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Topics - Kitanna

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1
Calin / G3 Release
« on: March 03, 2019, 09:02:53 PM »

2
Neh'taniel / Anyone visit this site anymore?
« on: December 13, 2018, 03:40:19 PM »
Just curious, so many things have change while I was away.

3
Calin / Testers wanted
« on: February 22, 2011, 03:16:28 PM »
Aside from needing to do more work on the PID, which I am doing slowly but surely, Calin is finished for SOA.  If anyone is interested in testing it for me and giving me their opinions, let me know. :)

4
Calin / Calin Progress Report
« on: February 07, 2011, 05:02:29 PM »
I have 21 lovetalks - written/coded
10 friend talks - written/coded
80 or 90 ICT's - written/coded
2-3 banters for each bioware NPC - written/coded
10 thief friend talks - written/coded
12 thief lovetalks - written/coded
10 floater talks - written/coded
Re content - written/coded
Crossmod content for Neh'taniel - half are written/coded

Still to do: 4-5 more lovetalks
2-3 more friend talks
4-5 more thief love talks
romance conflict talks
Watcher's Keep
TOB
and finish the dreaded flirts

5
Announcements / Calin NPC mod
« on: February 07, 2011, 04:08:32 PM »
Just wanted to let everyone know I am working on an NPC mod, Calin.  I have a public workroom for him in the BG2 mods in progress section!  :)  I'm very happy to have him hosted at CoM :)

6
Calin / Meet Calin and Faq
« on: February 07, 2011, 03:59:23 PM »
Let me introduce to you a new NPC called Calin for Baldur's Gate II. Calin is a Neutral Good Blade Master.
 He's 26 years old, easy going and not really looking to start adventuring again. But he is more than willing to help the protagonist, even if you don't want his help right away. As long as your not rude to him.

There are romance and friendship tracks for the protagonist.
Calin will romance female protagonists who are human, half-elven or elven as long as they are not evil or thieve's.

Will TOB be required to play the mod?
Calin will be for SOA and TOB both.

Will I have to start a new game?
Sorry, I know people hate that but, yes. The way it was written, it won't make any sense if you don't.

Why won't Calin romance my thief? That doesn't seem fair.
Calin has some deep and legitimate reasons for that but, don't lose hope! If you say the right things, and are willing to make a sacrifice of sorts, he will realize not all thieve's are so bad and a romance will happen.

Does Calin have any quests?
No. I wanted an NPC who offers to help the protagonist because he doesn't like what he sees in the Promenade and feels it's the right thing to do.

If I kick him out of the party, can I get him back?
Certainly. He won't just wait around somewhere since he lives in Atkathla, but he will tell you where and how to find him.


That's all I can think of for now :P Sorry, am new at this :)


7
Neh'taniel / Neh'taniel V3
« on: February 25, 2010, 08:23:10 PM »
I'm getting ready to release version and 3 and want to say a few things first. Much of the content in this version has changed, even for my testers. So, please read the updated Read-Me.
Also, due to me not being able to find an editor for the friendship talks, I was left with no choice but to leave them out. I have done my best to make up for that and there is some friend talks.
The romance issue about alignment  has been fixed, he will romance any alignment except evil.
I understand the TOB content is a bit lacking and I intend to fix that in the next version.


Uploaded and waiting for approval :)

8
Neh'taniel / The Bug Thread
« on: January 26, 2010, 08:41:46 PM »
Please post any bugs you find, here. I know better than to think there isn't any :P

9
Neh'taniel / Discussion
« on: December 16, 2009, 03:40:00 PM »
Thought this would be a better place to discuss the mod :)

Anyway, save your worship for now, Neht has done nothing but be mean to Berelinde and I all day! Am ready to have Sarevok kill him off :P

10
Creature, NPC & Kit Editing / Need some kit/cre help please
« on: December 15, 2009, 10:05:05 AM »
Is there a way to assign these to certain CRE's instead of them all?  I'm still pretty new to kits and such so any help is appreciated. Thanks :)

COPY ~Neh'taniel/Abilities/SK#FForm.spl~ ~override/SK#FForm.spl~
  SAY NAME1 ~Fire Wraith~
  SAY NAME2 ~Fire Wraith~
COPY ~Neh'taniel/Abilities/SK#Fiery.spl~ ~override/SK#Fiery.spl~
  SAY NAME1 ~Fiery Hands~
  SAY NAME2 ~Fiery Hands~
COPY ~Neh'taniel/Abilities/SK#Wrai.spl~   ~override/SK#Wrai.spl~
  SAY NAME1 ~Drain~
  SAY NAME2 ~Drain~

COPY ~Neh'taniel/Abilities/SK#Fade.spl~   ~override/SK#Fade.spl~
  SAY NAME1 ~Fade~
  SAY NAME2 ~Fade~

COPY ~Neh'taniel/Abilities/SK#Bird.spl~   ~override/SK#Bird.spl~
  SAY NAME1 ~Bird~
  SAY NAME2 ~Bird~
 
COPY ~Neh'taniel/Abilities/SK#Neht.spl~   ~override/SK#Neht.spl~
  SAY NAME1 ~Neh'taniel~
  SAY NAME2 ~Neh'taniel~

11
Graphics, Music & Sounds / Portrait help
« on: November 19, 2009, 09:30:23 AM »
I hope I'm posting this in the right place :)  I need some help with a portrait, need one made bigger for the Epilogue and need one altered a bit. If anyone can help or recommend someone, I'd greatly appreciate it. :)

12
Neh'taniel / Progress
« on: September 13, 2009, 10:23:30 AM »
Sorry it's been a bit but I have been ill and life is hectic right now. The friendship track is complete other than some coding and adding it to the mod. I'm in the process of moving also,  but will have it coded as soon soon as I'm able.

13
Neh'taniel / Download Link
« on: August 12, 2009, 06:49:47 AM »

14
Neh'taniel / Read-me
« on: August 12, 2009, 06:21:43 AM »
                               Baldur‚??s Gate II Sir Neh‚??taniel Modification Pack

Skye Allec <Troublesome_Honor@yahoo.com>
Kitanna <kitannadk@yahoo.com> - I have taken over for Skye as she is no longer able to work on this mod.
                      \/ Version 5.5\/


Please read the installation section before installing!

The main point of creating this mod is to introduce an NPC that isn't primarily one-sided in personality, has a whole history of his own, and isn't a pushover.
While Neh'taniel isn't easily bruise-able, he'll very easily die if you try to make him fight a dragon solo. Neh'taniel considers himself to be at the same 'level' of the PC, and will point out conflicting choices the PC makes.
The Sir Neh‚??taniel Mod Pack adds this to BGII:

+ Judicial Knight, Neh‚??taniel of the Amaunatori, is an NPC who can join your party.
+ He is Lawful Neutral, Wraith, and a Judicial Knight paladin class.
+ He will romance an elf, half elf, human, halfling or gnome female pc of non evil alignment if she is not a thief, or an NPC.
+ He comes with special abilities that grow stronger when he reaches certain levels.
+ He does not become abducted by Bodhi, something else happens....
+ He gets turned into something else in the Underdark....
+ His sword has dialogue, even with the only other talking sword in the game.
+ A journal that will update itself when certain levels of experience are reached. As well as "Read to the PC" talks related to his journal.
+ Custom items and spells oh my!
+ Custom paladin kit.
+ Yes, a cheesy theme song.
+ A voice pack.
+ Neh'taniel banters with many of the other joinable NPCs.
+ This mod also introduces other custom characters: Viduan and Sarie.
+ Restoration of the Bioware Slave Lord Quest.

 
                    -Installation-

To install a newer version of the Neh‚??taniel Mod, you first have to uninstall the older version.
Just picking ‚??reinstall‚?Ě will cause problems because of the kit in the mod.
It is also highly recommended to do a clean install of BG2 and ToB before placing any updated or new mods within the game.
Baldur's Gate II: Shadows of Amn is required, ToB is not required for this alpha.
Any problems if this mod is installed along with others is to be reported and sent to either CoM (http://forums.chosenofmystra.net/index.php?board=103.0) or kitannadk@yahoo.com
To install, unzip the main .ZIP file into your BGII directory, normally: C:\Program Files\Black Isle\BGII - SoA\ Click on ‚??Setup-Neht.exe‚?Ě. When it asks you if you want to install just press ‚??y‚?Ě for yes.
You may always uninstall the mod later by re-running ‚??Setup-Neht.exe‚?Ě. When I first tested this mod, it was done on a nearly clean install (as in, no other mods except the Bioware Patch were installed). The Neh'taniel mod should be compatible with other WeiDU-based mods, but, there is still the off chance that this mod will conflict with others.
If you should discover any such conflicts, or discover any bugs within this mod, please report them by posting in the Neh'taniel forum at CoM (http://forums.chosenofmystra.net) or sending an e-mail to kitannadk@yahoo.com.


                   -Compatibility Issues-
                   
+ The Undying mod rewrites Captain Heagan and an important item doesn't drop for Neht's quest. So, if you want to play it with Neh'taniel, be sure to install The Undying before Neht.                   
+ BTL, Beyond the Law, rewrites a portion of Gaelan's dialogue which prevents an important dialogue from taking place. So, I have rewritten the dialogue and set it to fire in another place.

                  -Hints/Spoilers-
         
- If you want to have Neh'taniel in the party and work for Mae'var, you may want to install Berelinde's Alternative's mod. Otherwise, Neh'taniel will leave the party if you steal for Mae'var. And no, he won't be waiting in thr Graveyard, he will leave for good.
- If you accept the Thieve's Stronghold...he will leave. And again, no he won't be waiting in the Graveyard.
- Neh'taniel must be summoned by the Fate Spirit in TOB to be in the party. There is no other way to get him.
- Made a change to what happens if Neht dies. It made no sense to me that he should disappear from the party if he dies, he is already dead after all. Even a vampire reforms unless you stake it so, if Neht dies, use a rod of resurrection on him and he'll be ok.         
  If you prefer it the way it was, simply remove the // from the SK#Neht.baf and the SK#Neh25.baf.
- If you are having trouble with Neht's Slaver quest, here is how to do it.
 Start the quest either by his PID upon entering the slums or take him in the Council of Six Building in the Government District.
 Speak with Magistrate Bylana and offer to donate 1000 gold to help the poor. Agree to help her and head for the Slums.
 Captain Haegan will drop a scroll when you kill him, pick it up and take it back to Bylana.
 If you ask for a reward, you get a necklace and the quest ends. Ask her instead what else you can do.
 Offer to meet her patrollers in the Temple district and head there. Wait at the entrance for the soldier to show up.
 Choose the first dialogue option if your ready to proceed and the soldier will escort the party to the Guarded Compound.
 Once inside choose the option about having heard of the slavers, once they portal away, continue further in and kill everything.
 Go upstairs and kill everything there also. After neht speaks, head for the graveyard at night to meet Algol. You will find him over by where Lester spawns.
 Agree to help him and he will take you to a new area where the Enforcer shows up. After you speak to Algol a second time,
 search the area and find the documents. Take those to Bylana for your reward. Rep increase of 2 and a magic license if you haven't purchased one already.
         
 Known Bugs/Creator's Notes ~~~~~~~~~~~~~~~~~~~~~~~

 
 Version 5.5
 
 - Fixed a bug with Mook not spawning.
 
 
Version 5.4

-Updated weidu

15
Neh'taniel / Neh'taniel
« on: August 12, 2009, 06:18:49 AM »
 I want to thank CoM for welcoming Neh'taniel to the community! I took over this mod as the author was unable to complete it. Neht is an unusal NPC and though it is playable through SOA, it still needs some work and polishing. Berelinde has offered to proof-read the archaic for me and again, many thanks. Lava is writing a friendship track and is close to being finished, The romance I'm unsure about, I've had both positive and negative feeback about a romance with an undead wraith :P  Anyway, I'm going to post the readme and a download link.  I'm very new to modding so bear with me, it may take some time to get this mod done through TOB. Parts of it are a bit hard to write for me.

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