Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Red Carnelian

Pages: 1 [2] 3
16
Dark Side of the Sword Coast / Priest Spheres RESURRECTION
« on: April 05, 2012, 10:57:18 PM »
Posted: Sun Dec 07, 2003 6:02 am    

I can't seem to decide what sphere the following priest spells should come under. Can someone decide for me?

Thunder Bolt (this is like lighting bolt but more damaging)
Deep Freeze (Like fireball but ice damage instead)

17
Dark Side of the Sword Coast / Darkside Logo RES
« on: April 03, 2012, 06:50:04 AM »
Posted: Wed Mar 03, 2004 7:18 am    

I've been tinkering with the Bam for the Logo as it is corrupted. However I was always a little disapointed that you never get to see much of it when loading a game and I was wondering if anyone knows of a way in which the logo can be used to greater effect.

Also if we intend to keep the TeamBG logo in the Top left corner is there a better TeamBG Logo to use as I think the original one is a little dull.

18
Stone of Askavar / Stone of Askavar Updates
« on: November 16, 2011, 02:24:56 PM »
Hi adventurers. Sorry for not being around but life has been crazy over the last year. I lost my job and decided to get into teaching next year. I've also become addicted to shoot em ups, something I'm trying to kick. I'll try and get any remaining balancing issues and bugs ironed out by Christmas. I may even extend the MOD if I get a taste for modding again.




19
Stone of Askavar / The Stone of Askavar Version 1.5
« on: June 13, 2009, 12:14:31 PM »
Version 1.5 is released. This version now has a spanish translation and some text changes to the english translation.

20
Announcements / The Stone of Askavar Version 1.5 released
« on: June 13, 2009, 12:11:31 PM »
Version 1.5 is released. This version has a spanish translation and some text corrections to the english translation.

forum
download

21
Announcements / The Stone of Askavar Version 1.4 Released
« on: April 10, 2009, 03:36:56 AM »
Version 1.4 is released. This version now has a french translation, fixes for compatibility issues, text corrections and some minor bug fixes.

forum
download

22
Stone of Askavar / The Stone of Askavar Version 1.4
« on: April 10, 2009, 03:35:13 AM »
Version 1.4 is released. This version now has a french translation, fixes for compatibility issues, text corrections and some minor bug fixes.

23
Announcements / The Stone of Askavar V1.3 released
« on: March 22, 2009, 04:29:44 PM »
Version 1.3 of The Stone of Askavar has been released. This version includes a german translation, bug fixes and better support for the worldmap. The encounter now starts in chapter five.

forum
download

24
Stone of Askavar / The Stone of Askavar version 1.3Beta
« on: September 20, 2008, 04:15:45 PM »
This version is compatible with BG1/TotSC, TUTU and BGT. 

You do not need to install the Worldmap mod but it is supported. I've had to alter links and positioning slightly to get it to work with TUTU and BGT.


25
Stone of Askavar / The Stone of Askavar walkthrough
« on: September 20, 2008, 03:49:22 PM »
Your journey starts after flooding the Cloakwood mines on the Nashkel pass just north of Nashkel. There you encounter some members of the black gauntlet who have ambushed a messenger. Having killed them you find a letter referring to an ancient stone and some talismans. The letter has a lead to a bard called Cearwin who is playing at the fair.

Cearwin offers to play some music for you if you wish to hear it. After quizzing him about the stone you decide to deliver the letter to Aranor in the Burning Wizard in Beregost.

Having delivered the letter to Aranor he fills you in on the stones history and the importance of the talismans. You join their cause against Teldorn and his Banite followers. It is now up to you to get the stone before the enemy do. He suggests you travel back to Nashkel to see if Cearwin has found anything about the lost talismans.

Back at Nashkel,  Cearwin has found the location of four of the five talismans. He also tells you about a group of mercenaries around Dystra's Old Watch tower to the east and asks you to investigate the area.

You now embark on finding all the five talismans that are scattered throughout the Sword Coast.

1)   Bluebell wood.
Situated in the south and accessible south from Dryad falls.
The talisman is protected by a group of three in the SW corner.

2)   Spider cavern.
On a river island in the Nashkel pass area. Full of spiders. The talisman is protected by an old wizard.
 
3)   Lizzy.
Lizzy is found north of the Burning Wizard in one of the houses. You are to rescue her sister Rebecca who is being held hostage by villians in the SE corner of the temple area.

4)   Carneth the beggar.
Carneth is found in the south of Beregost near the fountain. He asks you to solve one of Sally's puzzles. Answer correctly and he tells you about the talisman. You then have to acquire the Dragons Heart ruby from Feldpost's Inn. When you have done that you get the next talisman.

5)   Dystra's old Watch tower.
Situated in the east and accessible from Mutamins Garden. The area is full of Teldorn's mercenary force and some of the tower's old defences have been activated to work against you. After fighting your way to the tower, inside you have to fight more powerful enemies to get the final talisman. You discover the remains of Kalindra, a Harper agent who was sent to investigate the area also.

Now you have all the talismans, Cearwin directs you to the Wood of Sharp teeth to retrieve the stone. The entrance to the underground chamber is in the Bandit camp area where the old ruins are. The underground chamber has been discovered by the enemy who have managed to bypass the wards and get inside. You interrupt them just as they are about to start a sacrifice. After a pitch battle you recover the stone and travel back to Beregost where you collect your reward.

26
Scripting & Dialog Editing / Internal label not found problem
« on: March 07, 2008, 06:05:10 AM »
I get his warning on install

WARNING: internal label [14] not found in processed DLG [BANSHEE].

The Banshee dialog is

BEGIN ~BANSHEE~

IF ~InParty("Jetlaya")
Global("TalkedToBan","GLOBAL",0)
~ THEN BEGIN 0
  SAY @0
  IF ~~ THEN EXTERN ~JETLAJ~ 0
END

IF ~~ THEN BEGIN 1
  SAY @1
  IF ~~ THEN EXTERN ~JETLAJ~ 1
END

IF ~~ THEN BEGIN 2
  SAY @2
  IF ~~ THEN EXTERN ~JETLAJ~ 2
END

IF ~!InParty("Jetlaya")
~ THEN BEGIN 3
  SAY @3
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 4
  SAY @4
  IF ~~ THEN DO ~SetGlobal("TalkedToBan","GLOBAL",1)
Enemy()
~ EXIT
END

IF ~InParty("Jetlaya")
Global("TalkedToBan","GLOBAL",1)
~ THEN BEGIN 5
  SAY @3
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

Debug files shows:

Adding BARDO to internal list of available DLGs
Adding BANSHEE to internal list of available DLGs
Adding BALEN to internal list of available DLGs
BIFF may be in hard-drive CD-path [D:\CD6\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [D:\CD5\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [D:\CD4\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [D:\CD3\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [D:\CD2\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [D:\CD1\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [E:\Games\Black Isle\Baldur's Gate\/DATA/DIALOG.BIF]
[E:\Games\Black Isle\Baldur's Gate\/DATA/DIALOG.BIF] 933941 bytes, 1113 files, 0 tilesets
WARNING: internal label [14] not found in processed DLG [BANSHEE]
[GRETEK.DLG] saved   3 states, 4 trans, 1 strig, 0 ttrig, 2 actions
override/GRETEK.dlg copied to ds/backup/0/GRETEK.dlg, 619 bytes
[liCH.DLG] saved   3 states, 3 trans, 1 strig, 0 ttrig, 0 actions
[BCONCHO.DLG] saved   0 states, 0 trans, 0 strig, 0 ttrig, 0 actions
[CONCHO.DLG] saved   5 states, 7 trans, 1 strig, 0 ttrig, 2 actions
[BALEN.DLG] saved   3 states, 4 trans, 1 strig, 0 ttrig, 0 actions
[BANSHEE.DLG] saved   6 states, 6 trans, 3 strig, 0 ttrig, 3 actions
[BKEIRIA.DLG] saved   0 states, 0 trans, 0 strig, 0 ttrig, 0 actions
[KEIRIA.DLG] saved   4 states, 6 trans, 2 strig, 0 ttrig, 2 actions
[BARDO.DLG] saved   4 states, 6 trans, 2 strig, 0 ttrig, 1 actions

Whats causing this warning to appear? I can't see a problem with it.

27
Scripting & Dialog Editing / PDialog
« on: January 13, 2008, 12:10:54 PM »
Working on the TUTU version of DS I noticed that all the PDialog of the new creatures are broken.
I've been trying to fix this but I keep getting odd results. So far CuChoineachs PDialog looks like this

BEGIN ~CUCHOINP~

IF WEIGHT #3 ~Global("KickedOut","LOCALS",1)~ THEN BEGIN 0
  SAY @0
  IF ~~ THEN REPLY @1 GOTO 1
  IF ~~ THEN REPLY @2 GOTO 2
END

IF ~~ THEN BEGIN 1
  SAY @3
  IF ~~ THEN DO ~JoinParty()
SetGlobal("CuChoinneachLeaves","GLOBAL",0)
SetGlobal("KickedOut","LOCALS",0)
~ EXIT
END

IF ~~ THEN BEGIN 2
  SAY @4
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~SetGlobal("KickedOut","LOCALS",0)~ THEN BEGIN 3
  SAY @4
  IF ~~ THEN DO ~SetGlobal("CuChoinneachLeaves","GLOBAL",0)
SetGlobal("KickedOut","LOCALS",1)~ EXIT
END

IF WEIGHT #1 ~false()~ THEN BEGIN 4
  SAY @5
  IF ~~ THEN EXIT
END

IF WEIGHT #2 ~StateCheck(Myself,STATE_CHARMED)~ THEN BEGIN 5
  SAY @6
  IF ~~ THEN EXIT
END

TRA file entries are:

@0  = ~So you've come back, have you? Perhaps we should join forces once again. There is much work left to be done.~
@1  = ~That is an excellent idea. Your sage advice and company have been missed.~
@2  = ~I have other plans for the moment. Perhaps another time.~
@3  = ~A wise move. Together we can't possibly fail.~
@4  = ~You've been good to me, friends. Bust some heads, will you?~
@5  = ~Fine, I'll be leaving the likes of you, then.~
@6  = ~I'll tell ya a litle secret. Darkside of the Sword Coast rules over all! Now quite the mind games and start playing the game.~

Now this seems simple to me but its not working. Whenever I remove CuCh from the party I get the right dialog but when I ask him to join again I get the same dialog. It seems stuck at weight 0 when it shouldn't be. Anyone know whats wrong?

28
DSotSC TuTu / Darkside TUTU Progress
« on: September 30, 2007, 01:55:26 PM »
Finally got around to working on the tp2 file today. Most of the cross checking referencing etc is done. What remains is the area and worldmap edits through the tp2 file and the patching of items to creatures and areas which will also be done through the tp2. I'm hoping to get a Beta release before christmas.

29
DSotSC TuTu / Darkside TUTU Converting items
« on: June 01, 2007, 12:26:06 PM »
I need a second opinion on whether the stack count for certain items like arows etc should be increased for TUTU like in the BG1 version? I'm edging towards leaving the stack counts as they are.

30
Announcements / The Stone of Askavar version 1.2 released
« on: January 12, 2007, 08:57:56 AM »
A new version has been released that is Tutu compatible.

The Stone of Askavar




Pages: 1 [2] 3