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Messages - Smiling Imp

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1
BG1 NPCs for SoA / Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« on: June 09, 2021, 10:44:58 AM »
Wow! Wow! Wow! Can't wait to try the auction! All these updates are awesome! Nice work

2
BG1 NPCs for SoA / Re: Platinum Coins for Modder use
« on: January 04, 2021, 08:55:31 PM »
Hello! I liked the platinum coin idea. I'm currently making my own mod, where the bank location will be added. And in a conversation with a bank clerk, I added the ability to exchange currency from gold to platinum and vice versa - for this I used the code from the conversation with the moneylender in the Water Gardens. I hope you don't mind this use and the one more exchange office at the bank? This dialog option will only compile if my mod detects that "BG1NPCBG2" mod is installed. In the readme and descriptions for the mod, I will link to your mod.

Thanks for interest in the platinum coins. Please feel free to use the code and items as you see fit and continue modding young adventurer

3
BG1 NPCs for SoA / Re: Wish List
« on: January 04, 2021, 08:53:13 PM »
+ Smiling Imp, this is missing in mod right now:

- no epilogues in ToB for all NPCs
- none of the NPCs have comments in the final conversation with Melissan and in the dialogues with the Wraith of Gorion and Solar.
- in the component "Xzar and Montaron in ToB" Volo has a story about Xzar, but about Montaron - no, he ignores him.
- Skie and Eldoth have no dialogue on the Tree of Life (in the SoA ending)
- the romance with Montaron is brilliantly done, but it has no continuation in ToB and no ending. Montaron must definitely speak out when at the end of the game the Charname will make a decision whether to remain mortal or become a goddess. And this romance has no epilogue either.
- Montaron has no dialogue with Aerie, Keldorn, Cernd, Nalia, Haer'Dalis and Valygar (not a single banter in SoA). It would be nice to add them.
- no one has dialogues with the four new NPCs from the EE version of the game (Neera, Dorn, Wilson, Rasaad).

Will this be added?
If not, then maybe you can at least write the texts themselves so that I can code them?
You are great at making jokes and dialogues!! And I can code dialogs and could help.
Or, even if this is not possible, then maybe you will consent to me to complete some things (like epilogues)? Unfortunately, I don't know English well and write through an online translator. Therefore, if I need to create the text myself, proofreading will be needed. And besides, I don't have the same sense of humor as you :) But I really want to help you complete this great mod!


Writing new dialogs sounds fun, although I don't have as much time as I used to. There are a few things I always wanted to finish up in the mod. But don't feel the need to wait for me. I always imagined this project as a community effort, so if there are things that you think should be added, feel free to add them yourself. I won't be offended in the least. Quite the contrary, I'm just happy people still enjoy the mod and it looks like you are quite capable in both coding and imagination. I pretty much retired from modding when my old POS computer couldn't run the Enhance Editions of the game, but don't let that stop you from enjoying the missions of <CHARNAME>

4
BG1 NPCs for SoA / Re: EE-EET-compatibility +TRA-ifed version
« on: January 04, 2021, 08:40:01 PM »
Wow! You've been hard at work! Thanks for the interest in the mod and for updating it!

5
BG1 NPCs for SoA / Re: BWS'es fixes to BG1NPCSoA...
« on: December 23, 2017, 10:41:50 AM »
Thanks jarno, I'll check it out

6
BG1 NPCs for SoA / Re: New Montaron Romance!!!
« on: November 09, 2016, 04:26:10 PM »
Wow! What was I smoking when I came up with this stuff?! Ahhh good times.


7
BG1 NPCs for SoA / Re: Smiling Imp Cross Banter Mod
« on: September 27, 2016, 09:12:46 PM »
Think I'm going to do a new version of this. Solaufein gave me permission to openly add dialog to any of the NPC's that he oversees, plus I have some cross banter with the characters of DSOTC that I need to code up and add, but if any other modders out there want to collaborate on some stuff, or if anyone even has an idea for some potential banter, please let me know or post it here. These kind of projects always work better with a little help.  :)

Spread the word to the furthest Kingdoms in all of Faerūn! Version 2 of Smiling Imp's Banter Pack is on the way!!!

Ha! Finish what you start.

Things in real life have been keeping me away from the realm of Faerūn, but I will cast a spell soon to put this mod back in progress. Don't even have a working copy of the game at the moment, but that shouldn't stop me from penning down some dialogs, banters and interjections for now. As always, any suggestions and feedback are welcomed..

Thank you for all those who have enjoyed this mod

8
BG1 NPCs for SoA / Re: Bug & Spelling Reports
« on: March 24, 2016, 06:48:06 PM »
Someone created a thread about this here.

http://www.baldursgatemods.com/forums/index.php?topic=8298.0

9
BG1 NPCs for SoA / Re: Finding Harlequin
« on: February 21, 2016, 07:35:22 PM »


I believe you will find him in the building marked #12 & 13, provided all the correct triggers have been set.

10
BG1 NPCs for SoA / Re: Dynaheir
« on: December 25, 2015, 11:20:23 PM »
Could someone tell me where in the promenade Dynaheir can be found. Looked all over and she seems to be as missing as Waukeen.  ;D I can find the others from the mod, but she seems to be hard to locate.


She is disguised as a big cat in the zoo area of the promenade in between the two staircases.

11
Infinity Engine Modding News / Re: Wings for BG2:EE
« on: September 12, 2015, 08:43:54 PM »
Very interesting. Good job!

12
BG1 NPCs for SoA / Re: Wish List
« on: July 24, 2015, 12:42:39 PM »
I am not sure/don't remember what the vanilla game gives us as regards to her demise.

Did Minsc bury her? I doubt it as the rest of the party was taken captive. Maybe her wounds weren't mortal?
 
Maybe they raised her for their own evil needs. Quite possibly changing her a bit...maybe turning her evil with a quest for the PC to bring her back?

Or maybe this is a great oppurtunity to introduce the Witches of Rasheman into BG? Possibly with the Red Wizards as an enemy?

Maybe she was the reward that Irenicous gave the thugs who ambushed the party? Finding out that she is alive and creating a quest to rescue her, which could also allow for vegenance against the PCs abductors, for evil PCs of course?

Myabe a mix or combo of all of the above?

You have created an excellent mod already, adding Dynaheir would be a finishing touch in my book....

Sadly, I had a crazy dream quest all coded up for Dynaheir and was just tweaking out the difficulty, but my PC blew up and I did not back it up!!   

I still wish I knew how to add animation to the game! Making the flying elephants that Tiax from this mod is always talking about come true would be awesome!

13
BG1 NPCs for SoA / Re: Smiling Imp Cross Banter Mod
« on: July 24, 2015, 12:37:54 PM »
Think I'm going to do a new version of this. Solaufein gave me permission to openly add dialog to any of the NPC's that he oversees, plus I have some cross banter with the characters of DSOTC that I need to code up and add, but if any other modders out there want to collaborate on some stuff, or if anyone even has an idea for some potential banter, please let me know or post it here. These kind of projects always work better with a little help.  :)

Spread the word to the furthest Kingdoms in all of Faerūn! Version 2 of Smiling Imp's Banter Pack is on the way!!!

14
BG1 NPCs for SoA / Re: Zelink mod
« on: July 24, 2015, 12:18:28 PM »
Glad to be of help.  :)

You should recheck the mod, though, it seems it yields a 0 bytes file when downloaded, as stated by Lollorian here (I can confirm).

Oops :oops: :paranoid:

15
BG1 NPCs for SoA / Re: Zelink mod
« on: July 23, 2015, 07:52:44 PM »
The mod has been uploaded and the link in my signature changed. Thanks again Daulmakan

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