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The Undying / A few tweaks/fixes to the v2.53 Undying mod in BW(S) Fixpack.
« Last post by Jarno Mikkola on November 12, 2017, 03:14:58 AM »
Well, like the topic title say, there's a few fixes to the currently in use mod by the BWS, and so they are here.
So we would appreciate if you just looked at them and find anything of use in it.

Feel free to ask any questions here, or at the Mega Mod forum in SHSforums, and I'll- and presumably others will too -try to find the reason for the change. This is just a try to inform on possible fixes on to possible conflicts etc.
And you'll excuse me if I'll keep on spamming the forums, on likeminded topics.
BG1 NPCs for SoA / BWS'es fixes to BG1NPCSoA...
« Last post by Jarno Mikkola on November 08, 2017, 03:40:03 AM »
K, so the BWS has a two .d and one .baf 'fix' patches, and a one .cre-ature still in the BW Fixpacks BG1NPCSoA portion, which you probably should take a candour and check that if they need to be there, if you ever decide to update the mod.
And please shoot the messages, it knows nothing about why those are there, if they are reported on this forum and so forth. Apparently, the message is just that important. Hint, there's just a little bit of sarcasm.
Dark Side of the Sword Coast / Re: DSotSCv101b
« Last post by hippofant on September 15, 2017, 06:18:24 PM »
Item amulds04 has the wrong timing mode, so that it's trying to poison everybody in the party on pickup.
Item amulds12 has a saving throw attached to its portrait icon effect.
Item ringfsh is usable by monks and barbarians, and I think it's supposed to be druid-only? Also, its alignment restrictions don't interact well with mods that remove alignment restrictions from druids.

There's a conflict with the Dark Horizons mod over the use of the global variable DragonDead, which Dark Horizons uses in a short quest in Second Cloakwood (AR2100). This causes Jeremy to not spawn properly in Nashkel.

Lord Daerthmac (VAMPM2) and Clairis' death scripts aren't executing at all on death. Clairis also doesn't spawn with Daerthmatc in their ... third (?) appearance; she spawns in slightly later, I assume because of how the script is processed.

ARR010 has a half-ogre who spawns Roe's letter to Mirianne for some reason.
Dark Side of the Sword Coast / Re: DSotSCv101b
« Last post by Red Carnelian on September 14, 2017, 12:31:39 PM »
Noted a few things to sort out

NPC characters need their level characters reviewing. Bub is at level six when you meet him in chapter 1.
Mulahey's Cyric symbol needs redoing to new format
Sparks spell doesn't seem to work right
Icebolt bam needs tiding up for the spell book
Noobers Dwarven Hammer / Re: Missing People?
« Last post by BR4ZIL on September 06, 2017, 09:32:49 PM »
Hey folks, i been awol for more than 3 years i belive.

But recently i have taken interest in Baldur's Gate again, i am not sure am going to return to modding, but its good to see some old faces here :D
Mod Room / Soul Exchange Mod Forums
« Last post by Aion on August 31, 2017, 02:23:42 PM »
Noobers Dwarven Hammer / Re: Missing People?
« Last post by Redrake on August 22, 2017, 10:39:55 AM »
Noobers Dwarven Hammer / Re: The Cafe of Broken Dreams
« Last post by Redrake on August 22, 2017, 10:39:10 AM »
Now, here's a blast from the past.

I came back...


Haven't played any IE games in the past 4 years.

And just 2 weeks ago I started playing BG2 with an older character from BG1 TuTu. A Kensai dualed to cleric..
Dark Side of the Sword Coast / Re: DSotSCv101b
« Last post by Solaufein on March 12, 2017, 09:47:27 AM »
Dark Side of the Sword Coast / DSotSCv101b
« Last post by Red Carnelian on January 31, 2017, 02:24:17 PM »
This version of DSotSC is for BG:EE v2.0+ and is SOD friendly.

I've been through and tested the main quests and everything works as expected but I'm sure there will be the odd bug here and there.

I'll let this run as a beta for a while as I'm still testing it. If anyone finds any bugs please post them in this thread.

The german version will need revision as journal entries have been redone.
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