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1  Released Mods / Dark Side of the Sword Coast / Re: DSotSC BE:EE on: Today at 11:13:00 AM
Since EE uses larger resolutions the world map is larger. You will have to change the coordinates from what you have in BG1 to something else. Otherwise the areas will be placed in a different spot.

Like this: http://www.baldursgatemods.com/forums/index.php?topic=7801.msg76237#msg76237 That was using the old BG1 coordinates.
2  Released Mods / Dark Side of the Sword Coast / Re: DSotSC BE:EE on: April 17, 2014, 11:21:39 PM
 Smiley
3  Released Mods / Dark Side of the Sword Coast / Re: DSotSC BE:EE on: April 16, 2014, 09:21:57 PM
Drows, elementals and genies! Since their animations are now in the game, might as well give the DS creature files their proper animations.
4  Released Mods / Dark Side of the Sword Coast / Re: DSotSC BE:EE on: April 13, 2014, 11:03:13 PM
Back to work on this. I'm going to do an install and play the game to make sure everything works and release it as a beta. This beta is basically a compatibility version. Will not include anything new for the most part.
5  TeamBG.CoM: Editing Q&A / Mod Making Discussion / Re: Getting my feet wet... on: April 11, 2014, 10:51:46 PM
It was a BG2 mod. Found here: http://www.sorcerers.net/Games/BG/index_mods2.php Heart of Fury Mode by Tioma
6  TeamBG.CoM: Editing Q&A / Mod Making Discussion / Re: Getting my feet wet... on: April 11, 2014, 10:46:32 PM
I think a lot of that stuff is hard coded into the game. Many years ago someone made a "Heart of Fury" mod for one of the BG games. I don't remember if it was BG1 or BG2. This was a mod that gave the option to make it real hard like the Icewind Dale Heart of Fury mode. If you can find this old mod, you could look it over and see how the designer made it possible.
7  Released Mods / The Undying / Re: Screenshots For V3 BG2EE on: April 09, 2014, 09:29:47 PM
Two joinable NPCs and two quest givers.
8  Released Mods / The Undying / Re: Screenshots For V3 BG2EE on: April 07, 2014, 09:10:15 PM
Entrance to the forge and the forge itself where Charsi can be found.
9  Released Mods / The Undying / Re: Screenshots For V3 BG2EE on: April 07, 2014, 09:09:00 PM
The portal room.
10  Released Mods / The Undying / Re: Screenshots For V3 BG2EE on: April 07, 2014, 09:08:32 PM
I'm in the city.
11  Released Mods / The Undying / Re: Screenshots For V3 BG2EE on: April 07, 2014, 09:07:39 PM
The entrance of the dwarven city.
12  Released Mods / The Undying / Screenshots For V3 BG2EE on: April 07, 2014, 09:06:45 PM
Screenshots for the next version for BG2EE!
13  Released Mods / The Undying / Re: Version 3 Progress on: April 06, 2014, 10:54:34 PM
Progress? Yes, progress. What work I have done at the moment has been successfully installed into BG2EE. Still a lot of work to do since its not a complete mod, most of my work is in the game now though.
14  Released Mods / The Undying / Re: Introducing The Undying NPCs on: April 05, 2014, 10:23:04 PM
Version 3 only



Taer Onyx

Race: Dwarf
Class: Fighter/Berserker
Alignment: Chaotic Neutral

STR 18/99
DEX 16
CON 19
INT 08
WIS 08
CHA 07

Background:

TAER doesn't say anything about his past. When prodded on why he doesn't say anything, he says flatly that he is doing the will of his lord by helping you out in your quest. He is there to kill your enemies not to be your buddy, a romance interest, engage in small talk or to comfort you. He falls silent and says no more.
15  Released Mods / The Undying / Re: Version 3 Progress on: April 04, 2014, 10:32:45 AM
Putting the final touches on Encounter Y.
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