TeamBG.CoM

Released Mods => NPC Mods => BG1 NPCs for SoA => Topic started by: Austin on June 22, 2020, 01:21:11 PM

Title: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on June 22, 2020, 01:21:11 PM
​Hello!
Firstly, I want to thank Smiling Imp for a wonderful mod!
Secondly, I want to inform that I (and tipun from our Russian forum of BG's fans - Arcanecoast Team, which helped me a lot to solve some problems) added EE and EET compatibility to the mod. Fixed many bugs. Also, the mod is fully translated into Russian!
Smiling Imp didn't mind updating the mod: http://www.baldursgatemods.com/forums/index.php?topic=7774.msg78852#msg78852 (http://www.baldursgatemods.com/forums/index.php?topic=7774.msg78852#msg78852)

Link: https://www.dropbox.com/s/6hj69wxxe96aahh/BG1NPC%20SoAToB.rar?dl=0 (https://www.dropbox.com/s/6hj69wxxe96aahh/BG1NPC%20SoAToB.rar?dl=0)​
Alternate link: https://drive.google.com/file/d/1kK61aJerC2SEfwphEP82xyeAjsfLCymS/view?usp=sharing (https://drive.google.com/file/d/1kK61aJerC2SEfwphEP82xyeAjsfLCymS/view?usp=sharing)

So, the version with my improvements includes:

1. Mod traifyed

2. Reworked the code for installing components - now you can install any NPCs separately from each other (for example, only Shar-Teel)

3. Added EE-adaptation of the journal entries (according to this (https://www.gibberlings3.net/forums/topic/26671-how-to-converting-existing-mods-to-the-ee-engine/) instruction)

4. Added iconv-transcoder (so that the mod is installed both on the EE version, where a UTF-8 encoding is required, and on the "vanilla" version in any languages where other encodings are required)

5. The chapter variables for EET were renamed and everything else is done too according to the instructions from here (https://www.gibberlings3.net/forums/topic/27751-converting-existing-mods-to-support-eet/)

6. Modified the sound installation to the LAF HANDLE_AUDIO END command to simplify this process, as described in this (https://www.gibberlings3.net/forums/topic/25497-how-do-i-make-my-mod-bgee-compatible/?do=findComment&comment=212023) thread.

7. Variants of TIS files for the EE version (TIS V2 + PVRZ) were created and the code for installing different TIS files depending on the installed version of the game was added to the tp2-file. Thanks to the help of tipun from from Russian forum of BG's fans!
Added conversion of MOS files for EE using the Tile2EE (http://www.shsforums.net/files/file/1134-tile2ee-a-mos-and-tis-converter/) program from Argent77

8. Fixed installation error that occurred due to the fact that the old IC_YUANTI3 animation did not match the new EE-version where it was replaced with YUAN-TI_PRIEST. Verification in the tp2-file has been added:

Code: [Select]
ACTION_IF GAME_IS "bg2ee eet" BEGIN
      OUTER_SPRINT yuanti_animation YUAN-TI_PRIEST
   END ELSE BEGIN
      OUTER_SPRINT yuanti_animation IC_YUANTI3
   END


Thanks DavidW for instructions (https://www.gibberlings3.net/forums/topic/26792-sword-coast-stratagems-v28-bugfix-thread/?do=findComment&comment=231080) on how to solve this problem.

9. Fixed several errors that were written about in this thread: http://www.baldursgatemods.com/forums/index.php?topic=8310.0 (http://www.baldursgatemods.com/forums/index.php?topic=8310.0) (a two .d and one .baf 'fix, and a one .cre-ature from the BW Fixpacks)

10. Updated WeiDU-installer.

11. Versions of portraits with other sizes required for the EE version have been created, as described in the instructions (https://www.gibberlings3.net/forums/topic/26671-how-to-converting-existing-mods-to-the-ee-engine/).

12. Fixed a bug where the game crashed in a conversation with Kagain, if the "Store w/Vanilla Items Only" component was installed and the player selected the response option that opens the StartStore("bg1npc5",LastTalkedToBy()). The reason was that when installing this component, the BG1NPC5.sto file, required during the dialogue, was not copied to the Override folder.

13. EET_NPC_TRANSITION function was added to all NPCs with EET installed (necessary for calling through the Fate Spirit in the EET, otherwise the character development in SOA was not taken into account after the call). Thanks to the help of tipun from Russian forum of BG's fans!

14. Added Russian translation

15. Added and fixed checks for all current new versions of "parallel" mods, also adding these NPCs (to prevent duplication of the same character in the game and the appearance of bugs):
Skie - The Cost of One Girl's Soul
Yeslick SoA/ToB
Alora NPC
Xan for BG2
Kivan and Deheriana Companions for BG2
Coran_for_BGII
Branwen for BG2
Quayle BG2
Tiax for BG2
Safana in Amn
Sir Ajantis BG2
Romantic Encounters BG2 (Eldoth)
NEJ (Shar-Teel)
Tortured Souls (Dynaheir)
The Darkest Day (Kagain, Yeslik, Kivan, Shar-Teel, Xzar, Montaron)

16. And much, much more (full changelog is available in the readme folder)!
Title: Re: EE-EET-compatibility +TRAify version
Post by: Austin on June 23, 2020, 01:48:09 AM
I also wanted to ask - are you planning to add the banters of these NPCs from BG1 with the new NPCs from the EE version of the game (the wild magician Neera, the monk Rasaad, the vampire Hexxat, the bear Wilson and Dorn)?
And now they are ignoring new EE-NPC, unfortunately (
Title: Re: EE-EET-compatibility +TRAify version
Post by: Austin on July 09, 2020, 01:07:41 PM
+ Another question: I did not find epilogue lines for NPCs in the texts of ToB components. Are you planning to add them?
Title: Re: EE-EET-compatibility +TRAify version
Post by: Austin on July 14, 2020, 11:32:26 AM
The Russian translation has been seriously updated and supplemented!
Title: Re: EE-EET-compatibility +TRAify version
Post by: Austin on July 31, 2020, 08:25:17 AM
A few more minor bugs were fixed (the first post was updated), the Russian translation was also updated, more than half of the texts have already been translated!
Title: Re: EE-EET-compatibility +TRAify version
Post by: Austin on September 12, 2020, 11:27:46 AM
The archive with the mod will be re-uploaded, the error during installation has been fixed.
Title: Re: EE-EET-compatibility +TRA-ifed version
Post by: Austin on December 02, 2020, 05:01:59 AM
Mod updated!

Added a new optional component! Now, after installing the component "Gnomes in the city (Tiax-Quayle)", it will be possible to additionally install a change to it - "Simplified battles in the circus". This was done due to numerous requests from players who wanted to get Tiax, but without greatly complicating the quest in the circus with a large number of powerful enemies who were waiting at the new location. Without cheats at the beginning of the game, it was almost impossible to complete it on the standard difficulty of the game. Because of this, there was a risk of being stuck in the circus forever. And if you do not go there at the beginning of the game, then this deprived the player of the opportunity to immediately take Aerie into the group. Because of this, many decided not to install the mod. In addition, due to battles in the center of the location, a bug sometimes appeared - if during the battle the slave Kalah was accidentally wounded, then she disappeared, and it is impossible to leave the location without her.

Now, if you install this optional fix over the main component, then at this location the number of enemies will be reduced by three times, especially difficult enemies will disappear and there will no longer be a "second wave" of monsters. There should be no bug with the disappearance of the slave too.

If Smiling Imp is against this subcomponent, I will remove it. But it is optional and I have not changed anything in the main component. This is exactly the addition, which is placed at the request of the player.

Link: https://www.dropbox.com/s/iuazaohh4i7jh8c/BG1NPC%20SoAToB_v10.rar?dl=0 (https://www.dropbox.com/s/iuazaohh4i7jh8c/BG1NPC%20SoAToB_v10.rar?dl=0)
Title: Re: EE-EET-compatibility +TRA-ifed version
Post by: Austin on December 08, 2020, 09:33:46 AM
The archive with the mod has been updated!
Improved the installation of the "Inter Component Banter Pack" component - now it is not installed in a single file, but is divided into separate files dedicated to specific NPCs, and during installation, checks were added for which NPCs were installed more accurately, and cross-banters will be added only by these NPCs! Previously, the installation was a single file and therefore, in the absence of some NPCs, the entire component could not be installed. The author of the mod noted this in one of the posts. The problem is now solved!
Title: Re: EE-EET-compatibility +TRA-ifed version
Post by: Greenhorn on December 21, 2020, 01:53:37 AM
Hello Austin, great work on updating this interesting mod ( and several others, beside ) and my sincere thanks for your efforts. I have one humble request regarding this mod, which I played before together with another fun mod from the same author, Zelda and Link mod ( by the way, it would be wonderful if you would maybe some day fix and complete it). The Darkest day mod also add several BG1 NPC's ( Kagain, Kivan, Yeslick and maybe others, I forgot ) so it would be great if you could make compatibility checks for them too so I could play it with this gem of the mod.
Title: Re: EE-EET-compatibility +TRA-ifed version
Post by: Austin on December 21, 2020, 09:48:32 AM
Hello Austin, great work on updating this interesting mod ( and several others, beside ) and my sincere thanks for your efforts. I have one humble request regarding this mod, which I played before together with another fun mod from the same author, Zelda and Link mod ( by the way, it would be wonderful if you would maybe some day fix and complete it). The Darkest day mod also add several BG1 NPC's ( Kagain, Kivan, Yeslick and maybe others, I forgot ) so it would be great if you could make compatibility checks for them too so I could play it with this gem of the mod.
Thank you very much for your feedback! I hope Smiling Imp won't mind these fixes either and will update the mod officially when it appears on the forum.

OK, I updated the checks for NPCs from the "The Darkest Day" mod (Yeslik, Kivan, Shar-Teel, Xzar, Montaron) and added a check for Kagain (he has a parallel version in "The Darkest Day" mod, but it was not taken into account during installation). They should now be compatible and duplicates of the same NPC will not be installed. The main condition is that "BG1NPCBG2" mod should be installed AFTER other mods.
Thank you for reminding me about this mod!
Title: Re: EE-EET-compatibility +TRA-ifed version
Post by: Greenhorn on December 21, 2020, 10:09:44 AM
Hello Austin, great work on updating this interesting mod ( and several others, beside ) and my sincere thanks for your efforts. I have one humble request regarding this mod, which I played before together with another fun mod from the same author, Zelda and Link mod ( by the way, it would be wonderful if you would maybe some day fix and complete it). The Darkest day mod also add several BG1 NPC's ( Kagain, Kivan, Yeslick and maybe others, I forgot ) so it would be great if you could make compatibility checks for them too so I could play it with this gem of the mod.
Thank you very much for your feedback! I hope Smiling Imp won't mind these fixes either and will update the mod officially when it appears on the forum.

OK, I updated the checks for NPCs from the "The Darkest Day" mod (Yeslik, Kivan, Shar-Teel, Xzar, Montaron) and added a check for Kagain (he has a parallel version in "The Darkest Day" mod, but it was not taken into account during installation). They should now be compatible and duplicates of the same NPC will not be installed. The main condition is that "BG1NPCBG2" mod should be installed AFTER other mods.
Thank you for reminding me about this mod!
You are welcome and thank you for quick updating. Just 2 more questions, these updates are compatible with old classic SOA:ToB right? And can you elaborate a little how this works, just for me to be on safe side, please? As I understood it BG1NPC will skip installing those NPC present from other mods. Although I hope for the variant that will merge those NPC's, so for example I can finish Kivan's quest from Darkest day in Imnesvale and still enjoy Kivan from BG1NPC ( same goes for Kagain and others)? I recall vaguely that some mod did similar things but I can't remember which one excatly.
Title: Re: EE-EET-compatibility +TRA-ifed version
Post by: Austin on December 21, 2020, 12:06:39 PM
You are welcome and thank you for quick updating. Just 2 more questions, these updates are compatible with old classic SOA:ToB right? And can you elaborate a little how this works, just for me to be on safe side, please? As I understood it BG1NPC will skip installing those NPC present from other mods. Although I hope for the variant that will merge those NPC's, so for example I can finish Kivan's quest from Darkest day in Imnesvale and still enjoy Kivan from BG1NPC ( same goes for Kagain and others)? I recall vaguely that some mod did similar things but I can't remember which one excatly.
Yes, this version (in the first post of this thread) is compatible with all versions of the game - classic ("vanilla"), EE and EET. Not tested only for BGT (old), but, most likely, it should work on it.

Regarding how checks work on "parallel" NPCs, the author of the mod, Smiling Imp, said himself, here is his quote:
you can still enjoy Kuylok's Kivan, COM Alora, or your Quayle and still enjoy the rest of the mod. The different components also have 'creature checks' so that if a player were to have your version of Quayle installed and they tried to install the component 'Gnomes is the City: Tiax and Quayle', WEIDU would skip over my Quayle, but the player would still be able to find Tiax even though they are paired up in the component. I tried to include creature checks from all the available mods out there that introduced BG1 NPCs into part two, but those will eventually need to be updated as more and more mods are released.
(http://www.baldursgatemods.com/forums/index.php?topic=7701.0 (http://www.baldursgatemods.com/forums/index.php?topic=7701.0))
I did not change this system, but only updated the checks (added new ones, for modern mods, and fixed errors due to which old checks did not work as needed).
And, if you have the "The Darkest Day" mod installed, then only Kivan from this mod will be in the game, and Kivan from "BG1NPCBG2" will be skipped and will not be installed. The same will happen with Shar-Teel (she is there and there). Otherwise, there would be a bug and two Kivans, two Shar-Teel, and so on would appear in the game.
But at the same time, other NPCs (which do not have parallel versions) and a new area "Water Gardens" will be installed.
Title: Re: EE-EET-compatibility +TRA-ifed version
Post by: Austin on December 21, 2020, 01:21:26 PM
But there is another option - you can install the BG1NPCBG2 mod first, and only then "The Darkest Day". In this case, both versions of the NPC will be installed, and there may be two of them in the game. Bugs are possible. But at your own risk, you can do so.
Title: Re: EE-EET-compatibility +TRA-ifed version
Post by: Greenhorn on December 21, 2020, 02:09:45 PM
Thank you very much for clarification Austin. It is as I thought so. I am currently playing old BG:TotSC and I will import my character into a new game which basis will be
ZELINK and BG1NPC so no big deal about BGT untested compatibility. I will think over whether or not I will include DD beside Shadows over Soubar and Check the bodies mods. Mod which successfully merged Kivan from DD was probably Kivan and Deheriana companions but I'm not entirely sure. Thank you one more time for your help. 
Title: Re: EE-EET-compatibility +TRA-ifed version
Post by: Austin on January 04, 2021, 02:42:22 AM
The archive with the mod has been updated!
There was a MontyRomance2-4 block in the 7xmontb.d file that never worked because there was no reference to it anywhere. This has now been fixed and the two lines can be displayed.
Also in this file, the DO command was omitted in the MontyRomanceTalk3-6 block when setting a variable. Fixed.
Title: Re: EE-EET-compatibility +TRA-ifed version
Post by: Smiling Imp on January 04, 2021, 08:40:01 PM
Wow! You've been hard at work! Thanks for the interest in the mod and for updating it!
Title: Re: EE-EET-compatibility +TRA-ifed version
Post by: Austin on January 05, 2021, 04:57:37 AM
Wow! You've been hard at work! Thanks for the interest in the mod and for updating it!
Thank you so much! I think your mod is the best I've seen! Full Russian translation will be added soon - it's almost complete. In Russia, many players like this mod and enjoy it!

UPD: The archive with the mod has been updated once again - a small bug has been fixed, due to which one of the dialogues with Xzar did not work for the male protagonist, although its text was written for both genders. Also fixed a minor error installing Montaron files.
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on January 09, 2021, 05:32:50 AM
UPDATED!!
- Added full Russian translation (except for a few optional item descriptions)
- Added cross-mod compatibility with Kulyok's Xan. Now, if this alternate version of Xan is installed instead of the version from this mod, then other Smiling Imp’ NPC will communicate with Kulyok's Xan. The texts of these banters were created by Smiling Imp without Kulyok 's participation (but her consent was received by me now).
- Updated readme file, added full update history and notes about cross-mod compatibility.

Please note that alternative mods must be installed earlier than this one so that all checks work properly and there are no two versions of the same NPC in the game!
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on January 10, 2021, 12:45:56 AM
UPDATED!
Added dialogue between the protagonist and Skie at the Tree of Life (before the final battle in SoA). Previously, such dialogues were created for all NPC except her. I wrote the dialogue (as best I could) and coded it. The Smiling Imp didn't mind that.
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on January 10, 2021, 02:47:13 PM
UPDATED!!! Version number updated to v11, link updated!

1) An epilogue for Tiax has been written and added to the mod! Previously, there were no epilogues in the mod for any NPC.

2) A command has been added to the 7XQUAY.baf script that will make Quayle start a dialogue with the player after his disappearance trick (as soon as the player leaves the circus tent and sees Quayle outside).
Also added a string-head line with the main character's comment about Quayle's disappearance. Now what happened looks more logical - the hero does not ignore it.

3) Improved the way of coding the Quayle dialog - instead of copying the quayle.dlg file to the override folder, now the ADD_TRANS_ACTION command has been added to the 7XQUAYP.d file, which adds the required command in a less risky way. The old method could lead to bugs if some other mod also supplemented the Quayle dialog earlier and this file had already been previously processed by another mod before copying.

4) Fixed a bug due to which Tiax, after joining Quayle to the group, could start endlessly initiating dialogues with all members of the group (now the WEIGHT is fixed in the required dialogue with Quayle).
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on January 12, 2021, 11:53:31 AM
UPDATED!

Proofreading of new texts (epilogue of Tiax and dialogue with Skie at the Tree of Life) completed, thanks to sarevok57 from the Beamdog forum! This was necessary because I do not speak English and the texts were written in Russian and then translated.
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on January 13, 2021, 01:13:25 AM
UPDATED!

A very serious bug was found and fixed - in the component "Tiax and Quayle in ToB", all of Tiax's short remarks (interjections) were mistakenly attributed to the 7XQUA25J file - and as a result, Tiax did not participate in the ToB story, and if Tiax was in the group at the same time and Quayle, then Quayle would speak Tiax's lines.
This has now been fixed and Tiax can comment on ToB story events!
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on January 14, 2021, 02:18:11 PM
UPDATED!
Added 14 new lines to Tiax's ToB dialogues, including the final dialogue with Melissan and Solar. Now Tiax will not be silent when the player makes a decision at the end of the game!
Thanks to sarevok57 for proofreading new texts in English!
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on January 18, 2021, 10:50:30 AM
UPDATED!!!
The mod version has been updated to 11.1!

- Added epilogues for Quayle, Faldorn, Coran, Safana, Xzar, Montaron (with and without active romance) in ToB
- Added a new banter between Faldorn and Korgan in SoA
- Added dialogue between the protagonist and Volo about Montaron in Saradush (previously Volo did not say anything about him)
- Added dialogues with Melissan and Solar at the end of the game - for Tiax, Quayle, Xzar and Montaron
- Added the final dialogue of the protagonist with Montaron with an active romance, after defeating Melissan
- Added new interjections for Tiax and Quayle during the ToB storyline (in dialogues with Abazigal, Baltazar, Yaga-Shura, Draconis, Ravager and others)
- Added a new dialogue between the protagonist and Montaron in the second half of the ToB
- Added Xzar's reaction to the death of Draconis in ToB
- Added Quayle's reaction when visiting the location of Abazigal's lair
- Added Montaron's phrase when first meeting Melissan in Saradush
- Added ToB scripts for Tiax, Quayle and Montaron

Thanks to sarevok57 for proofreading new texts in English! The texts were originally written in Russian.
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on January 25, 2021, 07:52:52 AM
UPDATED!!
New version - 11.2!


ADDED NEW CONTENT:
- Added Shar-Teel epilogue
- Added Kagain epilogue
- Added banters between Tiax and EE-NPC (Neera, Rasaad, Wilson) in SOA, including friendship dialogues with Neera
- Added banters between Kagain and EE-NPC (Neera, Rasaad, Wilson) in SOA
- Added three interjections of Kagain in SoA.
- Added Garrick's interjection in one of the dialogues in the Rasaad’s quest in ToB
- Added 16 lines of Faldorn dialogues in ToB
- Expanded Faldorn‘s biography in setup.tra file

FIXED BUGS:
- Fixed a bug due to which the some banters between Xzar and Montaron did not start. The reason was that in some dialogs, instead of InParty("7XMONT"), InParty("MONTI") was written, such a check could not be performed and therefore the dialogs did not start.
- Fixed a bug due to which Xan did not appear at the AR0405 area. The Xan’s script name was written incorrectly in the AR0405.baf file
- Fixed the wrong script name of the Coran in some of its scripts and dialogues (because of this, some of the dialogues did not start)
- Fixed a bug due to which dialogues between Xzar and Yoshimo did not start. The 7XXZARB.d file had an invalid Yoshimo script name in checks
- Fixed the incorrect script name Skie in the bg1x24.d file - now Skie can take part in the dialogue between Garrick and his fans in the Water Gardens
- Fixed a bug in the interbanter.d file, due to which the banters between Garrick and Yeslik did not start (check "7XGAR" now instead of "Garrick")
- Fixed the wrong script names of the Xzar and Montaron in the AR0407.baf file
- Other minor bugs fixed

IMPROVED CODE:
- The code in the tp2-file has been improved, which checks for the presence of other components - now, if the SOA component is not installed, then the ToB component associated with it will simply be skipped, and will not give an error when trying to install
- Improved the way to add a kgenie2.dlg file - instead of copying the dlg file to the override folder, kgenie2.d file will now be compiled in a safer way to avoid bugs when working together with other mods that change the dialogue with the genie in the circus (the ALTER_TRANS command has been added to the file)
- The order of the files inside the mod folder has been improved - now all files are divided into subfolders according to the file type (separate scripts, separate areas, separate dialogs, etc.)

IMPROVED CROSS-MOD COMPATIBILITY
- Improved compatibility with «The Darkest Day» mod. Now, if TDD mod is installed earlier than the Smiling Imp’s mod, then the "draft" NPCs from TDD mod will be replaced by more elaborate versions from this mod. This affects Shar-Teel, Yeslick, Xzar, Montaron, Kagain. This change only affects the classic version of the game! On the EE version with TDD, these NPCs are not, and there will be no problems.
- Improved compatibility of the mod with BGT when installed together with «The Darkest Day» mod

Thanks to tipun for technical assistance in difficult issues and sarevok57 for proofreading new texts in English!
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Greenhorn on January 25, 2021, 08:44:42 AM
Quote
Improved compatibility with «The Darkest Day» mod. Now, if TDD mod is installed earlier than the Smiling Imp’s mod, then the "draft" NPCs from TDD mod will be replaced by more elaborate versions from this mod. This affects Shar-Teel, Xzar, Montaron, Kagain. This change only affects the classic version of the game! On the EE version with TDD, these NPCs are not, and there will be no problems.
- Improved compatibility of the mod with BGT when installed together with «The Darkest Day» mod
Now, this is really breakthrough!  :lilly But, but what about Kivan, Xan and Yeslick? :emo No matter, please continue your excellent work.  ;)
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on January 25, 2021, 09:32:04 AM
Now, this is really breakthrough!  :lilly But, but what about Kivan, Xan and Yeslick? :emo No matter, please continue your excellent work.  ;)
Oh, I forgot to write above that Yeslick is also included in this change! Thanks for reminding me! Updated the previous post!
Xan is not in the TDD mod, judging by the latest version 1.14 that I have.
For Kivan, we did not write such code, because its component in this mod is incomplete and there is almost no text in it - as in the version from the TDD. That is, they are not very different.
Now all NPCs are taken into account, except for Kivan.

Thank you for your words of support and feedback!
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Greenhorn on January 26, 2021, 02:17:42 AM
Oh, sorry for Xan mistake and thank you for your invaluable work ( and I really hope that bug with Firebead Elvenhair and his infinite spawning of demon in Waukeen promenade is fixed, that was final nail in the coffin which made me to quit my ZELINK-BG1NPC's for SoA game long ago)! I have been meaning to ask you, although this is perhaps neither time or place for it, is there some english forum where I can track progress with " Paladins of Farerun "mod? I'm tempted to throw it in my planned megamod mix together with TDD,SoS CtB and Smiling Imp's mods but I'm unsure of it's current state and compatibility.
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on January 26, 2021, 07:46:49 AM
Yes, the bug with with infinite spawning of demon has been fixed (I don't have it now, at least). But I found a few more problems with the Firebead Elvenhair. Now I'm fixing them, along with some other bugs. I'll post a mod update soon.

About the mod of the Paladins of Faerun - there is no English forum that would be active. There is a Russian forum Arcanecoast, which has a special topic about this mod, and there you can report bugs. One of our modders, Gorion, is on this project and can make changes.
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Greenhorn on January 26, 2021, 08:18:03 AM
I see, thank you. If I'm not mistaken there is one thread on SHS about Pof so I guess I can report there my eventual findings. Of course it is still in far , uncertain future...
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on January 26, 2021, 10:26:45 AM
UPDATED!!
New version - 11.3!

- Fixed a bug due to which, after talking with the Coran in the Tethir Forest, if Skie was in the group, then she would leave, and the Coran remained in the forest and stood silently
- Fixed bugs in Garrick's dialogues, now the garrick.dlg file has been replaced with the garrick.d file, which is compiled in a safe way, and is not copied to the override folder in dlg format (earlier this could cause additional bugs if some other mod changed the same file)
- The same edits were made to the Priss.d and Rumar.d files.
- Fixed Firebead Elvenhair file - now he will follow the player, and not walk around the location randomly, after the death of the monster he will not stand silently, but will start a dialogue with the player. Also, he will be highlighted not in green (as a party member), but in blue (friendly) and not immediately, but only after the end of the dialogue. I also fixed a bug due to which the monster could appear on the location endlessly.
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on January 31, 2021, 05:45:22 AM
UPDATED!!!
New version - 11.4!

NEW CONTENT ADDED (proofreading of the English text by sarevok57, part of the texts was also taken from the Smiling Imp's SoA texts and moved to ToB where it was appropriate):
- Added epilogues for Skie, Garrick, Branwen and Yeslik
- Added dialogue with Eldoth in the final dialogue with Melissan (an epilogue for Eldoth, given this new scene, will not be required), compatible with Ascension
- Added several new Branwen’s interjections to the dialogs in ToB, including one line when passing Neera's quest
- Added several Shar-Teel’s interjections to ToB dialogs
- Added Branwen's reaction to the player's decision to kill Marlowe in Amkethran (now she will not look indifferently at the murder of an innocent)

BUGS FIXED:
-Fixed many bugs in the dialogs of the ToB-part of the main component. Previously, many I_C_T blocks did not have "passbacks", as a result, NPCs could become hostile or disappear where other characters should have done it.

OPTIMIZED CODE:
- Separate I_C_T blocks that processed the same State are now combined into common I_C_T3 blocks (tobbanter2.d file) - this fixed the problem with the fact that when there are several interjections of different heroes, only one spoke. The reason was that the I_C_T blocks inside the same file were not combined and then it was required to apply I_C_T3.

Now all NPCs of the mod have their epilogues and completed stories (except for the components unfinished by the author of the mod - Alora, Ajantis, Kivan, Xan, Dynaheir)!!  :)
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on February 01, 2021, 01:35:03 PM
UPDATED!
New version - 11.5!

NEW CONTENT ADDED (original Russian texts by scheele, proofreading of the English text by sarevok57):
- Added friendship dialogs between Alora and Edwin (three new dialogs between them, continuing the first banter from the mod, as well as the expansion of Alora's banters with Montaron and Korgan, now Edwin will intervene in their dialogues
- Added two epilogues for Alora (the first is standard, the second is with an active friendship between Alora and Edwin). Compatible with Edwin Romance mod - added necessary checks so that epilogues do not contradict each other
- Added a dialogue between the PC and Alora at the Tree of Life in the SoA ending (previously, Alora was ignored there)

Component "Alora" still does not contain much text, but now the situation is better and Alora's story has been completed.
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on February 06, 2021, 04:58:54 AM
UPDATED!
New version - 11.6!

NEW CONTENT ADDED (proofreading of the English text by sarevok57):
- Added dialogues in the ending ToB - now Shar-Teel, Garrick, Branwen, Skie, Coran, Safana, Xzar and Quayle will also express their opinion on the player's final decision.
- Added dialogues to the Tree of Life for those NPCs that did not have them before - for Quayle, Faldorn, Xzar, Kagain
- Added NPC reactions to getting into the Hell location (for those who were silent before) - for Quayle, Skie, Shar-Teel, Faldorn, Kagain, Montaron
- Added a conversation with Volo about Safana (previously he only talked about the Koran). If the Coran is in the group, he will comment on Volo's story about Safana.
- Added Xzar's interjections in dialogues with Elhan (in SoA) and Illasera (in ToB). If there is Montaron or Edwin in the group, they will also speak out
- Added Skie's interjection to the dialogue with Saemon Havarian in ToB
- Added new dialogue between Garrick and the tavern owner in Amkethran

BUGS FIXED:
- Fixed a bug due to which the dialogue with Safana at the Tree of Life did not appear in the game

OPTIMIZED CODE:
- Now Safana files will not be installed if an installed Kulyok’s Coran mod is found, which replaced the Coran from this mod. The reason is that according to the plot, Safana is revived by the Coran, and if the Coran from this mod is not installed, then a plot conflict and bugs arose.
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on March 08, 2021, 12:49:48 PM
UPDATED!!!
New version - 12!

ADDED NEW CONTENT: (proofreading of the English text by sarevok57)

- Added a very large number of new dialogues for Safana – some banters, four dialogs with the PC, one PID-dialog (it will become available after several conversations with her), Safana’s comments about some areas, and many interjections into other dialogues (SoA and ToB)

- Added the ability to fly an airship after completing the Oswald's quest in the «Quayle & Tiax» component. This was the Smiling Imp's idea and has now been implemented, including a new sound for the airship. So far, you can only fly to the Umar Hills and Trademeet.

- Many voice phrases have been added for the phrases of Tiax, Safana, Montaron, Xzar. Now they will even more often pronounce their phrases in a voice, and not just in text!

- Added a banter between Montaron and Keldorn (previously they did not communicate with each other)

- Added a banter between Safana and Keldorn (previously they did not communicate with each other)

- Added a banter between Safana and Xzar (previously they did not communicate with each other)

- Added Tiax’s reaction to a visit to the Water Gardens area

- Added banters Korgan-Garrick and Aerie-Garrick (they did not communicate with each other before)

- Added interjections of Tiax and Garrick to the ceremony of honoring the PC in the ending of SoA

- Added dialogue between Shar-Teel, Neera and Telana in the Hidden Refuge of the wild mages (Neera's quest)

- Added dialogue between Tiax and Knockotor in the Hidden Refuge

- Added Tiax and Faldorn reactions to Wilson joining the group

- Added Safana's interjections to Neera's appearance and her joining the group

- Added interjections of Tiax and Quayle (+ Aerie), when the girl Mereth asks for her hairband back (in the Hidden Refuge)

- Added Garrick's interjection on Mereth's return of the hairband

- Added Montaron's interjection to dialogue with Bodhi in Chapter 6

- Added PID dialogue with Yeslick (it will become available after several conversations with him)

- Added Kagain’s interjection to dialogue with Viekang in Saradush tavern

- Added Montaron's and Coran’s interjections to dialogue with Garren in Windspear Hills

- Added a dialogue between Tiax and Melissan in Saradush

- Added Xzar’s interjections to dialogue with Firkraag and High Watcher Oisig (SoA), in dialogue with Nyalee and with the spirit of the first trial in the Pocket Plan (ToB)

- Added a small dialogue between Tiax and Dalindra in the Water Gardens

- Added Tiax's interjection to dialogue with Irenicus in Spellhold

- Added Tiax's interjection to dialogue with Chief Inspector Brega

- Added various interjections of Tiax in other dialogues

- In the first dialogue with Safana, a check has been added to determine if the player and Safana have a romance in SoD (on EE and EET versions of the game). If there was a romance, then Safana will say a few additional phrases of apologies about the past.

- Added other minor interjections

FIXED BUGS:

- Reworked the Safana mini-quest in the Docks area. Bugs were removed, a cut-scene was added, a dialogue with Safana after the end of the battle was added, as well as a journal entry.

- Fixed a problem in the component "Tiax and Quayle". Previously, it was impossible to complete the quest to return the airship from this component, if the first component of the mod was not installed at the same time - because the quest required a large amount of platinum coins, and the moneylender who changes the currency was only in the first component. Now, if the first component is not installed, then to complete the task you will need 30,000 gold coins, and if it is installed, then you will need 3000 platinum coins (this amount is equivalent to 30,000 gold coins)

- Fixed and improved component "Faldorn":
a) Added reactions of almost all NPCs (both standard and added by this mod) to the player's decision to help Faldorn in the destruction of Tradeeet.
b) now, if the player decides to destroy Trademeet, then the battle will be better balanced, the city's defense will no longer be so powerful (before the city's defenders were incredibly strong and numerous - as if it were not a small town, but the capital of the region). Also, Shadow Druids will become a more serious force. Previously, there were few of them and they quickly died, after which the player had to fight the entire city alone.
c) Now, if the player decides to arrange a blockade of Trademeet, this will happen after a small cut-scene. There used to be a RestParty command that would cause bugs if any effect interrupted the rest.
d) Now, after both options for defeating Trademeet, Faldorn will not be silent, but will start a small dialogue where she will comment on what happened.
e) Now, after the completion of the events in Trademeet (attack or blockade), Faldorn will meet the player in the Grove of the Druids, after which she will begin a dialogue and offer to join. Previously, in the event of an "evil" decision, she joined immediately, in Trademeet, without asking permission and without explanation.
f) In the case of a standard solution to the problem in Trademeet ("good" decision), Faldorn can still be found at the location Shadow Temple Land and taken into the party, but now she will be the first to start a dialogue after seeing the player.


- Fixed not working item bg1npc3.itm (Lanfear necklace). Werewolf effect now works and bugs have been fixed.

- Fixed a bug due to which, if a player kicked Branwen out of the group, then rejoined, and then kicked out again, then Branwen would start an inappropriate dialogue (instead of a dialogue about leaving the party, she spoke a dialogue that usually says when the player meets)

- Added Branwen's reaction if the player starts attacking the priests of Helm or Lathander in the Temples area. Now Branwen will speak out about it, leave the group and become hostile.

- Fixed the incorrect name of the Yeslick’s dialog file in the interbanter file. Because of this error, these dialogs did not appear in the game earlier

- Improved the Coran’s quest code in the Tethyr forest. Now, if Lanfear dies in battle with dragons, the quest will end automatically after the death of dragons. A slightly different journal entry and experience will be added.

- Fixed a bug due to which Krystin could endlessly use the Shadow Door spell

- Fixed a bug due to which in the dialogue with Torgal Yeslick becomes hostile, and not Torgal

- Minor code changes and bug fixes


IMPROVED CODE:

- The first (largest) component of the mod is split into separate components! This is done at the popular request of the players. Now it became possible to install separately the component "Water Gardens" with a new area of Athkatla and quests, as well as separately install Shar-Teel and other NPCs.

- All unfinished components (Xan, Ajantis, Kivan and Dynaheir) are combined into a separate group so that they are offered for installation only at the request of the player, and it is immediately visible which components are completed and which are not.

- ToB components are combined with SoA components to simplify installation of the mod. Almost none of the players currently use SoA without ToB (and on the EE version, ToB is enabled by default), so the separation no longer makes sense. There is only one ToB component left («Shar-Teel, Garrick, Yeslick, Branwen and Skie»), but if one of these NPCs is not installed in SoA, then it will not appear in the ToB either, the appropriate conditions have been added for this.

- Coran, Safana, Skie, Branwen, Alora, Xzar and Kagain will now use improved portraits.

- Added cross-mod compatibility with the "Ajantis BG2 NPC" mod. Now, if Jastey’s Ajantis is installed, then he will have banters with some Smiling Imp’s NPCs (Shar-Teel, Branwen and Skie)

- Portraits for NPCs that are found in the original BG2 (Xzar, Garrick, Coran and Safana) are now installed in a safe way (instead of replacing cre-files, a code has been applied)

- Added Gwendolyne’s GW_WRITE_EE_ITM_DESCRIPTIONS function that automatically changes the item descriptions when an EE version of the game is detected. This allows you to discard the setup_ee.tra file

- Improved the script code for the battles in the Copper Coronet Pits.
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Azazello on March 10, 2021, 05:26:55 PM
Austin, you are a beast! Where's all that creativity coming from! Keep it up, and congrats on the new release.
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on March 22, 2021, 11:35:18 AM
Austin, you are a beast! Where's all that creativity coming from! Keep it up, and congrats on the new release.
Thank you very much for your feedback!  :) I like this mod and I am trying to make it even better as I can!

UPDATED!
New version - 12.1!


- Added a huge banter between Faldorn and Kagain (or Korgan - depending on who is in the party), to which almost all other NPCs are connected (proofreading of the English text by sarevok57)
- Added a lot of audio commentary to Faldorn and Kagain in all of their dialogues
- Fixed a bug in Xzar's dialogues, due to which his comment on the first visit to the Underdark did not appear in the game.
- Now Montaron's comments about various areas will appear not only during an active romance with him, but also in other cases where the text is suitable for both genders
- Improved the code in the "Xzar&Montaron" component (J-files are separated from B-files, short timers are added for comments about areas so that they do not speak at the same time, etc.)

UPD: The archive will be re-uploaded! Fixed another bug in the cross-banters component. Those who downloaded the archive yesterday - please download again!
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on March 26, 2021, 12:59:28 PM
UPDATED!!!
New version - 12.2!

Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on March 29, 2021, 11:34:48 AM
UPDATED! (version number remains the same)
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on April 12, 2021, 02:39:43 PM
UPDATED!!!
New version - 12.3!

Link: https://www.dropbox.com/s/6hj69wxxe96aahh/BG1NPC%20SoAToB.rar?dl=0 (https://www.dropbox.com/s/6hj69wxxe96aahh/BG1NPC%20SoAToB.rar?dl=0)
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on June 04, 2021, 12:09:13 AM
UPDATED!!!
New version - 12.5!

https://www.dropbox.com/s/6hj69wxxe96aahh/BG1NPC%20SoAToB.rar?dl=0 (https://www.dropbox.com/s/6hj69wxxe96aahh/BG1NPC%20SoAToB.rar?dl=0)

ADDED NEW CONTENT:
- Added an auction held at Lady Goldsword's mansion in Water Gardens, where player would have a one time chance to land precious artifacts for himself and his companions (idea by Smiling Imp, texts by Jericho2, proofread by Sarevok57, coding by Austin). In total, 11 sketches were written, mostly humorous, in the style of the original mod - a total of almost 1000 new lines!
The auction will become available after Lady Goldsword's main quest is completed and after that, 500 seconds of real time will elapse. Every day there will be new scenes, if the player has the required amount of money, and for some scenes, you also need to have certain NPCs in the group - Minsc, Korgan, HaerDalis, etc. If you have Minsc in the group, you will be able to get the legendary platinum pantaloons, and many nobles throughout the city will comment on this (in the Water Gardens area, the Government area and the Bridge area). And if these pantaloons remain with you until the end of the game, then in the chapter 6 in Athkatla you will find an additional small scene.

FIXED BUGS:
- Fixed item descriptions in Deekin's shop, edits by Ulpian
- Correction of Usability parameters for druid / shaman-related scimitars and axes on the EE version (thanks tipun)

IMPROVED CODE:
- Now the sound files will not be installed all together as a separate component, but for each of the NPCs separately and automatically.
- The installation code has been improved to avoid bugs in the event that the components were installed out of order (for example, first Shar-Teel was installed, and then Water Gardens - earlier in this case, some of the dialogs could be removed)
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Smiling Imp on June 09, 2021, 10:44:58 AM
Wow! Wow! Wow! Can't wait to try the auction! All these updates are awesome! Nice work
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on June 10, 2021, 05:08:33 AM
Wow! Wow! Wow! Can't wait to try the auction! All these updates are awesome! Nice work
Hello! Thank you very much for this wonderful mod and for the trust!  :)
Alisia also wrote a romance talks between Garrick and Nalia (including an additional epilogue), these texts are now in the process of being translated into English, we plan to add them too later!

We would also be happy to implement these two of your ideas:
1) A scripted cut scene resolving the Abelard-Heloise-Fulbert Saga.
3) More things to do with the condo you can buy in the Water Gardens. Eventually, I pictured it like a stronghold, only with funnier tasks such as buying enough shrimp cocktail for a dinner party of having your suit tailored correctly for the cotillion.

But we could not write suitable dialogues for this. If you can write the lyrics for this, I would gladly code them!
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on July 07, 2021, 11:44:29 AM
UPDATED!!!
New version - 12.6!
https://www.dropbox.com/s/6hj69wxxe96aahh/BG1NPC%20SoAToB.rar?dl=0

ADDED NEW CONTENT:
Added a LOT of Garrick's texts by Alisia! English proofreading and minor edits - sarevok57.

- Garrick's quest has been added! He will now have two quests.

- Added Garrick-Nalia romance! A total of 20 dialogues (fifteen in SoA, including friendly ones, two in ToB and three separate dialogues in Underdark), and epilogues

- Added new banters in SoA:
Garrick - Valygar,
Garrick - Aerie,
Garrick - Eldoth
Garrick - Viconia
Garrick - Dorn
Garrick - Neera
Garrick - Cernd
Garrick - HaerDalis
Garrick - Anomen
Garrick - Rasaad
Garrick - Imoen
Garrick - Coran (from both Smiling Imp’s Coran and Kulyok’s Coran), added three banters
Garrick - Nalia (additional friendly banters)
Garrick - Alora
Garrick - Kagain
Garrick - Safana
Garrick - Xan (with both Smiling Imp’s Xan and Kulyok’s Xan)
Garrick - Ajantis (with both Smiling Imp’s Ajantis and Jastey’s Ajantis)
Garrick – Wilson (text by Austin)

- New banters in ToB:
Garrick - Jaheira
Garrick - Aerie
Garrick - Sarevok

- New dialogue between Garrick and the protagonist (eight in SoA and three in ToB)

- Garrick's new comments on game areas

- New interjections of Garrick in plot dialogues

- New dialogue with the protagonist after choosing the side of Aran or Bodhi

- New dialogue at the Graveyard

FIXED BUGS:
- Fixed a bug due to which Garrick could not appear in the tavern in the Docks

IMPROVED CODE:
- A new (optional) group of components has been added, allowing some NPCs to be customized with special kits (for example, making Branwen a Priestess of Tempus, and Montaron an Assasin)
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on July 14, 2021, 01:30:42 AM
UPDATED!!!
New version - 12.7!
https://www.dropbox.com/s/6hj69wxxe96aahh/BG1NPC%20SoAToB.rar?dl=0 (https://www.dropbox.com/s/6hj69wxxe96aahh/BG1NPC%20SoAToB.rar?dl=0)

ADDED NEW CONTENT (English proofreading - sarevok57):
- New Kagain’s banters with Aerie, Nalia, HaerDalis, Neera, Dorn. Texts written by Austin, based on ideas from Daxs on the SHS forum
- Added Jaheira's reaction to the "resurrection" of Xzar and Montaron before they join the group. Texts written by Ulpian from the Arcanecoast Team forum

FIXED BUGS:
- Fixed a bug due to which the original banter Kagain-Viconia did not previously appear in the game (the variable was incorrectly set)
- Fixed a bug due to which Garrick did not speak his line when visiting the Amkethran area.
Title: Re: UPDATE: EE-EET-compatibility +TRA-ifed version
Post by: Austin on July 19, 2021, 09:11:20 AM
UPDATED!
New version - 12.8!
https://www.dropbox.com/s/6hj69wxxe96aahh/BG1NPC%20SoAToB.rar?dl=0

Added new banters to Deekin Scalesinger!
(Texts by Oracle, proofreading - sarevok57)

Deekin - Haerdalis (SoA)
Deekin - Aerie (SoA)
Deekin - Rasaad (SoA)
Deekin - Wilson (SoA)
Deekin - Aerie (ToB)
Deekin - Edwin (ToB)
Deekin - Imoen (ToB)
Deekin - Jan (ToB)
Deekin - Hexxat (ToB)
Deekin - Nalia (ToB)