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Messages - Austin

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BG1 NPCs for SoA / Re: EE-EET-compatibility +TRAify version
« on: July 09, 2020, 01:07:41 PM »
+ Another question: I did not find epilogue lines for NPCs in the texts of ToB components. Are you planning to add them?

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BG1 NPCs for SoA / Re: EE-EET-compatibility +TRAify version
« on: June 23, 2020, 01:48:09 AM »
I also wanted to ask - are you planning to add the banters of these NPCs from BG1 with the new NPCs from the EE version of the game (the wild magician Neera, the monk Rasaad, the vampire Hexxat, the bear Wilson and Dorn)?
And now they are ignoring new EE-NPC, unfortunately (

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BG1 NPCs for SoA / Re: Smiling Imp Cross Banter Mod
« on: June 23, 2020, 01:44:02 AM »
Thanks for the mod!
Will it ever evolve? Over the years, new NPC mods have appeared, and old friends probably canít wait to talk to them :) For example, The Beaurin Legacy mod: https://www.gibberlings3.net/forums/forum/200-the-beaurin-legacy/

I also made a technical modification of this mod, namely:
+ added TRA-ify so that it can be translated into other languages
+ added EE-compatibility
+ fixed several errors in the code, due to which some components were not installed (missing signs ~ and more).

Here is the link:https://www.dropbox.com/s/dzcaku1prmyu6kk/Cross%20Banter%20Mod%20%2BEE%20and%20TRAify.rar?dl=0

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BG1 NPCs for SoA / EE-EET-compatibility +TRAify version
« on: June 22, 2020, 01:21:11 PM »
​Hello!
Firstly, I want to thank Smiling Imp for a wonderful mod!
Secondly, I want to inform that I (and tipun from our Russian forum of BG's fans - Arcanecoast, which helped me a lot to solve some problems) added EE and EET compatibility to the mod.
Hopefully Smiling Imp will not mind updating the version. I did not change anything in the content of the mod, all the changes are only technical and I made them so that more people can play it!
And so that the mod can be translated into other languages. Translation into Russian is already partially completed, but continues.

So, the version with my improvements includes:

1. Completed TRA-ify of mod

2. Added a separate file for descriptions of items in the EE version (setup_ee.tra)

3. Added EE-adaptation of the journal entries (according to this instruction)

4. Added iconv-transcoder (so that the mod is installed both on the EE version, where a UTF-8 encoding is required, and on the "vanilla" version in any languages where other encodings are required)

5. The chapter variables for EET were renamed and everything else is done too according to the instructions from here

6. Modified the sound installation to the LAF HANDLE_AUDIO END command to simplify this process, as described in this thread.

7. Variants of TIS files for the EE version (TIS V2 + PVRZ) were created and the code for installing different TIS files depending on the installed version of the game was added to the tp2-file. Thanks to the help of tipun from from Russian forum of BG's fans!
Added conversion of MOS files for EE using the Tile2EE program from Argent77

8. Fixed installation error that occurred due to the fact that the old IC_YUANTI3 animation did not match the new EE-version where it was replaced with YUAN-TI_PRIEST. Verification in the tp2-file has been added:

Code: [Select]
ACTION_IF GAME_IS "bg2ee eet" BEGIN
      OUTER_SPRINT yuanti_animation YUAN-TI_PRIEST
   END ELSE BEGIN
      OUTER_SPRINT yuanti_animation IC_YUANTI3
   END


Thanks DavidW for instructions on how to solve this problem.

9. Added the following code to the tp2-file to fix the error when installing the first component:
Code: [Select]
<<<<<<<<new_dialog.d
BEGIN %new_dialog%
>>>>>>>>
ACTION_IF NOT FILE_EXISTS_IN_GAME ~byesli.dlg~ BEGIN
    OUTER_SPRINT ~new_dialog~ ~byesli~
    COMPILE EVALUATE_BUFFER ~new_dialog.d~

Otherwise, the installation was interrupted with this error:
 
Code: [Select]
ERROR locating resource for 'CHAIN3'
Resource [BYESLI.DLG] not found in KEY file:
[./chitin.key]
ERROR: preprocessing APPEND_EARLY [BG1NPCSoA/7XBRANB.d]: Failure("resource [BYESLI.DLG] not found for 'CHAIN3'")
Stopping installation because of error.

10. Fixed several errors that were written about in this thread: http://www.baldursgatemods.com/forums/index.php?topic=8310.0 (a two .d and one .baf 'fix, and a one .cre-ature from the BW Fixpacks)

11. Folder names have been changed to remove spaces and "&" between words. Instead of "TIAX & QUAYLE", it became "TIAX-QUAYLE". Otherwise, errors appeared.

12. Updated WeiDU-installer.

13. The sizes of portraits are increased for the EE version, as described in the instructions.

14. Fixed a bug where the game crashed in a conversation with Kagain, if the "Store w/Vanilla Items Only" component was installed and the player selected the response option that opens the StartStore("bg1npc5",LastTalkedToBy()). The reason was that when installing this component, the BG1NPC5.sto file, required during the dialogue, was not copied to the Override folder.

15. With great difficulty, but the EET_NPC_TRANSITION function was added to all NPCs with EET installed (necessary for calling through the Fate Spirit in the EET, otherwise the character development in SOA was not taken into account after the call), it is still being tested, but so far no problems have been identified. Thanks to the help of tipun from Russian forum of BG's fans!

16. Added Russian translation of the components "Coran and Safana" (SoA + ToB), "Faldorn" (SoA + ToB) and etc.

Link: https://www.dropbox.com/s/iuazaohh4i7jh8c/BG1NPC%20SoAToB_v10.rar?dl=0


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Athkatlan Expansion / Re: Updates Thread
« on: June 22, 2020, 11:14:46 AM »
Hello! Is this project dead? According to the description, it was a very interesting mod, and so much work has been done on it. Maybe if you yourself do not plan to finish it, can you transfer the materials to someone from other modders?

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