Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Red Carnelian

Pages: [1] 2 3
1
Dark Side of the Sword Coast / DSotSCv101b
« on: January 31, 2017, 02:24:17 PM »
This version of DSotSC is for BG:EE v2.0+ and is SOD friendly.

I've been through and tested the main quests and everything works as expected but I'm sure there will be the odd bug here and there.

I'll let this run as a beta for a while as I'm still testing it. If anyone finds any bugs please post them in this thread.

The german version will need revision as journal entries have been redone.

You can get the latest version here dsotscv101b

2
Dark Side of the Sword Coast / Updating to BG:EE version 2.0
« on: November 11, 2016, 03:53:31 PM »
I'm going to pick this up and get a new version together. Sort out some bugs and the mapping issues. I think it will take a while.

3
Stone of Askavar / The Stone of Askavar V2.0
« on: November 01, 2016, 07:53:36 AM »
I'm putting together a new version incorporating a French translation and sorting out some text corrections, bugs etc between different versions of the game. 

4
Stone of Askavar / Siege of Dragonspear and DSotSC Compatibility
« on: July 17, 2016, 02:56:28 PM »
Currently the Stone of Askavar is not compatible with any install of BGEE beyond v1.3. Only BGEE v1.3 is supported.

I have not carried out any testing with the new expansion. So if you have a successful install of the Mod then you are half way there.

If you intend to play this mod with DSotSC please install that Mod first to prevent some Stone of Askavar files being overidden.

There will be a compatible version sometime in the future.  :)

Also if you have problems getting around some of the quests in The Stone of Askavar there is a walkthrough in this forum to help you.


5
DSotSC TuTu / Darkside of the Sword Coast V1.06 (Beta) released
« on: January 26, 2016, 06:39:13 AM »
After 10 years in the wilderness we finally have an updated version for BG1 that works with TUTU as well. Finally this long standing Mod can leave the progress board. Hurray!!! :)

I've done some testing on it and I've played through the whole Mod a couple of times with some of the NPC's on both versions without any issues but considering the size of the Mod and nature of the conversion its going to be released as a Beta. The TUTU version has support for the Worldmap mod.

Due to changes support for other languages will need to be reviewed.

For now you can download it here until Solaufein returns to sort out a home for it.

Download: Dark Side of the Sword Coast for BG1 and TUTU

Please be aware this Mod will not run with EE or BGT.




6
Dragonlance TC / How Baldur's Gate Shaped My Life
« on: January 15, 2016, 09:10:26 AM »
This blog written by Max gives a unique insight into the making of the Dragonlance TC. It's a three part article with part three focusing on the TC. Although from 2013 it is worth a read especially if you have an interest in starting modding.

How Baldur's Gate Shaped My Life

7
Dark Side of the Sword Coast / Soundsets
« on: July 13, 2015, 05:57:17 AM »
I did a soundset for Bub a long time back. Luckily they were on my webspace. Good for the next version.

bubsounds

8
Stone of Askavar / The Stone of Askavar: Translators needed for V1.9
« on: July 09, 2015, 03:47:28 AM »
As there have been a lot of changes in version 1.9 any translators willing to do some translation work would be great.


9
Dark Side of the Sword Coast / Area conflicts
« on: July 03, 2015, 05:26:43 PM »
I was looking at the area problem you've having. The Forgotten Forest areas have travel regions all along the outside of each area. Originally these were designed to keep you within the Forgotten Forest so the only way out was the way you came in. Once you appraoch an edge then you're supposed to be moved to the next forest area as long as certain conditions are true. The travel regions are causing a conflict with the map code. If you want more freedom of movement say from one of the areas to an another area outside of the Forest you will have to remove the travel regions. You can see these in DLCTP. The search maps also will need to be correct.

I think originally these areas were always meant to be shown in an inactive state on the world map with only one way in and out. Hence the name The Forgotten Forest.

The Drizzt Saga uses one block of code to do all the heavy lifting for area work having the area details and travel data seperate from the code making it a lot easier to deal with. I have used the same technique with the upcoming release of The Stone of Askavar. You may want to look at that as a reference.

10
Stone of Askavar / The Stone of Askavar V1.9
« on: July 23, 2014, 02:24:23 PM »
I'm having a look at this mod again with a view to making it compatible with BGEE. I intend to rewrite the Rebecca/Lizzy encounter and possibly add new ones but having not modded for a while It'll take some time to get back up to speed.

11
Stone of Askavar / The Stone of Askavar: Big World Project install
« on: September 21, 2012, 08:38:20 AM »
For those of you who are following the instructions from the PDF or other resources regarding MOD installing. There is a point in the instructions which refers to copying over the worldmap.wmp from the install folder for the install to work correctly. This is no longer the case for The Stone of Askavar v1.8. You can install without having to do this.

I've tested the following install without any installation errors in this order.

Big World FixPack v11
BG2FixPack v9
TobEx_Beta0024
Oversight-v13
1pp_v2.70_windows
Ascension64-BGT-WeiDU-1.15
CtBv1.13a
RoT2
SoSv1.13
TDDv1.14
Tethyr_Forest_Patch_3b
TS_BPv6.10
BoneHillv275
DarkHorizonsBGT207
DrizztSaga_v2.0
DSotSC-v216
NTotSC_v170a
NTotSC_v171
bgqe-v7
SirinesCall-v11
tgc1e_bgt
Vault_v7.1
tsoaV1_8
worldmap v9.0.1

12
Dark Side of the Sword Coast / Priest Spheres RESURRECTION
« on: April 05, 2012, 10:57:18 PM »
Posted: Sun Dec 07, 2003 6:02 am    

I can't seem to decide what sphere the following priest spells should come under. Can someone decide for me?

Thunder Bolt (this is like lighting bolt but more damaging)
Deep Freeze (Like fireball but ice damage instead)

13
Dark Side of the Sword Coast / Darkside Logo RES
« on: April 03, 2012, 06:50:04 AM »
Posted: Wed Mar 03, 2004 7:18 am    

I've been tinkering with the Bam for the Logo as it is corrupted. However I was always a little disapointed that you never get to see much of it when loading a game and I was wondering if anyone knows of a way in which the logo can be used to greater effect.

Also if we intend to keep the TeamBG logo in the Top left corner is there a better TeamBG Logo to use as I think the original one is a little dull.

14
Stone of Askavar / Stone of Askavar Updates
« on: November 16, 2011, 02:24:56 PM »
Hi adventurers. Sorry for not being around but life has been crazy over the last year. I lost my job and decided to get into teaching next year. I've also become addicted to shoot em ups, something I'm trying to kick. I'll try and get any remaining balancing issues and bugs ironed out by Christmas. I may even extend the MOD if I get a taste for modding again.




15
Stone of Askavar / The Stone of Askavar Version 1.5
« on: June 13, 2009, 12:14:31 PM »
Version 1.5 is released. This version now has a spanish translation and some text changes to the english translation.

Pages: [1] 2 3