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Messages - Redrake

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Nikita / Re: Nikita Redux
« on: May 31, 2012, 09:52:21 PM »
No. But then again, I'm always against NPC romances. :D

Other Games / Re: Pictures of your games
« on: May 25, 2012, 10:40:41 PM »
The very basic idea is that the compound is surrounded by goblin fodder and when those engage the driders, drow would launch fireballs killing driders and goblins alike. In this case it failed so they threw fireballs inside their compound. ;D

IWD2 Tweaks / Re: IWD2 Tweaks
« on: May 24, 2012, 11:55:17 AM »
Restored content: Ubchug Babblemug a half-orc crazy cleric in Severed hand.

Tested and it works as intended. The reward for this banter is experience and a very interesting object... :lilly

Other Games / Re: Pictures of your games
« on: May 23, 2012, 10:29:59 AM »
Funny thing happened a few days ago in IWD2. I somehow managed to lure the driders to Malavon's camp. While fighting them, 2 drow wizards thought it was wise to cast some fireballs. There were a lot of dead drow afterwards to loot (none of the named drow however).

Other Games / Re: What Game Are You Playing Now?
« on: May 23, 2012, 10:28:35 AM »
BG2 with TDD.
I applaud your boldness. :P

Still IWD2. At Severed Hand now.

IWD2 Tweaks / Re: IWD2 Tweaks
« on: May 19, 2012, 02:21:40 AM »
Yes, I might need some help with Weidu parts though. For now I am just getting my bearings and making sure the bugs are indeed fixed. Next is adding Lonelywood part.

IWD2 Tweaks / Re: IWD2 Tweaks
« on: May 16, 2012, 11:41:17 AM »
Some interesting came up while checking the bugs in monastery. Apparently there are 3 ways to get past the monastery. One the trials, two kill all the monks and three, steal the key. Stealing the key is very difficult and next to impossible in normal game. It has to be done from the leader, Aruma and she's a level 18 monk (while your party is most likely level 12 by that time). Even with potions of thievery, cat's grace and bard song is next to impossible to steal the key. It does open the possibility in HoF, though.

- I fixed pureblood yuan-tis in Chult. Despite being yuan-ti some of those were set as being humans.

- Just to keep things on the interesting side, I embarked on small big project. Extension of IWD2, by adding Lonelywood at visitable locations after the horde is destroyed. I'm thinking on making a story about the horde retreating to mountains but still close enough to Lonelywood, so the party heads up there to do some more horde bashing.
It is so nice that designers thought to include all those locations on the world map. All I have to do is import areas from IWD1, change them and make those locations visitable. :lilly

For now, I made Lonelywood visitable and I added the Lonelywood areas. I still need to fix them, by obviously adding characters, enemies, dialogues and so on. Hailee Dunn should be an older woman now, so she's there. As Emmerich is a half-elf, he's going to make an appearance as well. Kieran is going to be there too, as an older man.
I might use the area of barbarian camp as the horde camp and fill it with orcs and goblins. That would ensure a very nasty battle.

Other Games / Re: What Game Are You Playing Now?
« on: May 15, 2012, 10:42:17 AM »
Crappy? ::)
Cheesy maybe, but definitely not crappy.

Dr. Mobius, surrender yourself. You cannot win despite the fact that odds are heavily in your favor.

IWD2 Tweaks / Re: IWD2 Tweaks
« on: May 07, 2012, 12:27:01 PM »
Unforeseen effect. After sending Goublika and his giants after Sherincal, she comments on his death and the death of his dream of freedom for giantkin. A voiced comment that didn't make it to the final version of the game.

IWD2 Tweaks / Re: IWD2 Tweaks
« on: May 04, 2012, 03:43:12 PM »
I just tested the restored component with Goublika and his fomorian giants attacking captain Yurst. Works wonderful. You can convince them to stop their attacks by either providing information on Andorra or by bribing them (they ask for 5000 gold however). Either way, solving this quest gets you 1900 xp.
And some screenshots:

Other Games / Re: What Game Are You Playing Now?
« on: May 03, 2012, 02:27:45 AM »
Playing Fallout New Vegas. Installed a mod that disables the collars in Dead Money. Now the expansion is more enjoyable.
I hated that DLC. The worst one IMO. The top being Old World Blues and the one with indians (forgot its name).

IWD2 Tweaks / Re: IWD2 Tweaks
« on: May 02, 2012, 12:31:25 AM »
Ran into some problems. Shaengarne River druids quest is even broken than I imagined. For a good-aligned party it works sure enough. However if the party is evil or takes evil choices the game crashes. Apparently BIS replaced the whole druids quest with the evil path. I might in the future attempt to merge the 2 dlg files, but at the moment I'll have to put this aside.

- Added more spells to rangers and paladins. Especially Holy Smite for Paladins. Originally this was a spell only for Lathander and Ilmater domains.

- Watchers of Helm now get Blind fight as feat (as per 3E rules).

- Rangers are now proficient only with Light armor.

- Fixed Moonblade of Selune. Despite it's description, it was not a Longsword and it was not granting +2 to Damage and hit. Basically, only the magic damage was there.

- Fixed elven chainmails. They now count as light armor, with 15% Arcane failure (avoidable providing the player uses 3 ranks of Armore Arcana).

- Stormlord of Talos gets Scion of Storms feat for free.

IWD2 Tweaks / Re: IWD2 Tweaks
« on: May 01, 2012, 04:35:53 PM »
As you probably know, my weidu skills are abysmal. For now I am working on adding fixes and tweaks whenever I have the chance and testing them as I go.

IWD2 Tweaks / IWD2 Tweaks
« on: April 28, 2012, 02:47:21 PM »
I started (for quite some time actually) working on some fixes and tweaks for IWD2. Some are made to bring IWD2 in par with true 3E rules. Others are fixings for released mods. And yet again others are convenience changes to make the game more enjoyable.
I'll start by enumerating the things I've done.

- Paladins:
Replaced the common names, Paladin of Ilmater, Mystra or Helm with others.
As in
Paladin of Ilmater is changed to Paladin of the Golden Cup

The Order of the Golden Cup is often charged with the protection of Ilmaters Healers when their missions would take them to the most hostile of places. Serving as faithful guardians, these questing knights swear to many of the same vows as the Healers, though with some differences. They carry enough gold to keep arms and armor, as well as other relevant equipment. They will provide food and supplies if needs be, but beyond this do not keep gold or wealth. The Knights of the Golden Cup use violence only when absolutely necessary to protect their charge, whose zeal for helping often lands them into danger. They will not turn a blind eye to the suffering of others however, but will show restraint, understanding that the Healers cause is vital.

Paladin of Helm changed to Paladin of the Red Falcon

The Order of the Red Falcon is a fellowship of crusaders, warriors, and a few paladins who serve the Red Knight and Lady Bloodhawk. Small in number, the elite knights of this order are dangerous opponents who have triumphed in the face of overwhelming odds on numerous occasions. Based in the Citadel of Strategic Militancy, many of the knights serve as instructors in the Red War College. Other serve stints in various armies throughout the Realms training the officers in military history. On rare occasions they are all summoned back to the Citadel and led into combat by Lady Bloodhawk herself.

Paladin of Mystra changed to Paladin of the Mystic Fire

The church of Mystra sponsors a knightly order of paladins and a small order of rangers. The paladins, the Knights of the Mystic Fire, are granted their spells by Mystra. They often accompany members of the clergy on quests to locate lost hoards of ancient magic and also form the cadre from which the leadership for the small groups of armed forces who guard Mystra's larger temples and workshops is drawn.

- Slightly changed the description of Morninglord of Lathander.

- Dwarves are now racially proficient with axes and hammers.

- Drow are no longer racially proficient with bows, but instead with crossbows.

- Fixed some of Weimer's added IWD1 items so that they can be used in IWD2. Previously some of the armor he placed in there disables spellcasting like it used to do in IWD1.

- All scimitars in the game benefit from keen effect (x3 critical).

- Restored content: Component of would be UB for IWD2. Fixed Druids of Shaengarne Village quest, with an alternate way of solving the problem with Shaengarne village.

- Halflings get Luck of Heroes feat for free at first level.

- Half-elves get +2 Cha. This was made because 3E utterly messed up this race. Is now basically without any benefits. However in 3E Half-elves get a small bonus to Diplomacy and Bluff, bonus which can be covered by +2 Cha.

- Monks were getting axes as class proficiency. This as been removed. They are also no longer proficient with crossbows, unless they are drow.

- Rangers and Druids get Forester as a starting feat (no one would actually take that feat anyway).

- Rangers and bards get a slight increase in skills x6 instead of x4.

- Dwarves received 3 ranks of Toughness at the start.

- Bluff is no longer a skill available to paladins (Lying paladins?).

- Minimum stats are fixed at 8 instead of 3. Obviously this goes to 6 or 4 depending on various races penalties.

- Restored content: Ubchug Babblemug a half-orc crazy cleric in Severed hand.

- Restored content: Goublika leader of fomorian giants in the Western Pass can be talked to, for a different way to solve the problems in that area (essentially he'll attack Andorra).

Announcements / Re: Happy 2012
« on: January 01, 2012, 07:38:04 AM »
Happy New Year 2012! :lilly

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