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Messages - aa21555

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1
Noobers Dwarven Hammer / Re: Your System
« on: September 15, 2009, 10:20:44 PM »
System Information
------------------
Time of this report: 9/15/2009, 22:16:14
       Machine name: mine
   Operating System: Windows Vista‚?Ę Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
       System Model: MXG071                          
               BIOS: Phoenix ROM BIOS PLUS Version 1.10 A10
          Processor: Intel(R) Core(TM)2 Extreme CPU X9000  @ 2.80GHz (2 CPUs), ~2.8GHz
             Memory: 8190MB RAM
          Page File: 1391MB used, 15037MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 10
DX Setup Parameters: Not found
     DxDiag Version: 6.00.6001.18000 32bit Unicode
I have the new DVD versions of IWD and BG series and none of them play right on my PC with Vista is there a way to fix the graphical errors perhaps a new mod or a system fix I can perform?

2
Ye Gate House / Re: Pause Interupting SpellCasting
« on: March 14, 2009, 11:41:17 AM »
I know this is kind of off topic but does anyone know where I can download the all weapons mod for bg2 so I can have swords as a cleric in all! if anyone know this I would greatly apprieciate it! thank you

3
Vampire Tales / Dark Ritual V1.03
« on: March 14, 2009, 08:11:59 AM »
I was wondering where the download is for the all weapons rule fix for bg2 I had it once and now I cannot seem to find it anywhere>? The mod simple allows you to pick all weapons no matter your class for bg2? I had to reinstall and now it needs to get reloaded but I cant find it on the site anymore?

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Ye Gate House / Re: hit points at lv up
« on: February 18, 2009, 12:48:23 PM »
NO the CORE rulebook for ad&D 2nd edition and 3rd or 4th they all say 1d8 1d10 1d4 1d6 ect. for each and EVERY level go read them! thats cleric fighter wizard and rogue up there!

5
Ye Gate House / Re: hit points at lv up
« on: February 18, 2009, 05:52:04 AM »
Which is wierd because Dragons like Adalon are supposed to be Anchient Wyrms with more levels than =254 hp but mabey not, however I will say this 9d8 is before the lv cap remover since its only for up to lv 9 not beyond! I don't think you are ment to dwarf all your hit points I believe the core rules state you get the dice roll appropriet and your con bonus after each and every level gained up untiill Godhood and possibly beyond!

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Ye Gate House / Re: TOSC BG1 Cleric Spell MOD?
« on: February 16, 2009, 06:02:13 PM »
yes it sure is! in more ways than you could possibly fathom!! I am sure and I love it!!!

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Ye Gate House / Re: hit points at lv up
« on: February 16, 2009, 06:00:05 PM »
Ok nuff said thank U you all have been more than adequate apprieciate the feed back

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Ye Gate House / Re: hit points at lv up
« on: February 15, 2009, 06:12:05 PM »
Your right, and I will admitt it I hope you don't get too mad about it because I was wrong! I just didn't know thats what that meant NOW I do, because of your finial explaination otherwise I had no idea! I also thought that 9d8 +12 was only for before the lv cap was lifted but I guess not huh?

9
Other Mods / Re: Ionis' Portrait Replacements Comments
« on: February 15, 2009, 10:23:11 AM »
I was wondering if you could make or let me know how to make a mod to change NPC's but to what portraits I have at my choice meaning I can use any of the portrait files I downloaded>? If this is possible by the same means you changed imoens and the others please let me know how to begin the programming and or what tools I may need or mabey you might want to make a new mod yourself that encompasses the ability to modify the override file to what portraits we already posses from our own downloads! Not to sound ungratefull because I would love you forever if you did and mabey even do you a favor of your choice in the future if it is within my means I would love to find out! ttyll

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Ye Gate House / Re: hit points at lv up
« on: February 15, 2009, 10:17:45 AM »
yeah well I thought it said d4 d6 d8 d10 and d12 for the respected classes but like I said after lv 7 or 8 its 1-3 and no con bonus so what the he f is the manual going to say about that huh?

11
Ye Gate House / Re: duel class or multi class restrictions
« on: February 14, 2009, 02:40:49 PM »
True but is there any mods to lift this ban by chance if not its ok

12
Ye Gate House / hit points at lv up
« on: February 13, 2009, 11:44:32 PM »
Is it me or does everyone get there bonus hit m points reduced to 1 after lv9 I was hoping I might be able to find out from someone if I can get the full ammount per lv because my game is not giving me or anyone else more than 1 or 2 hp reguardless of con!?

13
Ye Gate House / duel class or multi class restrictions
« on: February 13, 2009, 10:42:05 PM »
Why does a duel or multi class character who is fight/cleric cant use swords for there fight half when other restricted things like armor for fighter/druids is ok other than leather when multi or dueled? so now they can use metal armor but a cleric who duels out to fighter cannot use a sword, why is this?

14
Ye Gate House / Re: TOSC BG1 Cleric Spell MOD?
« on: February 12, 2009, 08:34:32 PM »
No I don't think that but mabey your right about the shiny graphics thats why I play Temple of Elemental Evil also! Tell me how shiny those graphics are!!! if you don't know what I am talking about then I will tell you how to get a brand new copie for on;y a few bucks!! Its like an 60 dollar game in my opinion but d and d doesn't seem to strike any cords up with wizards anymore so it got well...forgotten! but I love your mods I am currently enjoyingDSTOSC and bg2 mods they do rock@!

15
Ye Gate House / Re: NPC Portrait MOD!?
« on: February 09, 2009, 11:00:40 AM »
Well someone need to make a tool to simply open up the blocks that are on the main charaters custimize block for the NPC's.

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