Recent Posts

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Neh'taniel / Re: BG2:EE Support
« Last post by Lava on March 19, 2018, 04:01:11 AM »
I once planned on making him work on EE. Once I have something to share, I will post it here, on this forums.
Announcements / Downloads For Our Mods
« Last post by Solaufein on March 18, 2018, 10:19:52 PM »
I have the forum back up but can't install any mods to it for some reason, including the download system. Just use the direct links for now

BG1 downloads

BG2 downloads
Neh'taniel / BG2:EE Support
« Last post by Arihyo on March 03, 2018, 01:14:25 AM »
Was curious if there was / were any plans to update Neht for EE.
Dark Horizons / Malius, Necardian and Phallen
« Last post by JBMadrid on February 06, 2018, 01:26:58 PM »
First of all, abosultely loving the mod, fantatic job!

I have v2,09 installed and not sure if its been mentioned but I aways find Malius, Necardian and Phallen appear at the start of chapter 2, in Coast Way just after I meet Elminster. I can see they are there because as soon as I enter the area (before Elminster says hello) Malius is casting protection spells even though we cannot see each other.

Question - is there any trigger for them or are they just supposed to attack? For me, they dont even say hi, just launch spells and attack.

Also, and its just a thought, but arent they incredicly heavily loaded on treasures for so early in the game? I mean a flail+3, sword+3, +2 bullets, magic rings, wizard robes. It feels almost like cheating beling level 1/2 with a +3 weapon.
Stone of Askavar / The Stone of Askavar V2.1
« Last post by Red Carnelian on January 25, 2018, 08:47:53 AM »
A new version is available. Includes grammer corrections, item re-alignment and bug fixes.

For now you can download it from the website until Solaufein uploads it to the download section.

The Stone of Askavar
The Darkest Day / Re: The Darkest Day 1.14 bug reports
« Last post by Jarno Mikkola on January 06, 2018, 04:45:03 PM »
There seems to be a file missing from the TDD v1.14 mod, it's the dd0903lm.bam, aka the "light map" for the dd0903 map. *
Or so reports this post. It's this text:

---------------------Start Logging Session---------------------
File: CGameArea.cpp
Line: 5012
Exp: m_bmLum.GetResRef() != ""
Msg: Luminosity map missing: DD0903LM
Run Debugger?

--anyways, there's also a lot of small patches to the files in the BiG World Setup Fixpack for the TDD, from years ago, that you might wish to take a look at. If this mod ever gets to be updated.

*or the missing file is a result of the Fixpack trying to fix the dd0903.are file.. anyways, comments here or in this very thread will be welcomed.
BG1 NPCs for SoA / Re: BWS'es fixes to BG1NPCSoA...
« Last post by Smiling Imp on December 23, 2017, 10:41:50 AM »
Thanks jarno, I'll check it out
The Undying / A few tweaks/fixes to the v2.53 Undying mod in BW(S) Fixpack.
« Last post by Jarno Mikkola on November 12, 2017, 03:14:58 AM »
Well, like the topic title say, there's a few fixes to the currently in use mod by the BWS, and so they are here.
So we would appreciate if you just looked at them and find anything of use in it.

Feel free to ask any questions here, or at the Mega Mod forum in SHSforums, and I'll- and presumably others will too -try to find the reason for the change. This is just a try to inform on possible fixes on to possible conflicts etc.
And you'll excuse me if I'll keep on spamming the forums, on likeminded topics.
BG1 NPCs for SoA / BWS'es fixes to BG1NPCSoA...
« Last post by Jarno Mikkola on November 08, 2017, 03:40:03 AM »
K, so the BWS has a two .d and one .baf 'fix' patches, and a one .cre-ature still in the BW Fixpacks BG1NPCSoA portion, which you probably should take a candour and check that if they need to be there, if you ever decide to update the mod.
And please shoot the messages, it knows nothing about why those are there, if they are reported on this forum and so forth. Apparently, the message is just that important. Hint, there's just a little bit of sarcasm.
Dark Side of the Sword Coast / Re: DSotSCv101b
« Last post by hippofant on September 15, 2017, 06:18:24 PM »
Item amulds04 has the wrong timing mode, so that it's trying to poison everybody in the party on pickup.
Item amulds12 has a saving throw attached to its portrait icon effect.
Item ringfsh is usable by monks and barbarians, and I think it's supposed to be druid-only? Also, its alignment restrictions don't interact well with mods that remove alignment restrictions from druids.

There's a conflict with the Dark Horizons mod over the use of the global variable DragonDead, which Dark Horizons uses in a short quest in Second Cloakwood (AR2100). This causes Jeremy to not spawn properly in Nashkel.

Lord Daerthmac (VAMPM2) and Clairis' death scripts aren't executing at all on death. Clairis also doesn't spawn with Daerthmatc in their ... third (?) appearance; she spawns in slightly later, I assume because of how the script is processed.

ARR010 has a half-ogre who spawns Roe's letter to Mirianne for some reason.
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