Recent Posts

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1
BG1 NPCs for SoA / Re: Update Log:
« Last post by Austin on January 19, 2022, 01:47:48 PM »
UPDATED!
New version - 13.3!
https://www.dropbox.com/s/yv908ntqfji7kx6/BG1NPC%20SoAToB_v13.3.rar?dl=0 (temporary link before updating on the server)

ADDED NEW CONTENT (Texts by Austin, Ulpian, English proofreading and edits - sarevok57):
  • New banter Safana-Rasaad
  • New banter Safana-Keldorn
  • New banter Montaron-Mazzy
  • New banter Montaron-Rasaad
  • Many new interjections to SoA and ToB dialogues for Tiax, Montaron, Xzar, Deekin, Shar-Teel and new interjection for Quayle and Kagain

IMPROVED:
  • The " Gnomes in the City: Quayle & Tiax" component is now installed by default WITHOUT the extended circus quest! Since many players found the extended circus too difficult, it is now optionally installed. In addition, two variants of this subcomponent are available: with normal difficulty and extreme difficulty (which was previously)
  • Improved some texts
  • Fixed errors in the code and bugs
  • Added more voice acting for Tiax and Xzar
  • Fixed the size of Deekin's portrait on the EE version of the game
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BG1 NPCs for SoA / Re: Update Log:
« Last post by Austin on January 03, 2022, 09:03:46 AM »
UPDATED!
New version - 13.2!
https://www.dropbox.com/s/cjey5v6i2vm2tfi/BG1NPC%20SoAToB_v13.2.rar?dl=0 (temporary link before updating on the server)

ADDED NEW CONTENT (Texts by Austin, English proofreading and edits - sarevok57):
  • New banter between Tiax and Montaron
  • New banter between Xzar and Montaron
  • Improved and expanded PID dialogue with Montaron when romance is active (more than 50 lines added)
  • Added romantic conflicts between the Montaron romance and the romances with Anomen, Rasaad and Dorn (19 new lines)
  • Added Eldoth's interjection to the dialog between protagonist and Montaron when romance is active

3
BG1 NPCs for SoA / Re: Smiling Imp Cross Banter Mod
« Last post by Austin on December 19, 2021, 10:34:41 AM »
Mod has been updated to version 1.4!
Fixed an inaccuracy in the code of dialogues between Shar-Teel and Horace, updated WeiDU installer to v249, fixed one bug and also updated the Russian translation!
Link (before updating on the server): https://github.com/Austin-BG/SmilingImpCrossBanterMod/releases/tag/v.1.4

Smiling Imp, tell me please, would you mind if all your crossmod banters were included in the big mod "Crossmod Banter Pack for BG2"? I could do it. Or do you prefer to keep them separate here?
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Calin / Re: Navarra
« Last post by Kitanna on December 18, 2021, 03:34:47 PM »
The SOA part of Navarra should be finished by the end of the week, There isn't a lot to TOB but that will come after the holidays.
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BG1 NPCs for SoA / Re: New Montaron Romance!!!
« Last post by Austin on December 17, 2021, 01:20:19 PM »
One question remains about the matter of music though. I wasn't thinking about adding any at first but bioware NPC romances have original music and the BG1 NPC Project did give Montaron his own theme song and so I"m giving the idea some more thought. In case I do decide to add an original track, the first thing need would be to find some appropriate music and then the correct method in with to add it.
Hello! This idea has been realized, and now the romance with Montaron has its own special melody: http://www.baldursgatemods.com/forums/index.php?topic=7724.msg78914#msg78914 It's a little dark (like Monty himself), but good. I added it in those dialogues where Monty talks about his past - there she is especially appropriate, in my opinion :)
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BG1 NPCs for SoA / Re: Update Log:
« Last post by Austin on December 17, 2021, 01:08:44 PM »
UPDATED!
New version - 13.1!
https://www.dropbox.com/s/atyhz3xflxw9xca/BG1NPC%20SoAToB_v13.1.rar?dl=0 (temporary link before updating on the server)
  • Added a special melody for the Montaron romance
  • Fixed and improved the code of the Montaron romance
7
BG1 NPCs for SoA / Re: Update Log:
« Last post by Austin on November 29, 2021, 07:08:36 AM »
UPDATED!
New version - 13!
https://www.dropbox.com/s/hkt400odcf01rrw/BG1NPC%20SoAToB_v13.rar?dl=0 (temporary link before updating on the server)

ADDED NEW CONTENT (English proofreading - sarevok57):
- Added epilogue for Deekin (text by Oracle)
- Added dialogue between Faldorn and the protagonist when visiting Athkatla (text by Austin)
- New banter between Faldorn and Skie (text by Austin)
- New banter between Coran and Jan (text by Austin)
- New banter between Safana and Jan (text by Austin)
- New Deekin's interjections in the SoA dialogues (text by Ulpian)
- New banter between Deekin and Xzar (text by Ulpian)
- New banter between Deekin and Montaron (text by Ulpian)
- New Deekin's interjection in the final ToB dialogue (text by Oracle)
- New Faldornís interjection in dialogue with peasants in Trademeet (text by Austin)

FIXED BUGS (edits by Ulpian):
- Improved properties of many items (added previously missing icons, fixed effects, etc.)
- Fixed a crash when using the BGSX05.ITM item
- Fixed the buy/sell price ratio for many items so that they cannot be sold and immediately redeemed at a lower price
- Fixed effects and missing icons for several spells (MBLANK.spl, etc.)

IMPROVED:
- Updated WeiDU-installer to v.249
- Improved Russian translation of item descriptions (edits by Ulpian)
- Improved and fixed checks in b7xcoran.d file
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Calin / Re: Navarra
« Last post by Kitanna on November 11, 2021, 04:07:10 AM »
Still working hard at it! I also have a discord server now.  Information can be found here



https://sites.google.com/view/kitannas-corner/home
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Alora / Re: Alora NPC for BG2 updated to v2.0
« Last post by Austin on November 03, 2021, 02:22:30 AM »
Wow! Thanks a lot for your work updating this mod!!
10
Alora / Alora NPC for BG2 updated to v2.0
« Last post by Gwendolyne on October 27, 2021, 05:44:11 AM »
Sorry for the delay, but I forgot to announce the new release after updating it.  :oops:

Alora has been updated to v2.0, and is now available with macOS and Linux support.

Version 2.0 is BG2, ToB, BGT, BG2:EE and EET compatible, comes with a French translation (by tonton-thon, proofread by jazira) and bug fixes.



Read the mod's readme | Download the mod at TeamBG



Change log:
  • Added alora.ini metadata file to support AL|EN's "Project Infinity".
  • Renamed setup-alora.tp2 -> alora.tp2, and moved it intomod top-folder to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Replaced `AT_INTERACTIVE_EXIT` deprecated command with `README`.
  • Used `HANDLE_CHARSETS` function to convert string entries for EE games.
  • Added component `DESIGNATED` number and "alora_npc_for_bg2"`LABEL`.
  • Gathered Alora mod for classical BG2 and BG2:EE in one single package, and added native EET compatibility.
  • Commented code as much as possible.
  • Removed useless pdialog.2da and interdia.2da patching for BG2 standalone games.
  • bcmalor.d: Integrated Lollorian's class script trigger fixes.
  • ucmg702.baf: Added "`Continue()`" to the script block that is patched via `EXTEND_TOP`.
  • Rewrote installation procedure to use WeiDU's built-in `HANDLE_AUDIO` function.
  • Added Alora and Edwin sound clips for every translated language.
  • Fixed Alora portraits in EE games and removed portraits' installation as they already exist in games biff files.
  • Added foreign languages WeiDU prompts whenever possible.
  • Proofread tra files (jazira).
  • Added French translation (by tonton-thon), proofread by jazira.
  • Reformatted, updated and renamed readme file to "alora-readme.html" and moved it into new "readme" folder.
  • Removed useless portraits and backup folder.
  • Lower cased files.
  • Updated OggDec to v1.9.7.
  • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
  • Included Linux and Mac OS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Updated WeiDU installer to v247.
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