Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Jarno Mikkola

Pages: [1]
Well, like the topic title say, there's a few fixes to the currently in use mod by the BWS, and so they are here.
So we would appreciate if you just looked at them and find anything of use in it.

Feel free to ask any questions here, or at the Mega Mod forum in SHSforums, and I'll- and presumably others will too -try to find the reason for the change. This is just a try to inform on possible fixes on to possible conflicts etc.
And you'll excuse me if I'll keep on spamming the forums, on likeminded topics.

BG1 NPCs for SoA / BWS'es fixes to BG1NPCSoA...
« on: November 08, 2017, 03:40:03 AM »
K, so the BWS has a two .d and one .baf 'fix' patches, and a one .cre-ature still in the BW Fixpacks BG1NPCSoA portion, which you probably should take a candour and check that if they need to be there, if you ever decide to update the mod.
And please shoot the messages, it knows nothing about why those are there, if they are reported on this forum and so forth. Apparently, the message is just that important. Hint, there's just a little bit of sarcasm.

Dark Horizons / Small bug in v2.11 with Belt of Sune.
« on: November 23, 2015, 01:10:02 PM »
Apparently the Belt of Sune (CMBELT02.ITM) insta-kills Quinn (CMSEC05.CRE) when entering Section area (CM3375.ARE) at Beregost. Also it kills anybody who equips it, probably by setting CHA to 0. It's descrition says it should give a +1 bonus to CHA instead.
This was not noticed by me, so I am just relaying the message, unfortunatelly really late too, hoping you get it fixed at some time. In the mean time, there is a BWP Fixpack fix for it. We'll remove it, if and when it's fixed or you contact us here in asking to do so. Happy moding.

As reported here, the current non-EE games get a very messy out come from the .tra file, specifically from the apostrophe, cause it essentially has a wrong codepage .tra file assigned to be the base for both games.
Sorry for the late report, I was trying earlier, but couldn't get through.

BG1 NPCs for SoA / Backup folder...
« on: October 15, 2012, 02:46:00 PM »
On the next version, could you code this section:
Code: [Select]
BACKUP ~\backup~
AUTHOR ~Smiling Imp:

To be:
Code: [Select]
AUTHOR ~Smiling Imp:
So the files will be in the mods own BG1NPCSoA -folder, and not some random folder that others might put their files into too..


Pages: [1]