Author Topic: The Belching Dragon Tavern  (Read 35365 times)

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Offline Raven_Song

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The Belching Dragon Tavern
« on: February 26, 2007, 11:01:13 AM »

 Sort of like The Cafe of Broken Dreams but ony BG/IWD/PS:T themed ... for all of those random BG/IWD/PS:T discussions, that seem to develop from (and sometimes take over) other threads.

 Has anyone else been following Nythrun's efforts with rebuilding Blucher's "alternate NPC's"?
 
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Offline berelinde

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Re: The Belching Dragon Tavern
« Reply #1 on: February 26, 2007, 11:12:06 AM »
Heh. I'd be happy if I *understood* Nythrun's efforts on Level1NPCs. It's all greek to me.

When it's done, it's going to let you pick the class, kit, and maybe even profs of every joinable NPC in the game, methinks.

Mostly, though, I just stare at the posts on that board and blink.

Offline Raven_Song

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Re: The Belching Dragon Tavern
« Reply #2 on: February 26, 2007, 11:22:09 AM »

 I did download and try the alpha and it worked to an extent ... I turned Kagain into a mage, although it did do funny things to all of the NPC's AC - although being an alpha and given the comlexity I wasn't expecting perfection. 

 I really love the fact that it will (hopefully) allow you to apply any kit from any mod to any NPC ... I'm already trawling through, and downloading all of the tutu compatible kit packs, and thinking who will suit what.
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Offline berelinde

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Re: The Belching Dragon Tavern
« Reply #3 on: February 26, 2007, 11:23:28 AM »
What did it do to their AC?

Offline Raven_Song

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Re: The Belching Dragon Tavern
« Reply #4 on: February 26, 2007, 11:38:23 AM »

 It improved it hugely. Kagain with his 12 DEX had an unarmoured ac of 5. While I might not know too much about 2ed rules even I know that that is not right.

 THere were a few other problems, that I admittedly should should have fed this back to Nythrun, but to be honest I had so many mods installed, including a few I'd never played before, I couldn't be sure what exactly was causing them.
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Offline Raven

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Re: The Belching Dragon Tavern
« Reply #5 on: March 08, 2007, 06:38:37 AM »
This being an anything goes thread, did you think that in BG1, they should have made some of the other npcs joinable sooner than what they were. Npcs like Alora and others that you find in Baldur's Gate, usually it would be later on in the game.
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Offline Kaleidoscope

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Re: The Belching Dragon Tavern
« Reply #6 on: March 08, 2007, 06:53:16 AM »
I'm not certain I know who they all are even after having had the game for yonks. The discovery of such things being all part of the fun I'm not really complaining.

I tend to just grab Kal & Jah, Dyn & Minsc, keep Imoen and not really give it much more consideration. I really must do a playthrough with the others at some point, I wonder what extras the BG NPC project gave them...

I think if anything they coul do with being placed in slightly less obscure areas. I've tramped all over the Sword Coast in my current game and still not come across Viconia. I thought I remembered vaguely where she hangs out, but not of the places I've been to have turned her up.
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Offline Khiras

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Re: The Belching Dragon Tavern
« Reply #7 on: March 08, 2007, 07:02:39 AM »
That's what I usually do. Hold the BG2 party through BG1.

Vicky should be in the area just north or east of the Friendly Arm.

EDIT: I meant east. I can't believe how often I get that messed up.
« Last Edit: March 08, 2007, 10:07:30 AM by Khiras »

Offline Raven_Song

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Re: The Belching Dragon Tavern
« Reply #8 on: March 08, 2007, 07:16:52 AM »
 @ Kaleidoscope.

 Viconia can be found Peldavle (East of Friendly Arm Inn).

 To answer Dark Raven's original question - yes having certain NPCs appear so late in the game was a huge problem, especially if these NPCs are amongst your favourites.  By the time you reach them you are likely to have a balanced/powerful party, so you might be reluctent to switch them, even if you do not necessarily like them.  Then there is the problem with skills and proficiencies, worst effected were thieves (Coran, Skie, Alora, Tiax) because at higher levels the majority of their skills would have been decided.

 Fortunately there are modders who have addressed this issue.

 Sword Coast Strategems includes a component that allows you to select the proficiencies and skills of all NPC's so, it makes no difference when you encounter them.

 It also includes a component moving Tiax (to Beregost), Quayle (to Nashkel Carnival), Eldoth (to the road Sout of F.a.I), Shar-Teel (Beregost-Nashkel road) and Viconia (can't quite remember)

 The Bg1 NPC Project has a component which moves Eldoth, Quayle, Tiax (to same locations as SCS) and Alora(to Gullykin), and I also know they are working to make the Cloak Wood available from Chapter 1 in future relases making Coran and Faldorn available much earlier.  
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Offline berelinde

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Re: The Belching Dragon Tavern
« Reply #9 on: March 08, 2007, 07:46:03 AM »
I can confirm that the next public release of BG1 NPC will contain an option to open Cloakwood earlier. There will be a choice between three options: leave it well enough alone, open Cloakwood 1 (the Lodge) from the beginning, or open all 4 Cloakwood areas from the beginning.

For those players that would like this convenience but do not want the additional NPC tweaking that BG1 NPC Project provides, this will also be included as an optional component of G3 Tweaks.

This is being done as a cooperative effort, so if you install it with one, the other will autodetect and skip that component.

Those who would like their favorite NPCs available earlier have CamDawg and Ashara to thank for this.

Offline Amy

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Re: The Belching Dragon Tavern
« Reply #10 on: March 09, 2007, 06:17:43 PM »
Interesting read.

Yes it was a shame some of the npcs were available later in the game, much too late in my opinion. By the time you got to them, what party members you currently had were already at the position you wished them to be, be it at a certain level, equipment worn, etc.

Offline Raven

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Re: The Belching Dragon Tavern
« Reply #11 on: March 09, 2007, 06:24:40 PM »
I guess the devs didn't think about it when they made the game. Those poor npcs not get any time in the party because they were not up to par with the rest of the group.
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Offline Redrake

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Re: The Belching Dragon Tavern
« Reply #12 on: March 09, 2007, 10:39:47 PM »

 To answer Dark Raven's original question - yes having certain NPCs appear so late in the game was a huge problem, especially if these NPCs are amongst your favourites.  By the time you reach them you are likely to have a balanced/powerful party, so you might be reluctent to switch them, even if you do not necessarily like them.  Then there is the problem with skills and proficiencies, worst effected were thieves (Coran, Skie, Alora, Tiax) because at higher levels the majority of their skills would have been decided.
Candlekeep -> Nashkel -> Bandit Camp -> Cloakwood -> Baldur's Gate. If you don't go adventuring doing the side quests, you can get all the NPC's before you hit level 4-5. You can even take Alora if you plan to use Imoen as a DC mage (but only in non-tutu, since you can DC to a specialist mage). After that go adventuring as much as you like.

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Offline Crazee

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Re: The Belching Dragon Tavern
« Reply #13 on: March 10, 2007, 01:00:41 AM »

 To answer Dark Raven's original question - yes having certain NPCs appear so late in the game was a huge problem, especially if these NPCs are amongst your favourites.  By the time you reach them you are likely to have a balanced/powerful party, so you might be reluctent to switch them, even if you do not necessarily like them.  Then there is the problem with skills and proficiencies, worst effected were thieves (Coran, Skie, Alora, Tiax) because at higher levels the majority of their skills would have been decided.
Candlekeep -> Nashkel -> Bandit Camp -> Cloakwood -> Baldur's Gate. If you don't go adventuring doing the side quests, you can get all the NPC's before you hit level 4-5. You can even take Alora if you plan to use Imoen as a DC mage (but only in non-tutu, since you can DC to a specialist mage). After that go adventuring as much as you like.

I used to do that when I first got the game. Admittedly, I was absolutly pants, but it just didn't work. I remember that I had had the game for years before I first got a character to level two. I was so proud. :)
And then I learnt how to export. I made a fighter/cleric/mage and kept replaying Candlkeep 'till his cleric level was up to two. I had so many potions... Another proud moment.

Anyway, my point is, is that getting the later PCs when you're not very good at strategizing and the like is hard enough work without not doing all the side adventures to get your charcters up to scratch.

Offline Redrake

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Re: The Belching Dragon Tavern
« Reply #14 on: March 10, 2007, 03:41:19 AM »
At least you didn't do like those foolish noobs that usually hang around Bioware forums, who think that handling a party of 6 characters must be insanely difficult, so they go solo through the game, end up dead and next they complain about the game being bad. On another board a guy was keeping all the gems he gathered thinking he might find a way to put them in some sockets to his weapons. As I've told him, Diablo can do terrible things to his mind. ;D

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