Baldur's Gate Mods
October 22, 2014, 01:39:08 PM *
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1  Infinity Engine Modding / TeamBG.CoM Mod Translations / Re: Dark Horizons Translation Thread on: September 08, 2014, 08:14:36 PM
I noticed your answer here, so I will send you only two .tra directories. I guess we must refer to v2.0.9 for the english texts for the 3 old versions? Because there are small differences in english setup.tra file between the 3 old versions.
Even if these texts are the same for BG, BGT and Tutu, I guess you will update the four versions?
Yes use 2.09 for the BG versions.

I'll update them all.

Thanks.
2  Ye Towne Crier / Announcements / Forum Upgrade in the Future on: September 08, 2014, 12:19:51 PM
Some time in the future the forums will be using new software. I've had some problems as well as users with the forums either logging in, posting, private messaging and so on. After reading through some topics at SMF's community boards it may be because of the newer versions of PHP and this software is old and is no longer updated. My host uses php V5.3 right now. It seems like these problems came about when they went to that. It'll get worse over time. From what I read at SMF, when my host decides to go to php V5.5, that will pretty much break this forum software. So its time to plan ahead.

Invision is what I will be going with. A lot of mod communities use it, a lot of gaming companies, like Bethesda and Obsidian use it. I like it, I like the extra goodies it comes with, the security features, board and posting control, it has a lot going for it. Its not free. It will cost me money, money that I have to use at the moment to buy another car that is good on gas. The company I work for has moved on the other side of town, which is costing me money in fuel every week. Plus I want to wait for version 4 of their software comes out. So that is the future plans here.
3  Ye Towne Crier / Announcements / Re: Forum Feedback/Problems on: September 08, 2014, 11:41:58 AM
I've heard that people are getting these error messages from time to time:
Your session timed out while posting. Please try to re-submit your message.
Session verification failed. Please try logging out and back in again, and then try again.
and so on.

Ive had that problem as well and I'm the administrator here. Its a browser problem I suspect. What I did to correct this, I use Firefox, is:
Find the cookies for baldursgatemods and delete them all, close the browser and then restart the browser to make it work.
Probably the same on other web browsers.
4  Released Mods / The Undying / Re: The Forgotten Clawhammer Dwarves on: September 07, 2014, 10:24:02 PM
Older idea.

Addition/changes.

The Stonecrusher city will have an old undercity section. Long ago the city's founder Duran the Blackwolf had a son that married one of Mithrilous's daughters. Mithrilous was an elf and Duran's best friend. The offspring of that union leads to the Clawhammer dwarves who are capable of using magic. These dwarves were responsible for a lot of the magic devices that is found throughout the city including the transportation portals and the guardians. The guardians are the golems you see in the screenshot thread. About 500 years ago the Clawhammer dwarves became extinct due to a magic spell accident. All of them "died" except one known as the Exile. The Exile warded off the lower city so nothing could get in or escape. Before exiling himself from the city he destroyed all references of his family from the Stonecrusher history.

A quest will deal with you finding him and he asks that you go back to the lower city and recover his Tome of Creation. Its a book on powerful magic spells and the knowledge to create the guardians which he doesn't want to fall into anyone's hands. He considers the guardians an abomination and they should never be created again.

Basically a work in progress.
5  Released Mods / The Undying / Re: The Forgotten Clawhammer Dwarves on: September 07, 2014, 10:13:19 PM
Azaghâl Clawhammer



He is the last of the Clawhammer bloodline. Grandson of Durin the Blackwolf, he is over 2000 years old. Magic has kept him alive this long. I am still fleshing out the encounter you will have with him.
6  Infinity Engine Modding / TeamBG.CoM Mod Translations / Re: TeamBG Item Pack Mods on: September 07, 2014, 09:52:06 PM
The BG2EE versions of the mods have .tra files, which are basically the same as the BGEE versions.
7  Released Mods / Baldur's Gate 2: Enhanced Edition Mods / Re: TeamBG's Armor Pack For BG2EE Info/Feedback on: September 07, 2014, 09:51:01 PM
Updated first post
8  Released Mods / Baldur's Gate 2: Enhanced Edition Mods / Re: TeamBG's Weapon Pack For BG2EE Info/Feedback on: September 07, 2014, 09:50:40 PM
Updated first post.
9  Released Mods / Encounters / Re: Polish translation on: September 07, 2014, 08:48:50 PM
I made a single download to be compatible for all platforms, which includes Polish.
10  Released Mods / Encounters / Re: Encounters Bug Reports on: September 07, 2014, 08:48:10 PM
Since I am co-author, I made the mod to be used for all platforms. Now its one download for all platforms.
11  Released Mods / The Undying / Re: Website Information and Updates Thread on: September 06, 2014, 09:53:04 AM
Version 2.51 Quick Fix. (September 6, 2014)

    CHANGES

    None.

    BUGFIXES

    Fixed Nina's script CMNINAF using an action that doesn't exist in the her dialog files. A non-existent dialog.
12  Released Mods / The Undying / Re: Version 3 Progress on: September 05, 2014, 09:24:12 PM
Encounter Y tested and completed.
13  Released Mods / Vampire Tales / Re: Enhanced For BG2 Enhanced on: September 03, 2014, 11:05:11 PM
 lilly
14  Released Mods / The Undying / Re: Screenshots For V3 BG2EE on: September 03, 2014, 10:45:39 PM
An item.
15  Released Mods / The Undying / Re: Version 3 Progress on: September 03, 2014, 10:42:36 PM
The last two areas are classified. Still have some tweaking to do on them, especially the level before the final. It uses some complex coding which I need to tweak.
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