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Messages - Lava Del'Vortel

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Yoshimo Romance / Re: Any chance of a BG:EE update?
« on: July 16, 2015, 01:47:55 AM »
But it works on EE as far as I know. There are some small glitches, but it's more a matter of one graphic or journal entries... something really small. Everything else should install fine. Let me know if it's otherwise.

Foundling: Between the Shades BETA is available. The mod fully playable, may need some polishing. I've decided to made the BETA version available.

Foundling is the thrall of Thaxll'ssillvia, the Shadow Dragon found in the Temple Ruins. He is cold, calculating, and determined to be freed from his influence. He can never oppose his master on his own, but everything can change thanks to the influence of the Bhaalspawn.

Foundling is a Shadow Adept who can use Shadow Weave Magic as well as some Shadow Magic. The mod introduces a new kind of magic with its own advantages and disadvantages. Even though Foundling is recognised as a mage, he can't use the Weave. In exchange he is given his own dark spells - mostly dark versions of well known spells, but there are some brand new ones too.

The mod is both an NPC and quest mod and introduces new characters, areas, music, items, soundset etc.

Foundling is not romanceable, but the character will still talk to you frequently, so no worries.


Thank you to everyone who helped me in releasing this project!

Other Games / Research on in-game decisions
« on: March 18, 2015, 11:38:44 AM »
Hey, people!

My friends and me have been working on in-game decision-making. Noooow we prepared a survey and we need some votes, so if you have some spare time, please help. Thanks in advance. Here is the link:

If possible, repost it. Maybe at FB or other forums.
Again, thanks!

Gahesh / Re: Gahesh in BG2:EE
« on: November 22, 2013, 03:04:27 AM »
I will make him work on BG2EE but I am a bit busy with RL stuff right now, you know. But yeah, it will happen. Same goes for other mods -- Petsy, Yoshimo Romance, Tales of the Deep Gardens and I Shall Never Forget already work on BG2EE.

Calin / Re: Testers wanted
« on: November 06, 2013, 12:55:40 PM »
May I suggest uploading it among other files instead of attaching it to a post? :)
And hey - let players decide, the mod may be actually good. No need to be that pessimistic :)
I hope you're fine!

Petsy Chattertone / Re: A small thing to note
« on: October 19, 2013, 12:50:40 PM »
Was supposed to change it later as I am a bit busy right now. I wasn't really bothered by overriding in this particular case, because there's no mod that would change it. Even if we count in megamods, so it shouldn't make any difference. But just because of some future possible incompatiblities, will change it in few days.

Petsy Chattertone / Re: Petsy's Brother
« on: October 15, 2013, 12:45:09 AM »
Yeah, I updated the download, but it seems it must be approved by admit before it becomes available to everyone... I poked Sola about it.
For now, use my DropBox :) In the new version, it should no longer be an issue. Miloch suggested what may be the problem - using "low" animations along with IA and Aurora.

let me know if it works fine as I was unable to check it on my PC.
And thanks.

Petsy Chattertone / Re: Petsy's Brother
« on: October 12, 2013, 04:37:17 PM »
Hmm, so I'm not sure how to help you. It may be because of a mod that changes dwarven animations, somehow... When I have some problems, I usually use this:
But I think it would help with the some other stuff rather than paperdolls/animations.
Another helpful thing:
but I'm not sure how it works and it's almost 2 AM here so...I'm sorry, but I need some sleep. I need to work in the morning...

Petsy Chattertone / Re: Petsy's Brother
« on: October 12, 2013, 03:49:09 PM »
Hmm, strange. What about other dwarves? I think there should be 4 in total. If you want, you can start the encounter manually by using all of these:


Then talk to Ghan. Oh, and make sure everything happens in the tomb!
With these codes we'll also know if it has something to do with any of these .cre files. If so, game will crash after you call the corrupted cre.

Petsy Chattertone / Re: Petsy's Brother
« on: October 12, 2013, 03:21:50 PM »
But the problem is still there, right? Hmm...
You may try using CLUAConsole:SetGlobal("L3PetsyQuest2","GLOBAL",7) and check if the reaction is still the same. If yes, then use CLUAConsole:CreateCreature("L3Zane") and let me know if this code crash the game. Hmm, strange thing is that it shouldn't because you met this guy before and he caused no crash, right?

Petsy Chattertone / Re: Petsy's Brother
« on: October 12, 2013, 02:47:16 PM »
Hmm, will have to include a small fix in Petsy to make sure the .are file has an assiosiated script...
As for the CTD - if you have ToBEx, a note may appear in the window before it close. Or try to follow the note from Jarno's signature:
In case the BG2 game crashes post the content of your baldur.err file. To get it to record stuff, open up the 'baldur.ini' in your game folder with Notepad, and under the [Program Options] section in the file, make a new line and type in 'Logging On=1' (without the '' quotes, unless the line is already there)... Save the file and exit. Now go back into the game and try to reproduce the crash. Then look in your game folder again for the Baldur.err file and open it with the Notepad to analyze its contents, or let us do it.
If there's something else, some kind of behaviour of the game that you find interesting, let me know.

Petsy Chattertone / Re: Petsy's Brother
« on: October 12, 2013, 02:16:26 PM »
Make a copy of AR0807.are from your override, store it somewhere, and then use the one I attached. It is possible that AR0807.are in your game has no assosiated script. If you know how to use DLTCEP, you may open the existing .are and check if the script is fine on your own.
Eh, mega-mod installations... I always get goosebumps when I hear about those. You end up with bugs and illogical stories, quests like "go and kill 5 dragons"... Sorry, but that's why I never use mega-installations and I may be less helpful. Five dozen of mods means five dozen of new factors.

Petsy Chattertone / Re: Petsy's Brother
« on: October 12, 2013, 11:37:09 AM »
Strange. Do you know (more or less) how to use DLTCEP?

If no, then I would suggest to follow this steps:
1. Load game before the quest started or at least before you entered the Graveyard.
2. Risky step: if you don't use any mods that would affect this small area, put the uploaded file in your override folder. (I myselft don't know any mod that would affect it; to make this step work, you must make sure you entered this area for the first time in your entire run)
3. Check the area again. To make sure you're on the right area, use this code: CLUAConsole:MoveToArea("AR0807")
4. If nothing happens, make sure the time is correct. Use ctrl+t (which progress time by 1 hour per use).
5. If it doesn't help, try to use the the console codes from this thread again.

Let me know if it worked.

Gahesh / Re: Bug reports
« on: June 17, 2013, 03:06:50 PM »
Thanks for reporting this. It might have been an accidental bug, but if it happens again, at least I'll know it's the first person who had this problem :)


Gahesh / Re: Bug reports
« on: June 13, 2013, 02:32:50 AM »
Strange thign... any idea why did this happen? Any specific point?

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