become a priest, a station reserved exclusively for the men of the village. She harbors no resentment, realizing that her faith must face such tests or be worthless. She traveled the coast, offering her services to local militias, and eventually came into the employ of an adventuring troupe in the Nashkel area. Branwen had no idea that the group was participating in banditry however, and on their first raid, she balked at attacking a caravan of unarmed merchants.

She rebelled and a mage named Tranzig turned her to stone in the ensuing fight. Despite the unfavorable outcome, Branwen feels that Tempus views her actions approvingly. To attack those that are unarmed is the basest of villainy.
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Re: Baldur's Gate NPCs Guide
« Reply #4 on: June 02, 2007, 05:07:51 PM »
Name: Coran

Race: Elf
Class: Fighter/Thief
Alignment: Chaotic Good

Stats: STR 14, DEX 20, CON 12, INT 14, WIS 9, CHA 16

Location:
Found in the first part of Cloakwood just west of the Friendly Arm Inn. Interesting character, but you cannot get him until chapter 4. Agree to help him hunt wyverns and he will join.

History:
Coran reveals that he hails from the Forest of Tethir, and while he has great memories of his time there, the serene lifestyle he felt it offered was ultimately not for him. Instead he traveled to the city of Baldur's Gate, dreaming of wealth, power, and respect. With nary a coin to his name, he resorted to thievery, stealing only from those that he felt could spare it, and swearing that he would quit once he had enough gold to start his own business. Unfortunately, he soon grew to love his new lifestyle, looking forward to each hair-raising escape, dangerous break-in, or beautiful woman.

Occasionally he would need to leave town for a while, disappearing into the wilderness until things had cooled down and his name was less known. His most recent retreat is apparently the result of a relationship with the female sorceress Brielbara. He sheepishly admits to being caught in the act of seducing a female member of the Knights of the Unicorn, and being forced to flee from the violently jealous mage.
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Re: Baldur's Gate NPCs Guide
« Reply #5 on: June 02, 2007, 05:09:36 PM »
Name: Dynaheir

Race: Human
Class: Invoker
Alignment: Lawful Good

Stats: STR 11, DEX 13, CON 16, INT 17, WIS 15, CHA 12

Location:
Found in a pit within the Gnoll Fortress. Finding her is Minsc's quest.

History:
Dynaheir has very little to say. She is apparently from the far-eastern nation of Rasheman, and has come to the west with a bodyguard known as Minsc. Minsc is on his "dejemma", a right of passage, and it appears that she may be involved in something similar. Of this, she will only state that great things are foretold for the Sword Coast. She seems very sure of herself, is possessed with an old-world sensibility, and is very demanding of her companions.

She has expressed concerns about the sanity of her bodyguard, though she has an obvious respect for him and will not go far from his side.
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Per me si va nell eterno dolore.
Per me si va tra la perduta gente...
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Offline Raven

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Re: Baldur's Gate NPCs Guide
« Reply #6 on: June 02, 2007, 05:10:56 PM »
Name: Edwin

Race: Human
Class: Conjurer

Alignment: Lawful Evil

Stats: STR 9, DEX 10, CON 16, INT 18, WIS 9, CHA 10

Location:

Found in Nashkel on the southern bridge. Edwin asks for the party's assistance in killing Dynaheir, a lawful good wizard. Edwin will join the party to seek out Dynaheir, who when found in the Gnoll Fortress will either attack the group or will join if the group joins against Edwin. Edwin will leave the party if you do not find Dynaheir in 14 days.

History:
When asked about his past, Edwin sneers that he has no intention of revealing such information and that it is none of your business. He further states that you are lucky enough to simply share his company, and then mutters something about leaving whenever he wishes.
He obviously cares little for the camaraderie of others, and seems to take more pleasure in speaking to himself than in interacting with the party.

His attire brazenly displays the colors of the Red Wizards of Thay, though why a member of that organization would come so far west is puzzling. Edwin does not seem forthcoming with any information.
Per me si va nella citta dolente.
Per me si va nell eterno dolore.
Per me si va tra la perduta gente...
Lasciate ogni speranza perduta che'entrate!

Offline Raven

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Re: Baldur's Gate NPCs Guide
« Reply #7 on: June 02, 2007, 05:13:21 PM »
Name: Eldoth Kron

Race: Human
Class: Bard
Alignment: Neutral Evil

Stats: STR 16, DEX 12, CON 15, INT 13, WIS 10, CHA 16

Location:
Found in the third area of Cloakwood, Eldoth wants you to kidnap Skie, the daughter of the Duke of Baldur's Gate, and hold her for ransom so that Skie can live independently.

History:
Eldoth Kron speaks as though his every word should impress and dazzle. He really seems to enjoy talking about himself. He is apparently from the island kingdom of Ruathym, though he left as a teenager for the city of Waterdeep. His natural affinity for song and poetry was honed to perfection while he trained at the musical college of New Olamn, supporting himself with gold borrowed from any one of his given lovers. It would seem that his skill in music is mirrored with his talent in the manipulation of others' emotions.

He skims over explaining how he came to leave Waterdeep, but it was apparently the result of an attempted tryst with Aleena Palidinstar. Piergeiron, lord of the city, discovered that his daughter was being used by a manipulative dilettante and likely became quite furious. Eldoth probably had to flee the city deciding it was time to use his bardic skills elsewhere.
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Per me si va nell eterno dolore.
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Re: Baldur's Gate NPCs Guide
« Reply #8 on: June 02, 2007, 05:14:37 PM »
Name: Faldorn

Race: Human
Class: Druid
Alignment: True Neutral

Stats: STR 12, DEX 15, CON 11, INT 10, WIS 16, CHA 15

Location:
Found in the third area of Cloakwood (near the druid shrine), Faldorn wants to free the forest from the evils of the Iron Throne.

History:
Faldorn states that she was the child of a Black Raven Uthgardt woman. As an infant she was given over to an enclave of Shadow Druids as an offering, and was thereafter raised according to their beliefs. A splinter group of the main druidic order, Shadow Druids engage in very aggressive protection of nature, often relying on violence to achieve their aims. Faldorn showed great promise as she approached adulthood, and the order decided to send her to the Sword Coast to test her devotion to their ideals.

Her ongoing mission is to use any means available to stop the despoiling of nature, no matter the risk or the cost to her life or any other.
Per me si va nella citta dolente.
Per me si va nell eterno dolore.
Per me si va tra la perduta gente...
Lasciate ogni speranza perduta che'entrate!

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Re: Baldur's Gate NPCs Guide
« Reply #9 on: June 02, 2007, 05:15:50 PM »
Name: Garrick

Race: Human
Class: Human, Bard
Alignment: Chaotic Neutral

Stats: STR 14, DEX 16, CON 9, INT 13, WIS 14, CHA 15

Location:
Found in front of the Burning Wizard Inn in Beregost. He wants to employ you to guard Silke, an evil mage masquerading as a bard. After the mage is killed you can recruit Garrick.

History:
Garrick explains that he was part of a celebrated acting troupe called the Dale Wind Troubadours. They traveled the length of the coast from Neverwinter to Amn and often played to Dukes and other nobility.
Indeed, few others could afford the cost of a performance when the group was at its peak. Garrick does not speak fondly of this time however, as the direction the group was taking left him dissatisfied with their conduct.

He apparently discovered that performances were being used as distractions for theivery and declared he would have nothing to do with it. Rebuffed by his comrades, now he wishes simply to travel and play his music for those that will listen. He seems a bit young and naive, and a touch too ready to take the word of a stranger.
Per me si va nella citta dolente.
Per me si va nell eterno dolore.
Per me si va tra la perduta gente...
Lasciate ogni speranza perduta che'entrate!

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Re: Baldur's Gate NPCs Guide
« Reply #10 on: June 02, 2007, 05:17:05 PM »
Name: Imoen

Race: Human
Class: Thief
Alignment: Neutral Good

Stats: STR 9, DEX 18, CON 16, INT 17, WIS 11, CHA 16

Location:
Found within the prologue in Candlekeep first, but does not join your party until after you talk with Gorion and he is killed. She will meet up with you shortly after that, if you treated her nicely in the inner courtyard of Candlekeep.

History:
When asked about her past, Imoen slaps your shoulder playfully. She says that you of all people should know, seeing as how you grew up together. Indeed, some of your fondest memories are of meeting this sprightly young lass. She apparently came to Candlekeep much as you did, though 10 years later in life, and she spent much more time with the guff Winthrop than Gorion. "Puffguts" she would call him, much to the old innkeep's dismay.

She seems the eternal child, and is quite content to play the part of little sister, though you are both of comparative ages. You can tell by her hearty smile that she will always be willing to travel with you, no matter what path you take.
Per me si va nella citta dolente.
Per me si va nell eterno dolore.
Per me si va tra la perduta gente...
Lasciate ogni speranza perduta che'entrate!

Offline Raven

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Re: Baldur's Gate NPCs Guide
« Reply #11 on: June 02, 2007, 05:18:15 PM »
Name: Jaheira

Race: Half-Elf
Class: Fighter/Druid

Alignment: True Neutral

Stats: STR 15, DEX 14, CON 17, INT 10, WIS 14, CHA 15

Location:
Found at the Friendly Arm Inn on the first floor, Jaheira and Khalid were good friends of Gorion, and will go with you everywhere. However, if you say "No" to them the first time they want to join, you won't be able to recruit them again.

History:
When asked about her past, Jaheira glares as she speaks. She says that she was born in the Tethyr region to a loyalist of the King Alemander regime, unfortunately during the Tethyrian civil war. Her family was among the nobles targeted by the angry mobs of peasants, and she was only spared because a servant girl took her from their castle before it fell. They fled into the forest of Tethyr and stumbled across an enclave of Druids willing to take the child.

Jaheira grew up a very headstrong girl, believing that the only way to protect nature was to have an active role in the world. She seems to have little in common with Khalid, but even though her manner is often confrontational, she apparently cares deeply for him. Her admiration of Gorion is obvious, and she plainly states that whomever was responsible for his death will suffer an equal fate.
Per me si va nella citta dolente.
Per me si va nell eterno dolore.
Per me si va tra la perduta gente...
Lasciate ogni speranza perduta che'entrate!

Offline Raven

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Re: Baldur's Gate NPCs Guide
« Reply #12 on: June 02, 2007, 05:19:03 PM »
Name: Kagain

Race: Dwarf
Class: Fighter
Alignment: Lawful Evil

Stats: STR 16, DEX 12, CON 20, INT 15, WIS 11, CHA 8

Location:
Found in the shop north of the Feldepost Inn in Beregost. Kagain is looking for a lost noble's son, who was a passenger on his caravan line to Baldur's Gate. Kagain will join your group to pursue the lost son of the noble. His quest is solved by going one area north of Beregost and finding the destroyed caravan. If you do not find the caravan within 10 days, Kagain leaves the group.

History:
When asked about his past, Kagain stresses that the questioner should just mind their own business if they want to keep their teeth. It is apparent that he runs a rather shady mercenary company and that he is quite obsessed with wealth, but any information beyond this he is content to keep to himself.

Kagain runs a shop found within Beregost and is itching to leave the bustle of the town for some excitement and will be willing to join the party if you simply step forward and ask.
Per me si va nella citta dolente.
Per me si va nell eterno dolore.
Per me si va tra la perduta gente...
Lasciate ogni speranza perduta che'entrate!

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Re: Baldur's Gate NPCs Guide
« Reply #13 on: June 02, 2007, 05:20:18 PM »
Name: Khalid

Race: Half-Elf
Class: Fighter
Alignment: Neutral Good

Stats: STR 15, DEX 16, CON 17, INT 12, WIS 10, CHA 9

Location:
Found at the Friendly Arm Inn on the first floor, Jaheira and Khalid were good friends of Gorion, and will go with you everywhere. However, if you say "No" to them the first time they want to join, you won't be able to recruit them again.

History:
Khalid nervously reveals that he was born and raised in the nation of Calimshan. He does not say much of his parents, but you get the feeling that his merchant father thought little of him, devoting much more attention to Khalid's halfbrothers. Khalid thus threw himself into the martial pursuits, studying under members of the city militia. He doesn't go into detail on how he met Jaheira, but his adoration of her is obvious.

When asked about how he knew Gorion, he will only say that they had long been friends, and that many shared acquaintances will mourn his loss with harpsong.
Per me si va nella citta dolente.
Per me si va nell eterno dolore.
Per me si va tra la perduta gente...
Lasciate ogni speranza perduta che'entrate!

Offline Raven

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Re: Baldur's Gate NPCs Guide
« Reply #14 on: June 02, 2007, 05:21:09 PM »
Name: Kivan

Race: Elf
Class:  Ranger
Alignment: Chaotic Good

Stats: STR 18/12, DEX 17, CON 14, INT 10, WIS 14, CHA 8

Location:
Found on the High Hedge map, north of the building. He is hunting raiders who killed someone very special to him.

History:
Kivan reveals that he hails from the forest of Shilmista, though he has not visited his homeland for quite some time. He has instead been traveling the world driven by the darkest of obsessions: revenge.
Kivan and his mate Deheriana were apparently on a romantic sojourn years ago when they were waylaid by a group of Brigands. They were captured and tortured for the amusement of Tazok, the half-ogre that led the attack. Kivan eventually escaped, but Deheriana did not survive the encounter.

Kivan is a man of few words, and obviously does not make friends easily. Likely, he will not take much pleasure from life until he has revenged the death of his love.
Per me si va nella citta dolente.
Per me si va nell eterno dolore.
Per me si va tra la perduta gente...
Lasciate ogni speranza perduta che'entrate!