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Messages - Austin

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BG1 NPCs for SoA / Re: Update Log:
« on: May 10, 2022, 04:09:59 AM »
New version - 13.6!
Download: (temporary link before updating on the server)

- Fixed a bug with Alora's interjection in the Planar Sphere
- Fixed bugs in Garrick's quest dialogues and other minor bugs
- Added proficiencies to Coran, Safana, Faldorn and Deekin (previously these NPCs did not have any proficiencies)

BG1 NPCs for SoA / Re: Update Log:
« on: March 10, 2022, 11:28:48 AM »
New version - 13.5!
Download: (temporary link before updating on the server)

ADDED NEW CONTENT. Texts by Alisia, English proofreading and edits - sarevok57, Water Gardens area map upgrade - Gorion
  • An animal dealer has been added to the Water Gardens, which has dialogues and mini-quests (including additional dialogues if you have Aerie or Tiax in the party), as well as the opportunity to buy some useful and cute pets, including the ability to buy a cat if the player has previously bought an apartment in the Water Gardens

BG1 NPCs for SoA / Re: Update Log:
« on: February 06, 2022, 10:58:04 AM »
New version - 13.4!
Download: (temporary link before updating on the server)

. Texts by Alisia, English proofreading and edits - sarevok57
  • The "Ajantis (SoA&ToB)" component has been greatly expanded and is now included among the completed components of the mod! It still has much less text than in the " Ajantis BG2 NPC" mod, but for those who are interested in seeing a different Ajantis character in the game (more flexible and kind), this component will do.
  • Added five dialogues between the PC and Ajantis in SoA (one of them is only for the female PC) and one dialogue in ToB
  • Added ToB epilogue for Ajantis
  • Added Deekin - Ajantis banter (SoA)
  • Added Coran - Ajantis banter (SoA), this dialogue is available for both versions of the Coran (both from Smiling Imp and Kulyok)
  • Added Nalia - Ajantis banter (SoA)
  • Added Aerie - Ajantis banter (SoA)
  • Added Imoen - Ajantis banter (ToB)
  • Added dialogue with Volo about Ajantis (in ToB)
  • Added dialogue between the player and Ajantis when entering the Underdark
  • Added Ajantis reactions to defeating Bodhi (if Shadow Thieves assisted in combat)
  • Added Ajantis reactions to completing Keldorn's quest (different reactions for each option)
  • Added dialogue with Ajantis at the Tree of Life
  • Added new Ajantis interjections in dialogues and reactions to story events

  • Reduced the price of buying an apartment in the Athkatla Water Gardens, now you can easier to buy an apartment, it is enough to accumulate 10000 platinum coins (which is equal to 100000 gold)
  • The epilogue for Deekin has been expanded and finalized so that it unites all previously written texts, but with the correction of the chronology of Deekin's biography. Now there is no contradiction between the events of his life in BG2 and NWN
  • Improved Ajantis's dialog file in ToB so that it speaks appropriate phrases when exiting and returning to a party

  • Several item property fixes included (Ulpian edits), clarified descriptions to match their effects
  • Fixed a bug due to which the quest "Calandra and Talon" in the Water Gardens could not be completed if there was no Branwen in the party. Now there are two options for dialogue with Talon - with and without Branwen
  • Fixed a bug that caused Branwen's epilogue to not work in game
  • Fixed encoding error in Russian translation of Yeslick's quest

BG1 NPCs for SoA / Re: Update Log:
« on: January 19, 2022, 01:47:48 PM »
New version - 13.3! (temporary link before updating on the server)

ADDED NEW CONTENT (Texts by Austin, Ulpian, English proofreading and edits - sarevok57):
  • New banter Safana-Rasaad
  • New banter Safana-Keldorn
  • New banter Montaron-Mazzy
  • New banter Montaron-Rasaad
  • Many new interjections to SoA and ToB dialogues for Tiax, Montaron, Xzar, Deekin, Shar-Teel and new interjection for Quayle and Kagain

  • The " Gnomes in the City: Quayle & Tiax" component is now installed by default WITHOUT the extended circus quest! Since many players found the extended circus too difficult, it is now optionally installed. In addition, two variants of this subcomponent are available: with normal difficulty and extreme difficulty (which was previously)
  • Improved some texts
  • Fixed errors in the code and bugs
  • Added more voice acting for Tiax and Xzar
  • Fixed the size of Deekin's portrait on the EE version of the game

BG1 NPCs for SoA / Re: Update Log:
« on: January 03, 2022, 09:03:46 AM »
New version - 13.2! (temporary link before updating on the server)

ADDED NEW CONTENT (Texts by Austin, English proofreading and edits - sarevok57):
  • New banter between Tiax and Montaron
  • New banter between Xzar and Montaron
  • Improved and expanded PID dialogue with Montaron when romance is active (more than 50 lines added)
  • Added romantic conflicts between the Montaron romance and the romances with Anomen, Rasaad and Dorn (19 new lines)
  • Added Eldoth's interjection to the dialog between protagonist and Montaron when romance is active

BG1 NPCs for SoA / Re: Smiling Imp Cross Banter Mod
« on: December 19, 2021, 10:34:41 AM »
Mod has been updated to version 1.4!
Fixed an inaccuracy in the code of dialogues between Shar-Teel and Horace, updated WeiDU installer to v249, fixed one bug and also updated the Russian translation!
Link (before updating on the server):

Smiling Imp, tell me please, would you mind if all your crossmod banters were included in the big mod "Crossmod Banter Pack for BG2"? I could do it. Or do you prefer to keep them separate here?

BG1 NPCs for SoA / Re: New Montaron Romance!!!
« on: December 17, 2021, 01:20:19 PM »
One question remains about the matter of music though. I wasn't thinking about adding any at first but bioware NPC romances have original music and the BG1 NPC Project did give Montaron his own theme song and so I"m giving the idea some more thought. In case I do decide to add an original track, the first thing need would be to find some appropriate music and then the correct method in with to add it.
Hello! This idea has been realized, and now the romance with Montaron has its own special melody: It's a little dark (like Monty himself), but good. I added it in those dialogues where Monty talks about his past - there she is especially appropriate, in my opinion :)

BG1 NPCs for SoA / Re: Update Log:
« on: December 17, 2021, 01:08:44 PM »
New version - 13.1! (temporary link before updating on the server)
  • Added a special melody for the Montaron romance
  • Fixed and improved the code of the Montaron romance

BG1 NPCs for SoA / Re: Update Log:
« on: November 29, 2021, 07:08:36 AM »
New version - 13! (temporary link before updating on the server)

ADDED NEW CONTENT (English proofreading - sarevok57):
- Added epilogue for Deekin (text by Oracle)
- Added dialogue between Faldorn and the protagonist when visiting Athkatla (text by Austin)
- New banter between Faldorn and Skie (text by Austin)
- New banter between Coran and Jan (text by Austin)
- New banter between Safana and Jan (text by Austin)
- New Deekin's interjections in the SoA dialogues (text by Ulpian)
- New banter between Deekin and Xzar (text by Ulpian)
- New banter between Deekin and Montaron (text by Ulpian)
- New Deekin's interjection in the final ToB dialogue (text by Oracle)
- New Faldorn’s interjection in dialogue with peasants in Trademeet (text by Austin)

FIXED BUGS (edits by Ulpian):
- Improved properties of many items (added previously missing icons, fixed effects, etc.)
- Fixed a crash when using the BGSX05.ITM item
- Fixed the buy/sell price ratio for many items so that they cannot be sold and immediately redeemed at a lower price
- Fixed effects and missing icons for several spells (MBLANK.spl, etc.)

- Updated WeiDU-installer to v.249
- Improved Russian translation of item descriptions (edits by Ulpian)
- Improved and fixed checks in b7xcoran.d file

Alora / Re: Alora NPC for BG2 updated to v2.0
« on: November 03, 2021, 02:22:30 AM »
Wow! Thanks a lot for your work updating this mod!!

BG1 NPCs for SoA / Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« on: July 19, 2021, 09:11:20 AM »
New version - 12.8!

Added new banters to Deekin Scalesinger!
(Texts by Oracle, proofreading - sarevok57)

Deekin - Haerdalis (SoA)
Deekin - Aerie (SoA)
Deekin - Rasaad (SoA)
Deekin - Wilson (SoA)
Deekin - Aerie (ToB)
Deekin - Edwin (ToB)
Deekin - Imoen (ToB)
Deekin - Jan (ToB)
Deekin - Hexxat (ToB)
Deekin - Nalia (ToB)

BG1 NPCs for SoA / Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« on: July 14, 2021, 01:30:42 AM »
New version - 12.7!

ADDED NEW CONTENT (English proofreading - sarevok57):
- New Kagain’s banters with Aerie, Nalia, HaerDalis, Neera, Dorn. Texts written by Austin, based on ideas from Daxs on the SHS forum
- Added Jaheira's reaction to the "resurrection" of Xzar and Montaron before they join the group. Texts written by Ulpian from the Arcanecoast Team forum

- Fixed a bug due to which the original banter Kagain-Viconia did not previously appear in the game (the variable was incorrectly set)
- Fixed a bug due to which Garrick did not speak his line when visiting the Amkethran area.

BG1 NPCs for SoA / Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« on: July 07, 2021, 11:44:29 AM »
New version - 12.6!

Added a LOT of Garrick's texts by Alisia! English proofreading and minor edits - sarevok57.

- Garrick's quest has been added! He will now have two quests.

- Added Garrick-Nalia romance! A total of 20 dialogues (fifteen in SoA, including friendly ones, two in ToB and three separate dialogues in Underdark), and epilogues

- Added new banters in SoA:
Garrick - Valygar,
Garrick - Aerie,
Garrick - Eldoth
Garrick - Viconia
Garrick - Dorn
Garrick - Neera
Garrick - Cernd
Garrick - HaerDalis
Garrick - Anomen
Garrick - Rasaad
Garrick - Imoen
Garrick - Coran (from both Smiling Imp’s Coran and Kulyok’s Coran), added three banters
Garrick - Nalia (additional friendly banters)
Garrick - Alora
Garrick - Kagain
Garrick - Safana
Garrick - Xan (with both Smiling Imp’s Xan and Kulyok’s Xan)
Garrick - Ajantis (with both Smiling Imp’s Ajantis and Jastey’s Ajantis)
Garrick – Wilson (text by Austin)

- New banters in ToB:
Garrick - Jaheira
Garrick - Aerie
Garrick - Sarevok

- New dialogue between Garrick and the protagonist (eight in SoA and three in ToB)

- Garrick's new comments on game areas

- New interjections of Garrick in plot dialogues

- New dialogue with the protagonist after choosing the side of Aran or Bodhi

- New dialogue at the Graveyard

- Fixed a bug due to which Garrick could not appear in the tavern in the Docks

- A new (optional) group of components has been added, allowing some NPCs to be customized with special kits (for example, making Branwen a Priestess of Tempus, and Montaron an Assasin)

BG1 NPCs for SoA / Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« on: June 10, 2021, 05:08:33 AM »
Wow! Wow! Wow! Can't wait to try the auction! All these updates are awesome! Nice work
Hello! Thank you very much for this wonderful mod and for the trust!  :)
Alisia also wrote a romance talks between Garrick and Nalia (including an additional epilogue), these texts are now in the process of being translated into English, we plan to add them too later!

We would also be happy to implement these two of your ideas:
1) A scripted cut scene resolving the Abelard-Heloise-Fulbert Saga.
3) More things to do with the condo you can buy in the Water Gardens. Eventually, I pictured it like a stronghold, only with funnier tasks such as buying enough shrimp cocktail for a dinner party of having your suit tailored correctly for the cotillion.

But we could not write suitable dialogues for this. If you can write the lyrics for this, I would gladly code them!

BG1 NPCs for SoA / Re: UPDATE: EE-EET-compatibility +TRA-ifed version
« on: June 04, 2021, 12:09:13 AM »
New version - 12.5!

- Added an auction held at Lady Goldsword's mansion in Water Gardens, where player would have a one time chance to land precious artifacts for himself and his companions (idea by Smiling Imp, texts by Jericho2, proofread by Sarevok57, coding by Austin). In total, 11 sketches were written, mostly humorous, in the style of the original mod - a total of almost 1000 new lines!
The auction will become available after Lady Goldsword's main quest is completed and after that, 500 seconds of real time will elapse. Every day there will be new scenes, if the player has the required amount of money, and for some scenes, you also need to have certain NPCs in the group - Minsc, Korgan, HaerDalis, etc. If you have Minsc in the group, you will be able to get the legendary platinum pantaloons, and many nobles throughout the city will comment on this (in the Water Gardens area, the Government area and the Bridge area). And if these pantaloons remain with you until the end of the game, then in the chapter 6 in Athkatla you will find an additional small scene.

- Fixed item descriptions in Deekin's shop, edits by Ulpian
- Correction of Usability parameters for druid / shaman-related scimitars and axes on the EE version (thanks tipun)

- Now the sound files will not be installed all together as a separate component, but for each of the NPCs separately and automatically.
- The installation code has been improved to avoid bugs in the event that the components were installed out of order (for example, first Shar-Teel was installed, and then Water Gardens - earlier in this case, some of the dialogs could be removed)

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