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I did another install, so I should be okay. One more thing - do the files K#John.d, etc. go into the BG2: SoA folder? I ask because Near Infinity doesn't recognize my NPC's dialog.
Quote from: "kuemper"I did another install, so I should be okay. One more thing - do the files K#John.d, etc. go into the BG2: SoA folder? I ask because Near Infinity doesn't recognize my NPC's dialog.Yes, all your mod files go into the SoA folder.
10) Scroll down until you get to Override Script: type in K#John (or whatever your npc's filename is)
10) Scroll down until you get to Override Script: I tried, but I am unable to get my script in correctly. I click on Override Script and get a browser window for scripts. My script is not listed. When I type K#John in manually and click Update Value, the script next to Override Script changes to Naddie.bcs. Am I missing something? Clicking on the wrong buttons? :
Well what is the name of your override script? Seriously, all you have to do is exactly what I sent in post a few posts up. Right click on the entry, edit as string, type in the box, press enter (oh and then you have to hit save). Done.
~K#John K#JohnP K#JohnJ K#JohnD K#Joh25P K#Joh25J K#Joh25D K#John25~...~K#John K#JohnB K#JohB25~
WeiDU v 190 Log C:\Program Files\Black Isle\BGII - SoA\Gargh-setup.exe.exe[./CHITIN.KEY] loaded, 590551 bytes[./CHITIN.KEY] 182 BIFFs, 41793 resources[dialog.tlk] loaded, 8692747 bytes[dialog.tlk] 74107 string entries[./Autorun.ini] loaded, 1452 bytes[./baldur.ini] loaded, 3155 bytesPossible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\]Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD1\]Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD2\]Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD2\]Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD3\]Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD4\]Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD5\][./Keymap.ini] loaded, 5615 bytes[./Mplaynow.ini] loaded, 230 bytes[C:\Program Files\Black Isle\BGII - SoA\Gargh-setup.exe.exe] Using scripting style "BG"[dialog.tlk] claims to be writeable.[dialog.tlk] claims to be a regular file.WARNING: parsing log [WeiDU.log]: Sys_error("WeiDU.log: No such file or directory")[GARGH-SETUP.EXE.TP2] parsedInstall Component [Gargh for BG2:SoA]?nstall, or [N]ot Install or [Q]uit? Installing [Gargh for BG2:SoA]Copying and patching 1 file ...ERROR: error loading [Gargh\GARGH.cre]Stopping installation because of error.ERROR Installing [Gargh for BG2:SoA], rolling back to previous state[Gargh\backup/0/UNSETSTR.0] SET_STRING uninstall info not foundWill uninstall 0 files for [GARGH-SETUP.EXE.TP2] component 0.Uninstalled 0 files for [GARGH-SETUP.EXE.TP2] component 0.ERROR: Unix.Unix_error(20, "stat", "Gargh\\GARGH.cre")PLEASE email the file GARGH-SETUP.EXE.DEBUG to kuemper (kuemper@gmail.com)Install Component [Gargh for BG2:SoA]?nstall, or [N]ot Install or [Q]uit?
C:\Program Files\Black Isle\BGII - SoA\Gargh-setup.exe.exe[./CHITIN.KEY] loaded, 590551 bytes[./CHITIN.KEY] 182 BIFFs, 41793 resources[dialog.tlk] loaded, 8692747 bytes[dialog.tlk] 74107 string entries[./Autorun.ini] loaded, 1452 bytes[./baldur.ini] loaded, 3155 bytesPossible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\]Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD1\]Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD2\]Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD2\]Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD3\]Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD4\]Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD5\][./CharView.ini] loaded, 262 bytes[./Keymap.ini] loaded, 5615 bytes[./Mplaynow.ini] loaded, 230 bytes[C:\Program Files\Black Isle\BGII - SoA\Gargh-setup.exe.exe] Using scripting style "BG"[dialog.tlk] claims to be writeable.[dialog.tlk] claims to be a regular file.[WeiDU.log] parsed[GARGH-SETUP.EXE.TP2] parsedInstall Component [Gargh for BG2:SoA]?nstall, or [N]ot Install or [Q]uit? Installing [Gargh for BG2:SoA]Copying and patching 1 file ...[Gargh\GARGH.cre] loaded, 2428 bytesCopied [Gargh\GARGH.cre] to [override\GARGH.cre]Compiling 1 dialogue file ...[./override/TRIGGER.IDS] loaded, 7725 bytes[TRIGGER.IDS] parsed[./override/ACTION.IDS] loaded, 13073 bytes[ACTION.IDS] parsed[trigger list near line 25, column 25 of Gargh\N#Gargh.d] PARSE WARNING at line 25 column 21-21Near Text: ) [NumTimesTalkedGT] not found in TRIGGER.IDSWARNING: cannot verify trigger ~NumTimesTalkedGT(0)~: Parsing.Parse_error[Gargh\N#Gargh.d] parsedProcessing 1 dialogues/scripts ...Adding N#GARGH to internal list of available DLGsAdding N#GARGHP to internal list of available DLGs[N#GARGH.DLG] saved 4 states, 7 trans, 2 strig, 0 ttrig, 2 actions[N#GARGHP.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 2 actionsExtending game scripts ...[Gargh\ar0406.baf] loaded, 139 bytes[Gargh\ar0406.baf] parsedBIFF may be in hard-drive CD-path [C:\Program Files\Black Isle\BGII - SoA\CD5\/data/Scripts.bif]BIFF may be in hard-drive CD-path [C:\Program Files\Black Isle\BGII - SoA\CD4\/data/Scripts.bif]BIFF may be in hard-drive CD-path [C:\Program Files\Black Isle\BGII - SoA\CD3\/data/Scripts.bif]BIFF may be in hard-drive CD-path [C:\Program Files\Black Isle\BGII - SoA\CD2\/data/Scripts.bif]BIFF may be in hard-drive CD-path [C:\Program Files\Black Isle\BGII - SoA\CD2\/data/Scripts.bif]BIFF may be in hard-drive CD-path [C:\Program Files\Black Isle\BGII - SoA\CD1\/data/Scripts.bif]BIFF may be in hard-drive CD-path [C:\Program Files\Black Isle\BGII - SoA\/data/Scripts.bif][C:\Program Files\Black Isle\BGII - SoA\/data/Scripts.bif] 6510477 bytes, 2825 files, 0 tilesets[Ar0406.bcs] parsedExtended script [Ar0406.bcs] with [Gargh\ar0406.baf]Appending to files ...[./override/PDIALOG.2DA] loaded, 3514 bytesAppending [N#Gargh N#GarghP N#GarghJ N#GarghD N#Gargh25P N#Gargh25J N#Gargh25D N#Gargh25...] to [pdialog.2da] because it does NOT contain [N#Gargh]override/pdialog.2da copied to Gargh\backup/0/pdialog.2da, 3514 bytesAppended text to [pdialog.2da]Appending to files ...[./override/INTERDIA.2DA] loaded, 564 bytesAppending [N#Gargh N#GarghB N#GarghB25...] to [interdia.2da] because it does NOT contain [N#Gargh]override/interdia.2da copied to Gargh\backup/0/interdia.2da, 564 bytesAppended text to [interdia.2da]Saving This Log:GARGH-SETUP.EXE.TP2 0 0 Installed ~Gargh for BG2:SoA~[GARGH-SETUP.EXE.TP2] parsed1212 characters, 50 entries added to DIALOG.TLK[dialog.tlk] created, 74157 string entriesSUCCESSFULLY INSTALLED [Gargh for BG2:SoA]
It does say it "SUCCESSFULLY INSTALLED" so it probably worked .
Gargh was at the CC as scripted. More bugs though - he walks as though heavily encumbered, his joining message is "Goodnight and good evening, ladies" instead of what I wrote and a couple of his items are wonky.