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Messages - aa21555

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Noobers Dwarven Hammer / Re: Your System
« on: September 15, 2009, 10:20:44 PM »
System Information
Time of this report: 9/15/2009, 22:16:14
       Machine name: mine
   Operating System: Windows Vista‚?Ę Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
       System Model: MXG071                          
               BIOS: Phoenix ROM BIOS PLUS Version 1.10 A10
          Processor: Intel(R) Core(TM)2 Extreme CPU X9000  @ 2.80GHz (2 CPUs), ~2.8GHz
             Memory: 8190MB RAM
          Page File: 1391MB used, 15037MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 10
DX Setup Parameters: Not found
     DxDiag Version: 6.00.6001.18000 32bit Unicode
I have the new DVD versions of IWD and BG series and none of them play right on my PC with Vista is there a way to fix the graphical errors perhaps a new mod or a system fix I can perform?

Ye Gate House / Re: Pause Interupting SpellCasting
« on: March 14, 2009, 11:41:17 AM »
I know this is kind of off topic but does anyone know where I can download the all weapons mod for bg2 so I can have swords as a cleric in all! if anyone know this I would greatly apprieciate it! thank you

Vampire Tales / Dark Ritual V1.03
« on: March 14, 2009, 08:11:59 AM »
I was wondering where the download is for the all weapons rule fix for bg2 I had it once and now I cannot seem to find it anywhere>? The mod simple allows you to pick all weapons no matter your class for bg2? I had to reinstall and now it needs to get reloaded but I cant find it on the site anymore?

Ye Gate House / Re: hit points at lv up
« on: February 18, 2009, 12:48:23 PM »
NO the CORE rulebook for ad&D 2nd edition and 3rd or 4th they all say 1d8 1d10 1d4 1d6 ect. for each and EVERY level go read them! thats cleric fighter wizard and rogue up there!

Ye Gate House / Re: hit points at lv up
« on: February 18, 2009, 05:52:04 AM »
Which is wierd because Dragons like Adalon are supposed to be Anchient Wyrms with more levels than =254 hp but mabey not, however I will say this 9d8 is before the lv cap remover since its only for up to lv 9 not beyond! I don't think you are ment to dwarf all your hit points I believe the core rules state you get the dice roll appropriet and your con bonus after each and every level gained up untiill Godhood and possibly beyond!

Ye Gate House / Re: TOSC BG1 Cleric Spell MOD?
« on: February 16, 2009, 06:02:13 PM »
yes it sure is! in more ways than you could possibly fathom!! I am sure and I love it!!!

Ye Gate House / Re: hit points at lv up
« on: February 16, 2009, 06:00:05 PM »
Ok nuff said thank U you all have been more than adequate apprieciate the feed back

Ye Gate House / Re: hit points at lv up
« on: February 15, 2009, 06:12:05 PM »
Your right, and I will admitt it I hope you don't get too mad about it because I was wrong! I just didn't know thats what that meant NOW I do, because of your finial explaination otherwise I had no idea! I also thought that 9d8 +12 was only for before the lv cap was lifted but I guess not huh?

Other Mods / Re: Ionis' Portrait Replacements Comments
« on: February 15, 2009, 10:23:11 AM »
I was wondering if you could make or let me know how to make a mod to change NPC's but to what portraits I have at my choice meaning I can use any of the portrait files I downloaded>? If this is possible by the same means you changed imoens and the others please let me know how to begin the programming and or what tools I may need or mabey you might want to make a new mod yourself that encompasses the ability to modify the override file to what portraits we already posses from our own downloads! Not to sound ungratefull because I would love you forever if you did and mabey even do you a favor of your choice in the future if it is within my means I would love to find out! ttyll

Ye Gate House / Re: hit points at lv up
« on: February 15, 2009, 10:17:45 AM »
yeah well I thought it said d4 d6 d8 d10 and d12 for the respected classes but like I said after lv 7 or 8 its 1-3 and no con bonus so what the he f is the manual going to say about that huh?

Ye Gate House / Re: duel class or multi class restrictions
« on: February 14, 2009, 02:40:49 PM »
True but is there any mods to lift this ban by chance if not its ok

Ye Gate House / hit points at lv up
« on: February 13, 2009, 11:44:32 PM »
Is it me or does everyone get there bonus hit m points reduced to 1 after lv9 I was hoping I might be able to find out from someone if I can get the full ammount per lv because my game is not giving me or anyone else more than 1 or 2 hp reguardless of con!?

Ye Gate House / duel class or multi class restrictions
« on: February 13, 2009, 10:42:05 PM »
Why does a duel or multi class character who is fight/cleric cant use swords for there fight half when other restricted things like armor for fighter/druids is ok other than leather when multi or dueled? so now they can use metal armor but a cleric who duels out to fighter cannot use a sword, why is this?

Ye Gate House / Re: TOSC BG1 Cleric Spell MOD?
« on: February 12, 2009, 08:34:32 PM »
No I don't think that but mabey your right about the shiny graphics thats why I play Temple of Elemental Evil also! Tell me how shiny those graphics are!!! if you don't know what I am talking about then I will tell you how to get a brand new copie for on;y a few bucks!! Its like an 60 dollar game in my opinion but d and d doesn't seem to strike any cords up with wizards anymore so it got well...forgotten! but I love your mods I am currently enjoyingDSTOSC and bg2 mods they do rock@!

Ye Gate House / Re: NPC Portrait MOD!?
« on: February 09, 2009, 11:00:40 AM »
Well someone need to make a tool to simply open up the blocks that are on the main charaters custimize block for the NPC's.

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