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Messages - Adanedhel

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BG1 NPCs for SoA / Re: Bug & Spelling Reports
« on: September 10, 2012, 12:10:39 PM »
Reporting some potentially buggy items on behalf of Lollorian. Originally posted here if you want the details (as I have never really played your mod yet - shame on me, it looks great)

Dark Horizons / Re: Items questions
« on: September 05, 2012, 06:49:08 PM »
The Enlightenment Star +3 (CMMSQ01) deals 3d4 cold damage instead of advertized 2d3 in description.

Hobbin's Leather Armor (CMLEAT6) gives 15% to Move Silently instead of HiS.

Shadow Master Leather (CMLEAT4) gives 30% to all thief skills, except HiS

Woodland Armor (CMLEAT3) 20% to MS instead of HiS. Should probably give both since it's a ranger/druid armor, replace HiS with Stealth in description.

Nature's Gift (CMLEAT1) says 25% to Stealth, only gives MS bonus.

Bard's Hat (CMHELM03) says AC bonus +2, instead it sets Base AC to 2. Various undocumented effects likely to replicate the effects of bard song (protection from fear/panic/etc...)

Elven Helmet of Defense (CMHELM02) says AC Bonus +1, instead it sets Base AC to 1.

Helm of Protection (CMHELM01) sets fire resistance to 25% of previous resistance, effectively lowering it or not doing anything if fire resistance is at 0.

Done for this round  :lilly

Squeezing one more while I still got NI open...

Glowing Hammer (CMHAMM01) deals 4 + 2d4 cold damage instead of just 2d4.

Stone of Askavar / Re: Stone of Askavar Updates
« on: September 01, 2012, 06:37:30 AM »
I have v1.6 on my computer if those are the TRA files you want and Red_Carnelian allows me to upload them.

Dark Horizons / Re: Items questions
« on: August 28, 2012, 02:20:49 AM »
I think I saved outside the little house, IIRC the guard inside talked to me, turned hostile, I killed him, then I saw an exit in a corner, went there and I got killed by a volley of arrows. The place looked like the first basement of Durlag's tower. I'll return there when I'm done with well... Durlag's tower  :D

Ring of Wizardry 1st thru 5th (CMRIQ07), using DLTCEP/IESDP denomination :The "Slot Amount Modifier" field is 31. A bunch of local testing showed me that you must use the exact level number when "Spell Level" = 0 (Double spells effect), so 5 in this case or you'll get double spells levels 31 and below :lilly Maybe it doesn't matter anyway, gaining level 6 spells in BG1 is tough if you use DEFJAM when combining many mods, without that... well it's possible I guess  ::)

Dark Horizons / Re: Items questions
« on: August 27, 2012, 11:52:41 AM »
No need for credit :)

Another question, not related to items though.. : The coumpound found under Ulcaster school, is it like the ending of the mod?
Currently I have only discovered the base in Beregost, got destroyed upon entering so I left it for a while. Then a while later I read about that place under Ulcaster school and went to take a tour, as I has never seen it before, to find out this was a high-level DH area. Are you supposed to learn about it from some other place? Like when clearing the base in Beregost (which I haven't done yet) or a later stage? How about deactivating the travel trigger until you get pointers to that place? Also make the bounding box a little larger because it's very hard to target, or maybe that part was intended.

Saerileth Romance / Re: stutter bug-how do you get rid of it?
« on: August 22, 2012, 03:43:16 PM »
A remedy to that bag-search stutter could be TobEx. I'll take a look into that "looking for evil items" script also, see if it can be optimized maybe. Not scripted as I thought it was, nevermind.

Dark Horizons / Re: Items questions
« on: August 21, 2012, 02:07:17 PM »
CMAMUL02.ITM - Ulcaster's amulet has a invalid modifier type for its magic resistance bonus. Is it Increment (0) ?

Dark Horizons / Re: Items questions
« on: August 09, 2012, 07:44:14 AM »
Sorry Magnus they've been on my computer for years so I can't tell where they come from.

More items :
 - Amulet of Wyvern summoning (CMAMQ01) : Wyvern is spelled Wyvren in name and description. Unlimited summoning

 - Amulet of thief skill (CMAMUL01) : HiS bonus in desc but Move Silently bonus in effect. Should have 15 charges then vanish, but when bought from the merchant (Quincy IIRC) it only has 1 charge. When looted from one of the encounters it has 0 charges but can still be used once before vanishing Nvm that one is a similar amulet from The Vault. Actually I don't remember which encounter that 2nd one came from.

Dark Horizons / Re: Items questions
« on: August 04, 2012, 10:12:52 AM »
That's a good question. Some portrait pack  ???

Is it yours? I could remove it if that's the case (though I like it very much)

Athkatlan Expansion / Re: Updates Thread
« on: July 29, 2012, 03:05:13 PM »
Discovering this long term project only now ^^ Looks interesting, the screenshots back from 2009 already look very good.

The mod info says you plan a major quest and some side-quest stuff, is it already written/built?

The Undying / Re: Version 3 Progress
« on: July 29, 2012, 11:38:05 AM »
Version 3 will be delayed until the enhanced versions of the games are released. In the mean time I will release a version 2.10 which has new banters with Callisto and other changes in the mod.

Is this still true? It might be a while until BG2:EE is released  :-\

Dark Horizons / Re: Items questions
« on: July 29, 2012, 06:22:32 AM »
Alright I have modded my boots to 3 charges/day, which is already OP considering my clerics don't even have the spell yet  :lilly

Dark Horizons / Items questions
« on: July 28, 2012, 06:27:29 PM »
Thank you for the help with registering Solaufein  :)

 - Boots of Health (CMBTQ01) have unlimited ability uses, is this intended?
 - Items with Maximum HP Bonus : would you consider changing the effect type to 3 so they don't update current HP which leads to healing abuse via reequipping the item several times? Lollorian has recently released a package for the BWP Fixpack fixing most mods' items with that cheesy behaviour. More details here

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