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Messages - Brenner

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Saerileth Romance / stutter bug-how do you get rid of it?
« on: July 25, 2012, 08:27:53 AM »
here is my weidu log

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1001 // BG2 Fixpack - Game Text Update -> GTU Classic (from Baldurdash, by Kevin Dorner): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers   and Stalkers: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in  Wrath Hell Trial: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01
~SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA: v2.5
~TASHIA/SETUP-TASHIA.TP2~ #0 #0 // Tashia NPC Mod -> Full version (ToB required): v1.3
~TASHIA/SETUP-TASHIA.TP2~ #0 #3 // Tashia Add-on Pack by Bri and Lord Ernie (English only, Tashia ToB Required) -> Baldurized Dialogues: v1.3
~YASRAENA/SETUP-YASRAENA.TP2~ #0 #0 // Yasraena (BG2:SoA & TOB NPC) created by nethrin & Sillara of the Tamari: v12
~SAERILETH/SETUP-SAERILETH.TP2~ #0 #0 // Saerileth Romance Mod (BG2:SoA & TOB NPC) created by nethrin and Sillara: v16
~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #101 // Alternate Tyris Portraits -> Alternate Portrait 1: v6
~YVETTE/SETUP-YVETTE.TP2~ #0 #0 // Yvette Romance - BG2 Romance Character
~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II, v2
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v19
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v19
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v19
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v19
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v19
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v19
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v19
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v19
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v19
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v19
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v19
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19
~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v19
~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v19
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v19
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v19
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v19
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v19
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v19
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v19
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v19
~SETUP-UB.TP2~ #0 #22 // Justifier Kit: v19
~SETUP-UB.TP2~ #0 #23 // Feralan Kit: v19
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v19
~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod: v7
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v14
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v14
~SETUP-MYMOD.TP2~ #0 #0 // Test stuttering

Saerileth Romance / stutter bug-how do you get rid of it?
« on: July 25, 2012, 08:20:18 AM »
so i finally encountered the infamous stutter bug. it is so annoying. i tried using the suggestion i found here.

that didn't help. i didn't get "running block of such and such" but i know what is causing the problem. it is her checking for items constantly in my inventory. i don't have any evil items anywhere and i still get the stutter. but i have a bag of holding, 3 gem bags, 2 scroll cases, the ammo belt, and the potion case. whenever i remove those things from my inventory, the stuttering stops. whenever i remove saerileth from my party, the stuttering stops.

let me clarify the stutter bug: every 1/2 second to 1 or 2 seconds (depending, it varies), the screen stops and then skips forward. then it repeats over and over.

how do you get rid of this bug? i tried removing everything from the containers and then placing things back in to see if its any single item. but it seems like a gradual build-up as she checks more and more items. it gets worse and worse the more containers i put back in my inventory. but its not like I have a ton of items, except ammo--i do have a lot of koa-toa bolts and bullets +2. i like to hoard ammo, so right now i have about 1300-1400 ammo. but the ammo isn't by itself the problem, because when i remove just that it still stutters, and it's just as bad as before.

and just when i think i have figured out if a particular item(s) is causing the stutter, it starts up again after i save and reload.

all i really know for sure is when saerileth isn't in my party, there's no stutter. or, when i have no containers in my inventory, there's no stutter. everything else is fair game.

btw, i know that this is the third post i've done in 2-3weeks. sorry, but thanks.

Saerileth Romance / Re: help with saerileth lts
« on: July 14, 2012, 01:34:33 PM »
oh. duh.

Saerileth Romance / help with saerileth lts
« on: July 12, 2012, 12:42:20 PM »
hi again. i'm having a hard time with the saerileth lovetalks. according to shadowkeeper, my romance is still active. but i haven't had any for a while. the last one was something about the road that we tread. i've completed the druid grove quest and went into the 1st level of watcher's keep to pick up the quiver of plenty. then i went to brynnlaw and still nothings happening--no lovetalks. i can't even force talk her via the cluaconsole:advancerealtime(99999), and she won't initiate any dialogues by pressing ctrl+i.
additionaly, i loaded an old save before that lovetalks and i still can't forcetalk any of her lovetalks past the "raod we tread" one. is there some trigger that i'm missing?
any thoughts?

Saerileth Romance / Re: Throwing weapons inconsistency
« on: July 08, 2012, 11:46:37 AM »
ok thanks. i also edited it so that it makes sense. hug for you.

Saerileth Romance / Re: Throwing weapons inconsistency
« on: July 07, 2012, 11:54:38 AM »
should i copy and paste this impromptu review in the reviews of the saerileth mod thread?

Saerileth Romance / Re: Reviews of the Saerileth Mod
« on: July 07, 2012, 11:40:38 AM »
i looked it up in near infinity and, yes, it is a script check for those three items. plus the readme says she is coded against those three items.
i guess i was wondering why it was done at all if only for those three? it's not really a defining character trait as much as its a pain in the neck, because of the inconsistency. if itwas consistent, even though its inconvenient its still cool cause shes in character so you can justify it. but i find myself putting things in her inventory to see if this time she'll use "this one". and usually she does.
so i guess its more of a pet peeve at character development. if i was a power gamer and really wanted her to use ranged weapons, i could always use shadowkeeper to find some item out there that shewould use, or i could download a mod with ranged weapons that she's not coded against. so coding against all ranged weapons isnt going to stop most gamers, nor is it practical. so it doesn't really accomplish anything for power gamers.
and for rpgers, it doesn't accomplish anything either because she'll use ranged weapons even though she says she won't.
because of that i ask: "why was this even bothered with?" i know it would be a pain in the neck to code against every single ranged weapon, plus it would probably slow down the game a ton. so why bother with it at all?
it just disrupts her character for me and i imagine a person with conflicting beliefs, and then i can't help but put a valley-girl spin on it:
"i dost not wield azuredge,the bane of undead, of whom art mine sworn enemy in paladinhood, but i wilt slay mine foes with, like, poisoned throwing daggers even though, like, poison is more against ad&d paladin beliefs than killing vampires from a distance (giggles). oh, and i'll use nonmagical throwing axes fyi-eth. (twirls hair) oh, and maybe some other stuff, too. (twirls hair again) let's just play it by ear, k-eth? (bats eyelashes) or you can just cheat and find something else that i'll use, but nay nay nay nay nay nay, not azuredge. nor hangards axe. those are both nay-nays. oh, nor firetooth. yea, tyr ne'er liked those weapons. (touches your hand tenderly) but, golly, boomerang dagger +2 or k'logorath +4? yea, verily, thou <charname>!!"

i don't want to spend too much focus on the negative. so here's the positive, and there's a lot more of it than negative:
the mod is really enjoyable. i don't have any other complaints about it, even though it is wicked controversial in the modding community. i think its very well written. the poetry is put together nicely and isn't overdone.
and even though i just made fun of the thees, thous, and parenthesis, i actually really enjoy the writing. it's refreshing and different, and you can tell it wasn't done haphazardly or by uneducated people as was that little joke i just wrote above.
i was afraid that this mod would be long-winded and cheesy, and i have found much the opposite. its not too much nor is it too little, and unlike many out there, i don't think she takes the spotlight at all. it's just enough.
i have enjoyed the adventures so far and i'm very impressed with the new areas. they are beautiful and well put together.
i'm really glad that there's a nonevil way to spellhold.
she epitomizes paladinhood without being pompous or annoying, like most paladins are portrayed (much to the annoyance of my rpgness).
plus, its refreshing to see a baldur's gate romance that's not like "oh my ptsd! save me! good, now i love you." that is one thing that makes this mod really awesome.
and a word about the 15yrold thing: this is a FANTASY adventure. its not REAL, for crying out loud. i find the same people that criticize this mod don't have any problem playing other mods which allow necrophelia, rape, or incest, so stop pointing the finger. you got three more pointing back at you. its a FANTASY game (stress the fantasy, get it?), not a morale-high ground contest, so get off your soap box. (unless you're not on your soap box, than by all means, please continue)

anyways....back to the original topic.
is there a way to update this in another version so that it is consistent for us rpgers? either by deleting the restriction entirely or somehow restricting other ranged weapons so that it is in more with her character (without slowing the game down)? that's my constructive feedback summary.

thanks for a great mod! even if it is a backhanded thanks, it isn't meant that way.

Saerileth Romance / Throwing weapons inconsistency
« on: July 05, 2012, 12:31:54 PM »
hi, i just downloaded and installed the saerileth mod and so far i've really enjoyed it.

edit: i'm sure this topic has been discussed to death, but i'm having a hard time finding an answer

question, though. why can't she use hangard's axe or the azuredge? she says it's because she only fights face to face. but she can use nonmagical throwing axes and throwing knives no problem. i also used shadowkeeper to put tob ranged magical axes in her inventory and she can use all of those fine, too. she can also use all throwing daggers except firetooth in tob, but there are lots of other throwing daggers.

why the restriction against just these 3 throwing weapons and not any other throwing weapons? or why the restriction at all?

thanks for a great mod. she's a very in depth character

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