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Topics - Austin

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BG1 NPCs for SoA / EE-EET-compatibility +TRAify version
« on: June 22, 2020, 01:21:11 PM »
Firstly, I want to thank Smiling Imp for a wonderful mod!
Secondly, I want to inform that I (and tipun from our Russian forum of BG's fans - Arcanecoast, which helped me a lot to solve some problems) added EE and EET compatibility to the mod.
Hopefully Smiling Imp will not mind updating the version. I did not change anything in the content of the mod, all the changes are only technical and I made them so that more people can play it!
And so that the mod can be translated into other languages. Translation into Russian is already partially completed, but continues.

So, the version with my improvements includes:

1. Completed TRA-ify of mod

2. Added a separate file for descriptions of items in the EE version (setup_ee.tra)

3. Added EE-adaptation of the journal entries (according to this instruction)

4. Added iconv-transcoder (so that the mod is installed both on the EE version, where a UTF-8 encoding is required, and on the "vanilla" version in any languages where other encodings are required)

5. The chapter variables for EET were renamed and everything else is done too according to the instructions from here

6. Modified the sound installation to the LAF HANDLE_AUDIO END command to simplify this process, as described in this thread.

7. Variants of TIS files for the EE version (TIS V2 + PVRZ) were created and the code for installing different TIS files depending on the installed version of the game was added to the tp2-file. Thanks to the help of tipun from from Russian forum of BG's fans!
Added conversion of MOS files for EE using the Tile2EE program from Argent77

8. Fixed installation error that occurred due to the fact that the old IC_YUANTI3 animation did not match the new EE-version where it was replaced with YUAN-TI_PRIEST. Verification in the tp2-file has been added:

Code: [Select]
      OUTER_SPRINT yuanti_animation YUAN-TI_PRIEST
      OUTER_SPRINT yuanti_animation IC_YUANTI3

Thanks DavidW for instructions on how to solve this problem.

9. Added the following code to the tp2-file to fix the error when installing the first component:
Code: [Select]
BEGIN %new_dialog%
    OUTER_SPRINT ~new_dialog~ ~byesli~
    COMPILE EVALUATE_BUFFER ~new_dialog.d~

Otherwise, the installation was interrupted with this error:
Code: [Select]
ERROR locating resource for 'CHAIN3'
Resource [BYESLI.DLG] not found in KEY file:
ERROR: preprocessing APPEND_EARLY [BG1NPCSoA/7XBRANB.d]: Failure("resource [BYESLI.DLG] not found for 'CHAIN3'")
Stopping installation because of error.

10. Fixed several errors that were written about in this thread: (a two .d and one .baf 'fix, and a one .cre-ature from the BW Fixpacks)

11. Folder names have been changed to remove spaces and "&" between words. Instead of "TIAX & QUAYLE", it became "TIAX-QUAYLE". Otherwise, errors appeared.

12. Updated WeiDU-installer.

13. The sizes of portraits are increased for the EE version, as described in the instructions.

14. Fixed a bug where the game crashed in a conversation with Kagain, if the "Store w/Vanilla Items Only" component was installed and the player selected the response option that opens the StartStore("bg1npc5",LastTalkedToBy()). The reason was that when installing this component, the BG1NPC5.sto file, required during the dialogue, was not copied to the Override folder.

15. With great difficulty, but the EET_NPC_TRANSITION function was added to all NPCs with EET installed (necessary for calling through the Fate Spirit in the EET, otherwise the character development in SOA was not taken into account after the call), it is still being tested, but so far no problems have been identified. Thanks to the help of tipun from Russian forum of BG's fans!

16. Added Russian translation of the components "Coran and Safana" (SoA + ToB), "Faldorn" (SoA + ToB) and etc.


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