TeamBG.CoM

Released Mods => NPC Mods => Neh'taniel => Topic started by: Kitanna on January 26, 2010, 08:41:46 PM

Title: The Bug Thread
Post by: Kitanna on January 26, 2010, 08:41:46 PM
Please post any bugs you find, here. I know better than to think there isn't any :P
Title: Re: The Bug Thread
Post by: Raieyana on January 29, 2010, 02:47:13 PM
Ok I may have one for you  ;)

I'm playing as a druid, and I am at the druid grove challenging Faldorn. As soon as I beat her Neht comes up to me and says he will not stay while I routinely break the law and then he takes off.  :o
I tried to get Cernd to challenge but he will not as long as I am there, so I made a backup and changed my class with Shadowkeeper. Cernd challenged, won, and Neht had no problem with that  ;D


Title: Re: The Bug Thread
Post by: Kitanna on January 29, 2010, 03:17:15 PM
Very odd. I will check in to that immediately. Thank you :)
Title: Re: The Bug Thread
Post by: Black Adder on February 01, 2010, 01:33:27 PM
Glad to say, nothing major to report.

I played through to the elven city as a rogue and nothing out of the ordinary happened. Played through to the elven city as a cleric and again, everything went right. Well, other than the graveyard, but I reloaded the auto-save and waited a bit longer and Neht showed up on time lol.

There was a certain flirt with an issue - I'm not sure what one exactly, but it had the option to smile at Neht. It had the three options of reply, and still had an "end dialogue" box at the bottom. A little strange but nothing major.

And just out of curiosity, does Neht have a string fixer? At certain points I felt like he was going to speak and then suddenly Jaheira or Minsc started chittering away instead lol.
Title: Re: The Bug Thread
Post by: Kitanna on February 01, 2010, 02:26:42 PM
Very cool! So glad the graveyard is fixed! WOOT!  :lilly  Got the flirt fixed, thank you. Working on the string fixer. hadn't put it in yet, so much on my to do list that it got overlooked so far. Thank you for your report :)
Title: Re: The Bug Thread
Post by: Raieyana on February 03, 2010, 02:10:13 AM
I made it to the elven city tonight, yay for the graveyard working! ;D

There are a couple new things I ran into but I'm going to test it a bit more tomorrow after work and finish up the SoA portion before reporting it. To tired tonight to spend that last hour or two dealing with Irenicus  ;D

This bit about flirts tho makes me curious. I haven't gotten any, whether Neht or PC initiated, so I was wondering if its mostly a ToB thing? I didn't see anything in the readme, forgive me if I'm blind :3
I know they are working in ToB; I had made a character there quick to see the fate spirit dialog and the first few lines etc.
Title: Re: The Bug Thread
Post by: Kitanna on February 03, 2010, 09:20:57 AM
there is a PID option- flirt,  if you are playing the romance for SOA There are Neht initiated flirts that start after the enforcer part of his SOA quest, also if your playing the romance.  

Also, was it easy to tell which option the fate spirit gives you is for the romance?
Title: Re: The Bug Thread
Post by: Siha on February 03, 2010, 09:31:24 AM
I've found a few spelling mistakes, should I PM them to you?:)
Also, romance seems to stop after LT 5 (or maybe it's just me. I'm such a looser:). Maybe I should do something before, I don't know.  :-\
Title: Re: The Bug Thread
Post by: Kitanna on February 03, 2010, 10:03:35 AM
Yes, please PM them if you don't mind. being the typo queen, I don't catch them all :P Also, I sent you an e-mail
Title: Re: The Bug Thread
Post by: Raieyana on February 04, 2010, 04:46:10 PM
Hmm strange. I never got a single thing. Maybe I did something wrong along the way but I don't think so. I was nice to him  :)

The fate spirit dialog was clear too. What I found strange tho was the fact that after the transition to ToB, I had no option to summon him but starting a new ToB game, its there.

I also will send you a PM. I have a small handful of things to report  ;D
Title: Re: The Bug Thread
Post by: Kitanna on February 04, 2010, 04:54:51 PM
Well that's not good.  :( You should have been able to summon him regardless of a new game or not. I'll look into that immediately. So much for hoping he was behaving for once :P Thanks :)
Title: Re: The Bug Thread
Post by: Kitanna on February 04, 2010, 05:49:40 PM
The problem was found, and I apologize. One of the hazards of taking over a mod that was partly done. The script that has Neht leave in hell, had him killing himself instead of destroying himself so... it wasn't possible to transition him.  I'll check that part with Sarie, having her sing isn't my usual choice after I saw what happens :P
Even so, am not sure why that would happen. Her saying she is poisoned makes me think you have scrambled strings. Been there, done that with as many times as I install reinstall lol. I'll double check myself first but you may be right on the clean install. The relic part... baffles me as well. Let you know asap. And that you very much, your list is greatly appreciated and your efforts. It's hard for one person to catch everything, and I really am thankful for the help. Uninstall Neht and  in your script folder, locate SK#2900.baf  replace what's in there with this....

IF
   Global("DefeatedJon","GLOBAL",1)
   InParty("SK#Neht")
THEN
   RESPONSE #100
      ActionOverride("SK#Neht",LeaveParty())
      ActionOverride("SK#Neht",DestroySelf())
END


save the file and you should be good to go on summoning him. :) When you reinstall the mod that is. :P
Title: Re: The Bug Thread
Post by: Raieyana on February 08, 2010, 09:17:15 PM
Lol, I thought it was strange that he just keels over at the end. I originally thought he had been killed with a death spell or turned to stone or something. I thought that might have been causing the game to think he didn't exist.  ;D

I'm making another speedy run through with just important story content. So far, so good. Had a very busy weekend with my friend in town and my grandpa deciding he had been kidnapped. Guess his Dementia meds are not working as intended. ;) Then we had to run him to the hospital after a fall last night, everything is fine more or less, he is just requiring a lot more time than usual lately. I haven't nearly done as much testing as I had planned; but I have all day tomorrow. :) 
Title: Re: The Bug Thread
Post by: Kitanna on February 09, 2010, 11:36:56 AM
Sorry to hear about your grandfather, I hope all turns out well :)  He is certainly more important than testing, don't worry about not having the time. I appreciate all you've done. :P Epilogues are done and coded, still have to test them but my lil dog is demanding attention by licking my fingers when I type, she feels cheated that Neht is getting so much attention :P
Title: Re: The Bug Thread
Post by: Raieyana on February 10, 2010, 02:05:04 PM
Done with my quick playthrough. Happy to report that everything worked fine; except I didn't get those cutscenes again.  ;D 
All I have for you is a few typos.  :)
Title: Re: The Bug Thread
Post by: Kitanna on February 10, 2010, 02:47:07 PM
I'm not surprised by that. I put the cutscenes back the way they were to begin with and now they work again. We were fooling with different things to make the graveyard work and decided to change those scenes too. it didn't work in our favor lol. Sent the typos whenever your ready via PM or e-mail. Very gladto see all the bugs are finally squashed! Thanks a ton for your hard work testing it all :)
Title: Re: The Bug Thread
Post by: Wisp of Reality on February 27, 2010, 01:35:26 AM
Uh, I'm really nervous about reporting this but I was outside the tainted temple to Amanautor, and after Neh't gave me the crystal talk...he kept repeating it (ie he kept initiating this dialogue continuously after I waited for a few moments) I was able to enter the temple and once inside the bug ceased. So I am able to play the game regardless of the bug, I just thought you should know.
Title: Re: The Bug Thread
Post by: Kitanna on February 27, 2010, 01:13:22 PM
well crud, that has always worked fine. I don't know why it isn't but I'm checking now.


Well, as embarrassing as it is, I uploaded a new version. Be sure to check the download link.
Title: Re: The Bug Thread
Post by: Wisp of Reality on February 27, 2010, 09:59:04 PM
I am so sorry to be such a party pooper once again, but when Neh't  intervened for the second slayer change, after a few moments (the time it takes for the slayer change to abate during game time)  I still got the dialogue for the ending of that slayer change (ie 'The madness fades and the essence within retreats, but if this continues you will lose not only yourself but also everything you hold dear').
Title: Re: The Bug Thread
Post by: Kitanna on February 27, 2010, 10:51:03 PM
you got the cut scene right? because if you did, that isn't a bug. It's suppose to happen that way.
Title: Re: The Bug Thread
Post by: Wisp of Reality on February 27, 2010, 10:57:02 PM
Ah ok, it just seemed strange that I got that talk, even after Neh't kind of stopped the transformation.
Title: Re: The Bug Thread
Post by: Kitanna on February 27, 2010, 10:59:50 PM
I suppose it is, Neht's creator did it that way and I just left it not even thinking about it. I was so preoccupied with fixing what was broken that it didn't occur to me it sounded odd. Thank you for pointing it out to me, however. I might just change that in the future. :)
Title: Re: The Bug Thread
Post by: Wisp of Reality on February 28, 2010, 06:23:10 AM
Er, oh dear, I think I really have found a second bug... I've gotten to the temple after the under-dark saga and Viduan goes to talk to Neh't...but when I press continue the conversation breaks (ie ceases completely) and I cannot engage in whatever banter occurs.
Title: Re: The Bug Thread
Post by: Esteris on February 28, 2010, 07:52:17 AM
These forum's layout hurts my eyes  :P

Anyway, haven't gotten far with the mod yet, but I've noticed one thing and I'm not sure it should go that way - as far as healing spells are working awesomely, meaning they do nothing and just provoke "Stop! Do not!" (would be a nice touch if they actually hurt him  :evil), potions of healing heal Neh'taniel. Should that be so?

I also like the archaic English here and there. Awesome  ;D

Ah, also! What was that thing I've seen in the readme about him not being able to carry any non-plane touched items? He came in a normal helmet and armor and he can carry whatever I throw at him (not that I complain, being the pack-rat I am, just curious  :P)

In temple district nobody seems to attacks him. And there I was about to finally have some reason to rid of some ogre-headed paladins and haughty priests  :-[

In any case - I'm playing the v3 of the mod  :lilly

Editing...:
Neht doesn't seem to talk to me besides the area-specific triggers or quest-specific ones. I've checked values in SK, they seem to be active, SK#NehtMatch and SK#NehtRomanceActive are both set to 1. Don't know if that matters, but the Unseeing eye quest is over too. Is this how it's supposed to be? Or is something amiss?
Title: Re: The Bug Thread
Post by: Kitanna on February 28, 2010, 12:19:54 PM
First of all, thank you for the kind words :)

Healing spells do actually cause damage to him, the heal spell does the most, it kills him. If healing potions heal him, then I'm sure his creator had no means to stop that from happening.

The part about the "plane touched" items was his creators way of explaining why when Neht has no body... he can wear armor and carry a sword and shield. You will notice, however, that trying to make Neht a packrat will not work so well. His burden is already high before you hand him anything, which was done on purpose because he is actually mist and shouldn't be able to carry anything anyway. Neht is a very complicated mod and some things that seem as if they shouldn't happen, like him being able to carry things, of course has to be.

When Neht was first created and put into the game, everyone in the Temple District attacked him. But that doesn't help you get quests done, does it? :P  So, spells are in effect to help Neht not be spotted...such as his fade spell and invisibility... so the player can do those things. There are places in the game where those spells won't keep Neht from being attacked and therefore, he leaves the party and waits for the group outside.
Such as rescuing Aerie, if Neht goes in the tent, Quayle attacks him. Neht has a dialogue to warn the PC every time he has to leave the group.


I'm not sure why the LT's and flirts are not working for you if his romance is active. But, I just noticed the post before yours *sigh* and it seems there is a bug so, I'll have to fix that and upload another release.
Title: Re: The Bug Thread
Post by: Esteris on February 28, 2010, 02:38:21 PM
Thank you for your reply. For me the problem is, I cannot truly install the newer version as my installation is biffed and closed and I'm afraid the easiest way would be to reinstall everything (easiest doesn't mean not troublesom :P).

In my case, I'd highly appreciate if you could help me, if possible, with variables I could set to move things forward, were I stuck on the way. I'd really love to continue playing and not miss out on the content! I'm terribly picky when it comes to NPC mods and truth to be told, Neht is the first non-bioware [including non-BG1-imported, as I've played Kivan for BG2] NPC that I've kept in my party for longer than just CLUAConsole-check-lovetalks-kick-out period (or see-the-first-banter-and-ignore even)  :D
Title: Re: The Bug Thread
Post by: Wisp of Reality on February 28, 2010, 04:09:16 PM
I am so sorry about this =A=; The mod has been absolutely wonderful thus far....It seems I'm always the bearer of bad news these days...
Title: Re: The Bug Thread
Post by: Kitanna on February 28, 2010, 05:08:53 PM
Wisp of Reality:
AM working on Viduin's broken dialogue, I didn't forget :P  It's just taking me awhile to figure out why it's broken now all of a sudden. I'm pretty sure Relic is the culprit. Did you do Neht's  slaver quest by chance? I skipped pasted it to get to Viduin faster and yes, it is now broken. Just wondering if you did the same. And don't worry... I need to know these things. Sometimes it just takes time to get a version that works perfectly.
Title: Re: The Bug Thread
Post by: Wisp of Reality on February 28, 2010, 06:07:45 PM
I did do the slaver quest, well...tried? What occurred was that the journal wouldn't update or anything after I killed the slavers in the second part of the quest that what's her name gave the pc. I couldn't finish the quest. Was the journal meant to update when you enter the district that was closed down for the sweep or when you enter the building?

Also, just as an after thought, when I finished Nalia's kidnapping quest I thought it was odd Neh't didn't comment on the fact you find her kidnapper is in league with the slavers Neh't would have some kind of dialogue (considering that the guy was manipulating his position of power for personal gain, using his power to pretty much ignore the law...you'd think that would give Neh't some food for thought). Just a thought though, nothing serious...


(I think about all this because I don't have much of a life right now xD )
Title: Re: The Bug Thread
Post by: Kitanna on February 28, 2010, 06:44:05 PM
There is a journal entry when you get the quest from Bylanna, another when you get the scroll of Haegan's body, another in the compound after Neht says the dialogue about going to the graveyard to find Algol and the last when you find the documents in the area the Enforcer is in. The only thing that would prevent you from completing the quest would be

A. You don't donate the maximum amount (1,000 gold)
B. You ask for a reward and receive the necklace.

I'm uploading a new version in just a few minutes with a temporary fix for Viduin. It will be tomorrow before it is fixed so that Relic's part works... and until then... the Lilacor/Relic stuff doesn't work either. I'm sorry but at least this way, you can play the mod. There is a problem with Relic's CRE or something and it isn't an easy fix atm.
Title: Re: The Bug Thread
Post by: Wisp of Reality on February 28, 2010, 08:25:57 PM
I didn't ask for a reward and I donated the max amount, I got no journal entry when I picked up the scroll but I was still able to go to Bylanna, Neh't dialogue at the slaver compound (which one? The one in the temple or slum district? Neither initiated a dialogue). I'll see if it works on this play through and report back.
Title: Re: The Bug Thread
Post by: Ankhesenpaaten on February 28, 2010, 08:33:37 PM
Please help!  Right after the UD I go to the hall for Anomen and then to the cemetery.  Nothing.

I've reloaded and tried several times and even went in to scout around and nothing's there.  How can I get the scene to play out?  I'm desperate and have played all night and REALLY want to go on!  Thanks.  I hope there's a variable or something I can set?
Title: Re: The Bug Thread
Post by: Ankhesenpaaten on February 28, 2010, 09:36:00 PM
Sooo...I now made a new ToB game and as soon as  (well, I CLUA'd in a rod of resurrection for Tazit's father) I raised the dad Neht said what a good deed it was and then runs off.  Cntl'q doesn't work on him and his portrait remains.  I return to the PP and his portrait is there but no Neh't. 

Weird...
Title: Re: The Bug Thread
Post by: Kitanna on February 28, 2010, 09:46:28 PM
*cries* Ok, the graveyard stuff was tested to death and worked fine so... hell. I don't know why it isn't now. it makes no sense at all. As for TOB, why he ran off is beyond me because I couldn't even get that ICT to work and thought I took it out. Bleh, once I get this problem fixed I'm working on, I'll check the rest. Berelinde is going to help me so many we can get it all fixed quickly. Sorry :(
Title: Re: The Bug Thread
Post by: Esteris on March 01, 2010, 02:14:44 AM
Ah, sorry to bother you again, but about those lovetalks... I had two things trigger outside - the thing about a flower and the one about setting a camp, but then it's all silence yet again... I don't know what to do  :(

When/where should the first lovetalk activate? With what words does it start? I'd like to know that so I could check it in some other game...

Editing...

Oh my, reading through these bug reports I think I'll just wait for another update and then reinstall everything. After all, romance IS one of the main points of the installation...  :P But please, do answer my question so I could make sure it works before I get into serious play again  :ermm:
Title: Re: The Bug Thread
Post by: Wisp of Reality on March 01, 2010, 04:13:18 AM
The quest appears to be broken, I have Sion's scroll but Neh't has not given the dialogue necessary to continue the quest.

Yeah and whatever is meant to happen when you leave the crypt after the second bodhi battle doesn't happen, I just get the normal leaving dialogue from Neh't when I see him and then I can't click on him because that creepy little girl is standing in the exact same spot (if you cheat and kill her he just gives normal rejoin the party dialogue).
Title: Re: The Bug Thread
Post by: Ankhesenpaaten on March 01, 2010, 08:04:19 AM
Oh, Kitanna, don't worry!   I was just so into the game yesterday and last night and felt suddenly desperate of why things halted.  I shouldn't have posted at that time.  When I woke up today I wished I hadn't.  And to email you was unforgivable.  I'm truly sorry for doing that and putting pressure on you.  

I may have messed things up by having my full install done and then installing the new version of Neht (which my pc said was the same? what the heck?) on top of it after Tweaks was done.  In the past that never hurt things.  But after doing it Neht started talking when he had stopped so all was fine.

Yes, so now the Graveyard doesn't work and as for having Neht's portrait in ToB I don't think he did on the first try.  I seem to recall it vanished.  On another reload after a quick save I tried the Cntrl-Q and I think it captured his portrait but not his presence.

I also CLUA in items these days and I have Sarevok romance installed.  Could that also mess things up besides what I said above about installing the new version over Tweaks and the old one?

Do I maybe just need a new install?  If I didn't cause the problems by cheating in some items or the above, I won't mind reinstalling if I have to and helping to keep bug hunting, okay?  Of course with Berelinde to help you all bugs will be squished soon!  So cheer up!   :)








*cries* Ok, the graveyard stuff was tested to death and worked fine so... hell. I don't know why it isn't now. it makes no sense at all. As for TOB, why he ran off is beyond me because I couldn't even get that ICT to work and thought I took it out. Bleh, once I get this problem fixed I'm working on, I'll check the rest. Berelinde is going to help me so many we can get it all fixed quickly. Sorry :(
Title: Re: The Bug Thread
Post by: Delirio on March 01, 2010, 08:50:58 AM
Hi Kitanna!

First of all, I'd like to compliment to you for bringing back to life this wonderful mod! I came on this forum some days ago and I couldn't belive my own eyes when I found out that Neh'taniel was near completion!  :wub

I found a little bug while playing: Neh't commenting on some romantic encounter happened previously his coming in the group (that was just funny  ::) ).
[Edited for the disappearance of the "Slaver bug" in the newer version!! You're the best!!!!)  :lilly
Title: Re: The Bug Thread
Post by: Kitanna on March 01, 2010, 10:57:48 AM
I found the issue, after fighting with Neht til 6 am.... Between Berelinde and I, it should be fixed soon. Tho Neht hates me so, I'm only saying "should" :P
Title: Re: The Bug Thread
Post by: Ankhesenpaaten on March 01, 2010, 01:41:21 PM
Hi Kitanna!

First of all, I'd like to compliment to you for bringing back to life this wonderful mod! I came on this forum some days ago and I couldn't belive my own eyes when I found out that Neh'taniel was near completion!  :wub

I found a little bug while playing: Neh't commenting on some romantic encounter happened previously his coming in the group (that was just funny  ::) ).
[Edited for the disappearance of the "Slaver bug" in the newer version!! You're the best!!!!)  :lilly


Hey, I had that, too!  Can't I have ONE little time with Ribald without the 'Neht' being cast over me for it when he wasn't even there?   ;D
Title: Re: The Bug Thread
Post by: Esteris on March 01, 2010, 02:41:12 PM
Just writing once again to let you know that being a terribly impatient fool I am, I have redone the installation and I've CLUA'd myself to Neht and stuff, his lovetalks activate now so if something goes wrong it would mean I screwed things up, not the mod or the install. I also *think* I should be able to install the new version without that much pain this time. I hope.

Too bad I have to start everything anew... In older save his name is some string of speech of some other character, most likely because I've skipped Check the Bodies mod this time around.

Well anyway, from what I've seen, Neht's worth the hassle. Good luck fighting other bugs, I'm really happy you took over this mod. It would be such a waste otherwise.
Title: Re: The Bug Thread
Post by: Kitanna on March 01, 2010, 06:58:04 PM
The problem was, my install was somehow so messed up, I had to reinstall from discs. I played thru to the graveyard encounter and didn't find anything with the quest or graveyard scene not working. As soon as I check the RE problem, I'll upload the next version. So sorry guys :(


I'll have to talk to Berelinde about the RE issue as I'm not really sure how to stop that from happening. Also, she came up with a way to "raise" Neht on rest and that hasn't been put in yet. Bear with me, please. I know it's frustrating, trust me. I've messed with this mod more than I've slept in the last couple days. The next version is up and should work now except the RE issue.
Title: Re: The Bug Thread
Post by: Ankhesenpaaten on March 02, 2010, 06:22:23 AM
I am sure now the Graveyard etc. was my fault.  I forgot to uninstall the old version before installing the new version and I see now that it probably did indeed mess up my game.  I'm sorry.

I did a quick ToB and LOVED it!  I just wish I hadn't also seen the Ascension Epilogue.  I am a selfish player and would have tweaked it just a bit!  (Hmmm...if I knew how I would change my own copy of it and still have us both happy.  :) )

Thanks so much for this lovely romance and am looking forward to trying again with a new and hopefully correct install.  I love how ToB turned out fairly early on and was pleasantly surprised at how cool and caught by surprise I was.   :wub

Edit - I gave the Ascension Epilogue too bad a rap.  It's not sad.  But I'll PM you, Esteris,  just a hint of what I really mean.  If you want a tad more let me know.  But keep in mind what I said above!  I'm a selfish romancer.

Kitanna, if you get on here soon enough and don't want my comments, especially about the Epilogues, please tell me and I'll delete this post.  I don't mean to spoil and if I am tell me.  I'll erase this.  I know there is a certain amount of time I can do so.  I posted last night and regretted it and erased it.  So I can again, okay?
Title: Re: The Bug Thread
Post by: Esteris on March 02, 2010, 06:24:46 AM
Guys? I smell some sad ending around. Which way to go to avoid it (you can PM me not to spoil, but don't spoil me much either, I just cannot BEAR sad endings... Please?)?
Title: Re: The Bug Thread
Post by: Wisp of Reality on March 02, 2010, 04:58:06 PM
Yeah, I had the same problem as Ankhesenpaaten (can I call you Ankh? I mean seriously, that's just annoying to type out xD ), after a complete uninstall and reinstall the graveyard stuff worked. (was there meant to be anything specific for the romance when Neh't talks to you after you kill that little girl's monsters?).
Title: Re: The Bug Thread
Post by: Kitanna on March 02, 2010, 06:05:37 PM
nope, I left that dialogue as it was, though I'm planning on expanding it, if I ever get a version that works like it should. I have a fix for Relic's stuff and am going to do a lot of testing tonight when my other half goes to bed.
2 days straight of modding has made him jealous :P
Title: Re: The Bug Thread
Post by: Ankhesenpaaten on March 02, 2010, 07:33:02 PM
Sounds good!  I uninstalled and reinstalled properly so hopefully everything will run smoothly.  I will cross my fingers when I get to the 2nd Bodhi encounter, tho, just in case!   :)

Title: Re: The Bug Thread
Post by: Kitanna on March 02, 2010, 09:34:23 PM
It should work fine for you hon, but please... yell if it isn't. Sorry am not responding quickly but am testing. Berelinde alerted me to your post :)
Title: Re: The Bug Thread
Post by: Esteris on March 03, 2010, 06:09:20 AM
Just a very minor thing, for continuity's sake - one lovetalk where Neht mentions the K'G thingie, these enforcers, can activate before player finishes the slavers quest and actually knows what he is talking about. Got me confused for a moment, but definitely nothing game-breaking ;)
Title: Re: The Bug Thread
Post by: ramenbito on March 03, 2010, 06:08:51 PM
... sigh... erm.. hello ex-lurker here... I seem to have problems with installing the Neht v3.5, which is weird since I already had a version before but somehow the installer nags at me saying that dialogue SK#NEH25.d is not present... dammit and I was so much looking forward to it. also it said to send a debug file to your adress but I don't seem to have that either.   :'(
Title: Re: The Bug Thread
Post by: Kitanna on March 03, 2010, 06:27:56 PM
Give me a moment, and I'll fix that. Not sure what's going on there, I made sure it installed before I uploaded it.
It installed fine, something else must be going wrong for you :(  New version is up with the fixes.

I have a fix for the RE stuff and Relic/Lilacor, I just haven't gotten far enough yet to test the Viduin stuff in the UnderDark.
Title: Re: The Bug Thread
Post by: berelinde on March 03, 2010, 07:06:15 PM
... sigh... erm.. hello ex-lurker here... I seem to have problems with installing the Neht v3.5, which is weird since I already had a version before but somehow the installer nags at me saying that dialogue SK#NEH25.d is not present... dammit and I was so much looking forward to it. also it said to send a debug file to your adress but I don't seem to have that either.   :'(

Hello, ramenbito. I've been unable to duplicate your problem with a fresh download, so it's possible that your download got corrupted during transfer. It's rare for archived files to be corrupted, but it does happen. I'd suggest uninstalling Neh'taniel, deleting the "Neh'taniel" folder, the file setup-Neh'taniel.tp2, and the file setup-Neh'taniel.exe. After that, download a fresh copy of the mod, extract, and install again.

Since Kitanna is uploading a new version with Relic fixes and RE reaction fixes, you might prefer to wait a short time for her to do that. By short time, I mean half an hour or so from the time of my posting.

Cheers,
B
Title: Re: The Bug Thread
Post by: Kitanna on March 03, 2010, 07:16:21 PM
Already uploaded! :P
Title: Re: The Bug Thread
Post by: ramenbito on March 03, 2010, 07:27:20 PM
 :lilly
*does the victory dance*

It works thank you so much! I am sure that I will really enjoy this mod. ^^
Title: Re: The Bug Thread
Post by: Wisp of Reality on March 03, 2010, 07:35:49 PM
I keep getting given two pieces of the rift device when I talk to the Avatar, it's nothing serious though you can just drop the other piece without any ill effects.

Also I got some weird dialogue happening occasionally, even after multiple uninstalls and reinstalls (ie Neh't name was replaced with part of one of his Valygar dialogues, then one of the Jaheira talks started with one of her love talks) this may have been a corrupted install or something, so I'll see if I don't get any with 3.6
Title: Re: The Bug Thread
Post by: Kitanna on March 03, 2010, 07:48:51 PM
Sounds to me like you have scrambled strings. It happens if you choose "reinstall" a lot instead of uninstalling each one and then re installing. Back out each mod before Neht one by one and then Neht before you install a new version. My fault for having to release so many versions after I thought it was all working right.

You really need to start your install over, it's probably hosed. :(
Title: Re: The Bug Thread
Post by: Wisp of Reality on March 03, 2010, 08:04:34 PM
I've completely uninstalled and reinstalled the game, would that fix it or not?
Title: Re: The Bug Thread
Post by: berelinde on March 03, 2010, 08:10:32 PM
Wisp of Reality, you've got scrambled strings. You've probably also got scrambled scripts, since you're getting two rift devices.

Since you're modding yourself now, this is information you're going to need, at some point. You'll probably have to repeat it when you've got your own mods out.

Every time you install a mod, WeiDU creates  backup file for your installation. It's compressed, and it contains all the relevant information necessary to uninstall your mod and make the installation like the mod was never there. So, what happens when you install a mod without uninstalling first, or reinstall a mod that's buried beneath several other mods in your log? Well, there could be data corruption. First, you can get data corruption any time data compression or decompression occurs. Second, mods later in the installation all have to be decompressed and instaled, too, so data corruption can occur there, as well. Also, if you've deleted the mod folder without uninstalling the mod first, you've just blown away all those backup files, so you're corrupting the scripts and dialogues on your own.

There are steps you can take to prevent this from happening. When I'm going to alter a mod that isn't dead last in my installation, I print out my weidu.log and uninstall the last mod on the list first. I work backward, uninstalling each mod one at a time until I've reached the mod that's out in the new version. After that, I uninstall the mod that's out in the new version and delete all files related to that mod. That prevents changes in file structure from interfering with installation of the next version.

With no Neh'taniel in my weidu.log, I'd download the new archive, extract it, and install it. After that was done, I would reinstall every mod after that in my weidu.log one at a time, being very careful to get the order exactly right.

In your case, since data corruption has already occurred, your best bet is to start over with a clen installation. You can do this one of two ways. You can either manually uninstall the game and delete the entire game directory and then start installing over from scratch, or you can use the "clean backup" provided in this thread (http://forums.pocketplane.net/index.php/topic,17555.0.html). If you decide to use a clean backup method, be sure to go to each of your mod folders one by one and delete the backup folder you find insde. It will take a while, but not as long as installing from disk.

I hope this is clear and easy enough for you to follow. :)
Title: Re: The Bug Thread
Post by: berelinde on March 03, 2010, 08:13:07 PM
Possibly, possibly not. If you've already reinstalled the game, make sure you delete your weidu.log, if it's still present in your game directory, and make sure you delete every mod folder's "backup" sub folder. You'll find it inside each mod's main mod folder.

Once you've deleted your weidu.log and your backup folders, you should be perfectly fine reinstalling your mods. You do need to make sure you reinstall them in the same order, if you want to use your old saved games, though.
Title: Re: The Bug Thread
Post by: Delirio on March 04, 2010, 07:17:08 AM
Hi!
I'm sorry to bother you but I seem to have found an annoying bug: after the exit from the underdark, upon resting, you enter in a dream where (I guess) you're supposed to talk with Sarie (the little creepy child). When this happen my game usually crash or, when not, I remain stuck upon the platform unable to do anything. I have the version 3.6 installed, I even tried to reinstall an old ver (just in case), but the bug persisted.  :ermm:
Title: Re: The Bug Thread
Post by: Kitanna on March 04, 2010, 12:15:00 PM
That's not good, I had that working. I'll look into it as as possible.
Title: Re: The Bug Thread
Post by: Wisp of Reality on March 04, 2010, 05:49:18 PM
Actually that part has been working for me, it didn't work after I forgot to uninstall before replacing my Neh't stuff with the new version.

Have you tried a complete uninstall and reinstall of the game? That fixed those problems for me.
Title: Re: The Bug Thread
Post by: Kitanna on March 04, 2010, 06:50:13 PM
I just played thru to the graveyard stuff w/Sarie and it all works fine.  Just in case it was caused by something I did... because it is possible, I'm only human and s*** happens :P  I'll upload the version  I just tested shortly.
Title: Re: The Bug Thread
Post by: Delirio on March 05, 2010, 03:31:04 AM
Sadly the problem continues :(
I tried with the new version you uploaded, with no solution. With a clean installation of the game things started getting messy, now I got Neth with no name, no sound set and no biography (even though you can normally talk with him and he got his interjection with Viduan) plus the bug.
I'm really clueless.
I tried to go on without sleeping and met Sarie in the catacombs, got the message from Viduan, killed Body and then started searching for Neh't, when I approached the centre of the cemetery I got the message of the two voices talking and see the figures of (I suppose) Neh't and Sarie but nothing happens.
If I try to speak with him I get part of the normal joining dialogue and he re enters the group as nothing happened, then if I sleep: Bug.
Mmhh another thing I've noticed is that the game crashes in the dream sequence only if I remain still after entering the sequence itself, if I move from the initial point (toward the edge of the platform, for example) I remain stuck that scene but the game doesn't crash.  Trying to talk with sarie via cluaconsole jump doesn't help either.
Those are all the things I've noticed, I (reaaaally) hope they help.
BTW, I apologize for my english, I hope that the things I've writtern are a bit comprensible.
Title: Re: The Bug Thread
Post by: Kitanna on March 05, 2010, 03:44:26 AM
I'm at a loss of what to say here, I personally tested every bit of that before uploading the version and it all worked perfectly. Please post your weidu log.
Title: Re: The Bug Thread
Post by: Delirio on March 05, 2010, 04:19:55 AM
I hope this is the right file... I admit my ignorance on the matter...  :wall
Title: Re: The Bug Thread
Post by: berelinde on March 05, 2010, 05:27:17 AM
Your weidu log is a little file in your game directory called weidu.log
Title: Re: The Bug Thread
Post by: Delirio on March 05, 2010, 07:29:15 AM
Thank you Berelinde, here it is the right file  :P
Title: Re: The Bug Thread
Post by: berelinde on March 05, 2010, 09:07:00 AM
Are you using a previous saved game? From before you reinstallation?

I ask because if you didn't know how to find your weidu.log, you won't have installed the mods in the same order, and there are no guarantees that you installed the same components, this time. If you installed different mods, installed the mods out of sequence, or installed different components of the mods, you will be unable to use old saved games.

Your weidu.log shows that you installed the mods in an unconventional order. That isn't the problem you're having, but I did want to point it out.

Again, since Kitanna can't reproduce your problem, I don't know what to tell you.
Title: Re: The Bug Thread
Post by: teneery on March 05, 2010, 02:07:21 PM
After I killed Gaelan Bayle, Neh'taniel's voice and cheesy theme song dosen't appear. Just feel in silence. It's not a big thing and I can play with it. I re-installed mod, but it didn't help.
Title: Re: The Bug Thread
Post by: Kitanna on March 05, 2010, 03:15:36 PM
I don't recall Neht having anything to say after killing Bayle .... but most of the mod isn't voiced as I was unable to contact the voice actor who did the voiced parts years ago. I'll look into it, however.
Title: Re: The Bug Thread
Post by: Esteris on March 05, 2010, 04:02:33 PM
Hm, I just got viciously hit by a bug at rest after leaving Underdark  ??? It teleports me away to some cutscene place and crashs so I suppose it's Neht at fault there (gods, I hate cutscenes, they make me close my eyes and pray for mircale as I've seen them crash more often than not :P This one at least crashes not leaves me hanging after being finished for half an hour [RoT]). Any way to deal with it? I can't even cheat myself out of it like with bugged weapons or duergars I'm afraid.
Title: Re: The Bug Thread
Post by: Kitanna on March 05, 2010, 04:31:56 PM
I personally tested all of that last night before uploading the new version, and it's working perfectly. It is possible you are having the same problem as Delirio. Did you reinstall as Berelinde posted in this thread or perhaps you didn't and are using and old saved game? I'm not sure how to help you on this because it does work as it should. I'm sure you are sick of having to reinstall due to the bug issues but that is the only explanation I can think of.
Title: Re: The Bug Thread
Post by: Esteris on March 05, 2010, 04:35:07 PM
Oh well, since the new version works fine, it means it's my install. Thanks for the reply, I'll try reinstalling it in more drastic way... If all my ideas fail I'll come to whine again, but good to hear it should be fixed in the version, gives hope :P the only thing I just don't have power to do would be starting a new game at this point x)

*goes off to run another copy/reinstall and wait another 1-2 hours for it to be done. Aren't mods joy?*
Title: Re: The Bug Thread
Post by: Kitanna on March 05, 2010, 05:24:22 PM
Not really, am quickly coming to hate them all :P
Title: Re: The Bug Thread
Post by: Ankhesenpaaten on March 05, 2010, 07:48:08 PM
Not really, am quickly coming to hate them all :P

Not nearly as much as we love you for your perseverance!  Really, Kitanna and Berelinde, we adore you for all this.  Let that comfort you a little!   (((((((HUG)))))))
Title: Re: The Bug Thread
Post by: Kitanna on March 05, 2010, 08:38:33 PM
Thanks :) I'm adding new content and testing things still. I'm sure no one minds if he has more talks and flirts yes? :P 
Title: Re: The Bug Thread
Post by: Wisp of Reality on March 05, 2010, 10:49:12 PM
Hells no. If you need any help with reinstating ye olde english, I'm fairly good in that department thanks to writing some sonnets~
Title: Re: The Bug Thread
Post by: Kitanna on March 05, 2010, 10:58:21 PM
Really??? That's why I took it out, because it wasn't correct and I stink at it :P  It's a massive amount of work, are you certain you want to tackle it?
Title: Re: The Bug Thread
Post by: Wisp of Reality on March 06, 2010, 01:22:38 AM
Well, it's not like I have much better to do at the moment, I'll give it a shot. With trusty Shakespeare at my side it should be a fair walk in the woods (hopefully not Cloakwood).
Title: Re: The Bug Thread
Post by: Esteris on March 06, 2010, 04:48:46 AM
Just dropping by to let you know a new reinstall made the cutscene work with an old save game ;)
Title: Re: The Bug Thread
Post by: Delirio on March 06, 2010, 06:20:23 AM
Just dropping by to let you know a new reinstall made the cutscene work with an old save game ;)

So there is hope  :o
even though at this point I suppose I'll wait for the new version before trying again or restart the game  :wub
Title: Re: The Bug Thread
Post by: Esteris on March 06, 2010, 06:22:36 AM
I can give you my WeiDU log or something, if you wish so, so you could see how it's all placed when it works. Just say a word  ;)
Title: Re: The Bug Thread
Post by: teneery on March 06, 2010, 07:18:13 AM
Nothing big to report, I just had problem with Viduan dialogue (and I've run all personal missions) but after tryings and re-installings the dialogue was working when I deleted a "!PartyHasItem("SW2HOST")" from SK#VIDU in Dialogue folder it was working fine.
Title: Re: The Bug Thread
Post by: Esteris on March 06, 2010, 10:56:39 AM
...don't go ballistic on me but I seem to have yet another problem - upon defeating Bodhi I go out to the grave yard and there's a short message about Neht and Sarie talking, but some things go wrong:

- nothing happens next
- they both occupy the same place (Sarie on top of him, so that I can't even talk to him without killing her first)
- Neht only has a "leaving the group" dialogue appearing when talking after Sarie is... removed

I haven't used her help in catacombs and I have the note from Viduan. But I'm kinda lost... I wouldn't want to miss out on something just by killing Sarie with code and having Neht join me out of the blue. Help please? :(

EDIT: OH WAIT. I ran around them in frustration clicking wherever and somehow they split xD And talking to Nehtaniel now makes him notice Sarie. GO ESTERIS THE GHOSTSPLITTER  :evil

No really, it seems like the only thing that was broken for me then is that they spawn in exact same place. Shouldn't be hard to fix?

Then again, the conversation ends, Neht disappears and nothing happens. What should I be doing? Save him from where or how?

Oh, nevermind... I KO'd her and they came. Shouldn't she go evil after the dialogue though?

Curiously enough I reloaded (they ate my Imoen, poor girl) and next time entire brigade appeared right after the talk. A blinking bug, no less. But after a fight nothing else happens. I've been given no clues at all, so I guess something should happen?
Additionally Nehtaniel with his "Ima-leavin-the-party-now" dialogue appears on another pavement in Graveyard discrict like nothing has happened at all.
Title: Re: The Bug Thread
Post by: Kitanna on March 06, 2010, 02:20:09 PM
I'm really at at all loss guys because I personally tested the viduin part, the cutscenes and the graveyard/sarie stuff and it all works perfectly fine. Though Berelinde had something not work last night that has never not worked so, we were discussing the possibility that Neht's baf is too big and it's causing some of the scripts not to fire. I removed some of them and put them into area baf's instead so, Let me make sure it all works on my end before I upload anything.  It will take awhile to check the whole thing so, please be patient. I have to play thru all of SOA to be sure as I made a lot of changes.
Title: Re: The Bug Thread
Post by: Esteris on March 06, 2010, 02:22:33 PM
I understand, but it's a pity as I'll miss out on some of the content :(
Are there no variables/globals/triggers you could give to move the plot forward?
Title: Re: The Bug Thread
Post by: Wisp of Reality on March 06, 2010, 03:23:20 PM
@Kitanna if you could tell me which files exactly need to be edited or send me the appropriate files I'll get started (I don't want to fiddle with the wrong files)
Title: Re: The Bug Thread
Post by: Ankhesenpaaten on March 06, 2010, 04:48:44 PM
Thanks :) I'm adding new content and testing things still. I'm sure no one minds if he has more talks and flirts yes? :P 

Oh, gods no, I'd LOVE more!  Please more!   :lilly
Title: Re: The Bug Thread
Post by: Esteris on March 10, 2010, 05:40:55 AM
Argh, I come here again asking for clue/spoiler (may be in PM). I'm afraid my install is allll wacky right now (world mad went kaboom and had to reinstall it and it's weird now :P) so it's very unlikely it's a mod's fault this time. Thing is - I'm in ToB, I've went to the forest of Mir and killed the Gorion wraith, Encforcer threatened us and all that, but then... Neht says goodbye and nothing happens. Waited some time (for a day) and nobody came. Neht, when prodded, gives me the goodbye line all the time, nothing happens. What should happen and can I spawn the event with console? Right now, I really just want to see how the story goes, I don't care if I do it legit way (without codes) or not ;< I'm curioooous!

Also, I'm not sure it's fixed or not, but I've had a problem with one Neht-Sarevok talk, the first one. There seemed to be a missing SK# prefix in block 43 of Neht25.bcs.
Title: Re: The Bug Thread
Post by: Delirio on March 10, 2010, 07:08:45 AM
I'm not sure if this could help youm but have you tried speaking with nealee? I have the encounter with Amaunator right after meeting her.

[Slight spoiler, beware!]
And after that I've run into another bug (please don't hate me! :-[),  but Neh't seems to be stuck in some kind of starting of a dialogue, there's the romance music playing in the background and he turns frequently toward my charname, as if starting some lovetalk, but nothing happens. If I rest I get to the "steamy bits" with him, but the problem persists. If I try to start a conversation, I get the messages "Neh'taniel is busy" or that he has nothing to say to me (though I don't know if this is related to the bug or because there aren't any more LT).
Title: Re: The Bug Thread
Post by: Esteris on March 10, 2010, 09:35:01 AM
Ah yes, speaking to Nyalee helped that. That was misleading though :P

And yes! I've got the same bug right after. I've ran LStest and it points to:

IF
   Level(Myself,16)
   Global("RemoveSpl16","LOCALS",0)
THEN
   RESPONSE #100
      ActionOverride(Player1,DisplayString(Myself,182612)) // Running block 12 of SK#NEH25.BCS
      SetGlobal("RemoveSpl16","LOCALS",1)
      ReallyForceSpellRES("SK#Strip",Myself) // No such index
END


This exact part. I've tried removing it, I've tried setting that particular global via console, but the game just ignores my efforts.


[SPOILER]

Delirio - there most certainly are more lovetalks. I've seen variables in .bcs file that point toward quite some more action now that he's all back. I guess we're both stuck until Kitanna arrives with help... But at least I'm not alone with a bug for once :P
Title: Re: The Bug Thread
Post by: Kitanna on March 10, 2010, 10:39:21 AM
I'm working on it guys. I'm running a stutter debug thru the whole mod and I'll be getting to tob sometime tonight, I hope. I got a call last night and my best friend died. Working on Neht helps but.... yeah, I'm working on it. Just give me time, in the next few days I should have it all worked out.
Title: Re: The Bug Thread
Post by: Esteris on March 10, 2010, 11:47:20 AM
We don't know each other so I don't think I should be saying anything... just that I'm sorry. I am  ???

So about Neht, do you think there could be something done with the enforcer thing? Something to either have Amaunator come to Neht'aniel before Enforcer comes, or else... I did fall into a trap of "wait one day and see what he will do", maybe drop some clue after the Master Wraith if you don't want to spawn enforcer/Amatunator before talking to Nyalee? Just a thought though.

EDIT:

Okay, I've got the little bugger pinned down, although it makes no sense to me looking at a code. And I've also discovered another weird thing. Anyway:

Neht really doesn't like Sarevok. Like really really. As long as Sarevok stays dead/out of the party he's pretty happy and bugless. As soon as he's back to the world of the living problems start - like the one mentioned above by the two of us. I don't know whether Delirio has him in the party as well, but for me that's the issue.

And another weird thing - Neht seems to hate ShadowKeeper as well. As long as [SPOILER BELOW]












he was a wraith they were at peace, once he became human though, touching *anything* in SK makes the save crash in the final bit of loading screen. I've tried to lower his level (since the block 12 that seemed to be glitching has some myself-levelXX condition I *hoped* that could help), then I've tried to change his class, then remove his affects. In the very end I simply added him a point of skill which is completely non-invasive and it was the same. So yes. I think he truly is lawful and hates cheaters. Whether you cheat death or you cheat stats, he doesn't care. Period.
Title: Re: The Bug Thread
Post by: berelinde on March 10, 2010, 02:31:36 PM
When dealling with mod-added NPCs, it's a good rule of thumb to *never* try to fix it yourself using Shadowkeeper. You will probably make it worse, and the modder probably won't be able to use your information in debugging.

I know it's tempting. You want to just fix it and move on. Or you don't want to have to bother the modder. But seriously, it won't help, and it might just make it harder to fix the problem.

When you're running with multiple mods, expecially on a really huge install, your first course should always be to post in the Mega-Mod Help forum at SHS because people there are used to dealing with incompatibilities, which is usually what the problem is. But if the issue is narrowed down to a particular mod, your next step is to inform the modder. Posting in the mod's forum is ideal, because other players might have the same issues. Maybe you might be tempted to alert the modder privately via PM or email, but not all modders check their email as often as they check the forums. I know I check my email once a day, but I'm on the forums all day long.

Anyway, that's enough of me on the soap box for one day.
Title: Re: The Bug Thread
Post by: Wisp of Reality on March 10, 2010, 02:43:45 PM
But now for some good news! Guess who's started putting back ye olde english :D

Currently gotten his banters in SOA done, I believe I'm finished with his entering party dialogue x3 Might post up some teasers for you when I've found the love talks <3
Title: Re: The Bug Thread
Post by: Kitanna on March 10, 2010, 02:51:21 PM
I found the problem with sarevok and fixed it. but, my mother just called to tell me my grandmother died just a few hours ago. I cant handle this at all. Not both leaving me in 2 days. I'm sorry but I'm too messed up to deal with this right now. I'll get back to it when I'm able.
Title: Re: The Bug Thread
Post by: Wisp of Reality on March 10, 2010, 02:54:59 PM
Oh my gosh! That's terrible! You have my well wishes, that's so sad.
Title: Re: The Bug Thread
Post by: Kitanna on March 11, 2010, 12:38:44 AM
Quote
So about Neht, do you think there could be something done with the enforcer thing? Something to either have Amaunator come to Neht'aniel before Enforcer comes, or else... I did fall into a trap of "wait one day and see what he will do", maybe drop some clue after the Master Wraith if you don't want to spawn enforcer/Amatunator before talking to Nyalee? Just a thought though.


Putting Amaunator before the Enforcer would make the Enforcer pointless :P  If you don't want to make Neht mortal, you'll either have to....

A. Tell him during the Enforcer talk you don't love him.
B. Break the romance before then.
C. Play the friend path

Anyway, I ran a stutter debug thru the entire mod from start to epilogue and it's all working fine now. I'm not sure why Amaunator/Enforcer part didn't for you because it's been flawless since Berelinde and I first did it all.
The only thing I can think of is a hosed install or an old saved game that doesn't work anymore.
I uploaded the fixed version but please.... follow Berelinde's instructions for doing a clean install and start a new game.  Thanks :)
Title: Re: The Bug Thread
Post by: berelinde on March 11, 2010, 12:53:06 AM
And yes! I've got the same bug right after. I've ran LStest and it points to:

IF
   Level(Myself,16)
   Global("RemoveSpl16","LOCALS",0)
THEN
   RESPONSE #100
      ActionOverride(Player1,DisplayString(Myself,182612)) // Running block 12 of SK#NEH25.BCS
      SetGlobal("RemoveSpl16","LOCALS",1)
      ReallyForceSpellRES("SK#Strip",Myself) // No such index
END


First, never use SK on a mod NPC. You're only asking for trouble.

Also, how did you identify this particular block in your script? Did you decompile the script using weidu? Because Ther's absolutely nothing in that block that would caus a script loop.

The only way to use an old saved game with a new version of a mod is to carefully back out each mod installed later than it in the weidu log, uninstall the old version of the mod, install the new version of the mod, and then reinstall your mods in exactly the same order. Even then, you may run into reinstallation issues. Your best bet is always to start out with a clean install and start a new game.

This isn't unique to Neh'taniel. I've had similar problems with my own mods or with mods others have written. Usually, it's because I installed the mods in the wrong order and attempted to use an old saved game. But also, any time you compile or decompile a script, there's the danger of corruption. Reinstallation amplifies the chance of odd behavior.

So yes, it's annoying.
Title: Re: The Bug Thread
Post by: Delirio on March 11, 2010, 02:25:11 AM
I know the words of a complete stranger hold no meaning in such situation, but for what it's worth I'm sorry for your losses.
Title: Re: The Bug Thread
Post by: Delirio on March 11, 2010, 02:31:54 AM
Neht really doesn't like Sarevok. Like really really. As long as Sarevok stays dead/out of the party he's pretty happy and bugless. As soon as he's back to the world of the living problems start - like the one mentioned above by the two of us. I don't know whether Delirio has him in the party as well, but for me that's the issue.

And another weird thing - Neht seems to hate ShadowKeeper as well. As long as [SPOILER BELOW]

he was a wraith they were at peace, once he became human though, touching *anything* in SK makes the save crash in the final bit of loading screen. I've tried to lower his level (since the block 12 that seemed to be glitching has some myself-levelXX condition I *hoped* that could help), then I've tried to change his class, then remove his affects. In the very end I simply added him a point of skill which is completely non-invasive and it was the same. So yes. I think he truly is lawful and hates cheaters. Whether you cheat death or you cheat stats, he doesn't care. Period.

Yep, I got Sarevok in my group too, but even if I try removing him the problem persisted.
For the SK things I do not know, I only use it to add things to my inventory so I never got any problem from that but, since he's a lawful neutral paladin of a god of law, this should not come as a surprise... just imagine what would happen if he catches you stealing cookies from his pack via CLUAConsole!  ;D
Title: Re: The Bug Thread
Post by: Esteris on March 11, 2010, 04:37:00 AM
1. Ad Amaunator/Enforcer part

Yes yes, I know!  ;D I didn't mean exactly to put Amaunator before Enforcer, but to, I don't know, trigger Amaunator say 8/16 hours before meeting the Enforcer? I mean, he's supposed to give PC and Neht one more day, so that's where I got confused - I waited 3 and no one came. Other way would be to give some hint, I don't know, random: that Neht persists to spend this day usefully exploring these ruins, or that he feels he needs to go forward, anything that would stop player from thinking "Oh my, we have one day left. Hell will freeze over before I lose my last chance chasing some witch and a giant when I have so little time to bid my beloved farewell." I don't know if I'm phrasing myself correctly though... Tell me if I sound confusing. Crossed my mind as well to maybe add some special heart-breaking "flirt" option for this period of time but that's just a detail :D

He was more useful as a wraith though, but hell I'm playing this mod for a romance not powerful NPC so whatever  ;D

2. Ad editing NPCs in SK

I always do that D: If nothing else, I at least change their colors so that they were more monochromatic. Is it really that dangerous? Resurrected Neht was the first one to ever give me trouble with this...

3. Ad block in the script - LS test kept pointing this one out when Neht was stuttering after resurrection. It was spamming my window with "Running block 12 of SK#NEH25.BCS" continuously. And yes, doesn't make much sense for me either since Sarevok's absence fixed that for me, so I really don't know.

4. I'm using BiG World's installer so my order is always the same. I also use a prepared folder with all the mods unpacked so that there was no accidental difference in content... I don't have it in me to start a new game so soon after getting this far. I know that there's a danger in corruption, but since Delirio had a similar bug with her clean install, it obviously wasn't the case, luckily  ;)

I'll reinstall everything yet again to use the new version later today (I hope) and will let you know if it will work. If it won't I'll just assume it's my old save game and keep quiet not to irk anybody :P



I hope you're doing well, Kitanna. I'm really sorry for your losses, I can't imagine.
Title: Re: The Bug Thread
Post by: Esteris on March 11, 2010, 11:54:07 AM
Just want to say that so far, it works perfectly. No more Sarevok conflict. AND on the old save game too  :D

The only thing I'm not sure about... I can't talk to him, meaning no flirts. There's just "Nehtaniel has nothing to say to you" thing. But I simply don't know - maybe there's not supposed to be anything?
Title: Re: The Bug Thread
Post by: Kitanna on March 11, 2010, 12:41:51 PM
First off, thank you all. It is very hard for me to deal with all this but I realized keeping myself busy helps some.

So, back to business....

I finally realized what you mean about being given one more day. The Enforcer says he is giving neht one day to say goodbyes or whatever before he comes back to kill him. I did that because it was the only choice I had other than letting the Enforcer kill Neht on the spot. But it means nothing, there is no "one more day" because Amaunator steps in and changes it. In Neht's re-joining dialogue he tells the PC, no the Enforcer isn't coming back... how can he when Neht isn't undead anymore. The Enforcer cant kill him for falling in love with the living if Neht is also "living" now can he? :P

That script block you say it was pointing to, is a spell. Even if the spell didn't fire, the variable closes it off so there is no chance of it causing any issue with the game.

If Neht has nothing to say to you... then your game, and I hate saying this, is messed up. His romance is set to 2 the very minute he joins the party. At the very least his PID/Flirts would work right from the start.
Unless, you summoned the wrong Neht..... if you chose "Bring me Sir Neh'taniel, the Judical Knight" You have the wrong Neht for the romance. That Neht has a few talks but no PID, so yes, he would have nothing to say to you. I really feel bad for those of you who are having issues with this which is why I went to great lengths to make sure it wasn't my fault. I removed the game and all folders from my comp, ran defrag, and put the game back in from discs to make sure I had a clean install to test with. I promise you, the graveyard stuff, Viduin/Relic dialogue and the Enforcer/Amaunator stuff works perfectly. Saravok's issue was my fault, I forgot to put neht's prefix in a couple places and it caused the dialogue to not work properly.
Title: Re: The Bug Thread
Post by: Esteris on March 11, 2010, 12:47:02 PM
*hugs*

Will try to keep you busy with the bug-talk then ;)

Aye, but still I meant with the Enforcer for something to happen if player actually waits this day without meeting Amau... I actually planned to go to the Watcher's Keep before even talking to Nyalee, but then again, it is a detail.

Hm, I meant flirts after he's being resurrected though. In wraith form, they worked as in SoA. Are there any? The finally available hug for example?  ;D

I'm glad the rest works fine. Next time I'll be playing BG I will be sure to install Neht and appreciate the fully working mod (with those additional promised dialogues, riiiight?  :lilly)
Title: Re: The Bug Thread
Post by: Setharnas on March 11, 2010, 01:23:05 PM
First of all, I wish to offer my condolences. Anybody who has lost a loved one in the past has an idea of how much that hurts, but I believe your decision to keep yourself occupied is the best thing you can do for yourself. At least it has helped me before.

Other than that, I just noticed that between 3.7 and 3.8 a small hiccup has happened to the english\sk#nehtb.tra file, as the @20 string got overwritten by another copy of the @19 one. Hope this saves you some headache with the next release.

Again, all the best and keep your head held high.
Title: Re: The Bug Thread
Post by: Kitanna on March 11, 2010, 02:19:24 PM
That was intentional. I was having issues with the journal entry not erasing, it is fixed now and the @20 is suppose to be gone :) And thank you kindly:)

Ah and Sorry Esteris, but as I said, the one day isn't real. I didn't expect anyone to actually pass up making him mortal and wait the one day for the Enforcer to come back and kill off Neht. You could always just tell him you don't love him and let the Enforcer kill him right then.....but why would you want to? I can add a scene to take place after the day if he isn't mortal and have the Enforcer come back and murder him if you like but it just seems easier to let it happen the first time or kick him from the group, yes?
Title: Re: The Bug Thread
Post by: Ankhesenpaaten on March 11, 2010, 04:46:38 PM
I know I have no bugs as I'm waiting things out but I have to say I'm truly sorry for your loss, Kitanna.  ((((HUG))))
Title: Re: The Bug Thread
Post by: Setharnas on March 11, 2010, 05:55:07 PM
I can add a scene to take place after the day if he isn't mortal and have the Enforcer come back and murder him if you like but it just seems easier to let it happen the first time or kick him from the group, yes?
That actually sounds like a good hook for a nice 'boss fight' opportunity in a future state of the mod (i.e. a v4.x or 5.x ;) ). If Neh't remains undead and the enforcer comes to get him, add an opportunity to say 'damn you, I won't allow you to harm Neh'taniel!' and kick the **** out of him (I had soooo wished I could do that when I first encountered him, back in v2.73!).

Such an enforcer may have been invincible at the time he first appeared, but at the time you meet him in ToB you've literally been to hell and back and fought an enemy of demigod level - I think you should be able to put up some kind of resistance. Fine tuning such an encounter could then be an optional 'tactical' component in BWP terms, similarly to the 'Chosen of Cyric' encounter in RR or that special battle in Weimer's Solaufein.

On a related note, does anyone know if those enforcers and that undead society have roots in pnp AD&D? I'd love to know, but I haven't read everything on the Forgotten Realms.
Title: Re: The Bug Thread
Post by: Kitanna on March 11, 2010, 06:10:36 PM
You can't kill the Enforcer, Neht mentions that from time to time in the mod :P 

Here is the info on them that was posted by Neht's creator in Neht's Workshop at Blacksheep.

The Guina'Kiirar is a council of seven, specifically an odd number so that there'd never be a tie in the decision making. Viduan used to be a member of this council, but after his allies were destroyed one by one by other lichs/vamps/wraiths, he willingly stepped down and has been playing the "advisor behind the throne" ever since. The only suggestions for a current Guina'Kiirar members would be a powerful male vamp--the one who turned Bodhi into a vampire and Jadis, a female lich in charge of the Enforcers.

Let's see... each of the 7 control different parts of what they consider to belong to them, which is basically the remains of Netherese magic and lesser undead....

One is in charge of keeping history and current "news" in check, as in "others know only what we want them to know and we keep what really happened to ourselves in books".

One is in charge of the army which protects the city against their main enemy--the pheirimm--and training for the forces and so on.

One is in charge of trading, especially with other Underdark cities.

One is in charge of actual city maintanence; the construction and expansion of buildings, who gets the right to have what store in what area, etc.

One is in charge of "magic hoarding" or wizard learning. Think of someone who is in charge of some of the greatest--remaining--secrets of the Netherese and who tests those with any talent to expand on such.

One is in charge of punishment, ie... the Enforcers. Who deal out punishment to those who disobey any of their laws.

The last is in charge of reclaiming part of the surface world. Sending spies, making powerful leaders undead--and hence more under their will... and so on. ^_~

None of the Guina'Kiirar can make a decision outside of their influence without getting the majority vote from the others. Most of the seven are periodically replaced (usually destroyed) by another powerful undead. Very few step down willingly. Viduan only managed to do so because--like in life--he came across as too weak to bother with... until he gets backed into a corner, which he is very good at never getting into. 

« Last Edit: May 31, 2007, 04:27:36 PM by Amazor'dra »
Title: Re: The Bug Thread
Post by: Setharnas on March 11, 2010, 08:33:47 PM
Ahhh, thank you - that seems to be a creation of Ama him-/herself (?) then, if I interpret google's results correctly. Guina'Kiirar would then mean 'Undead Lorekeepers' in Grey Company Elvish. At least the search did not turn up any reference to D&D. (I believe the 'pheirimm' were meant to be the 'phaerimm' though, which are official Forgotten Realms stuff. Simple typo, but I don't know if the term is used in-game.)


Quote
You can't kill the Enforcer, Neht mentions that from time to time in the mod  :P

Heh, of course I'm aware of Neh't's personal fears, but... When you first meet the Enforcer, you are, what, level 10? Maybe 15? At the turning point in ToB, you are quickly approaching a level of power that rivals or surpasses even the mightiest non-divine inhabitants of the realms. Even good old El is 'only' a lvl 27 mage, IIRC (well, plus a couple extra levels in every other class, but who counts those). I'd wager you might have learned the odd trick or two(hundred) on the way, and from what you posted there, Enforcers seem to be 'just' a very powerful type of undead, not something unique that just-can't-be-killed - if the mod author so likes, anyway. And who was the mod author now, again...? :D

Anyway, it's just an idea that you might like or dislike, and certainly not at all important to the story. Not being creative or disciplined enough to make my own full mod, making suggestions is the next best thing I can do - I hope my postings are understood in that way, not just simple nuisances of the 'gimme, gimme!' kind. :)
Title: Re: The Bug Thread
Post by: Esteris on March 11, 2010, 10:52:14 PM
@Kitanna

Nay, it's about my wanting to keep him a wraith forever (well I actually *would* want that to be honest, but only if the romance would continue and I don't know, allowed some energy to have him become quite enough material from time to time. I just love weirdo stuff, can't help it xP ), but I'm simply a sucker for "realism", if I can call it that way. I mean, if they say day from now he's dead, I want to be able to wait a day and die, even though I'd obviously reload. Or as I said, at least Amaunator spawning before the day passes, but reaaally, don't take it as whining or something I love the mod either way  :D

Although I like the Setharnas' idea of fighting the enforcer too! He put it well there - PC *is* almost a god by the time they meet  :evil
Title: Re: The Bug Thread
Post by: Kitanna on March 12, 2010, 06:35:15 PM
Well, I uploaded a new version because, you were right Esteris and I was wrong. Mortal Neht had nothing to say to you because somehow the flirts were lost between versions. I found them, thankfully and they are there now. If not for serious writers block, I'd add more but I can't seem to write right now.
Title: Re: The Bug Thread
Post by: Lollorian on March 13, 2010, 02:02:30 AM
Heya to all ;D There's a slight thingy with Neh't's sword upgrade ... in Neh'taniel\Scripts\SK#0334.baf, the response sets the GLOBAL ForgeItem to 1. Shouldn't the recipe work without that global being set?? :) (it could lead to problems cause that global is used by the vanilla Cromwell's Shadow Dragonscale armor upgrade :P)

Great work on the updates btw :lilly
Title: Re: The Bug Thread
Post by: Kitanna on March 14, 2010, 08:04:34 PM
After reading tutorials and talking about it with Berelinde, as I've never coded any upgrades with Cromwell as of yet, there shouldn't be any reason why that script would break or interfere with that armor upgrade. But, should you find an issue with it in game, let me know and I'll do my best to fix it. :)
Title: Re: The Bug Thread
Post by: berelinde on March 14, 2010, 08:16:33 PM
Heya to all ;D There's a slight thingy with Neh't's sword upgrade ... in Neh'taniel\Scripts\SK#0334.baf, the response sets the GLOBAL ForgeItem to 1. Shouldn't the recipe work without that global being set?? :) (it could lead to problems cause that global is used by the vanilla Cromwell's Shadow Dragonscale armor upgrade :P)

Great work on the updates btw :lilly
Just to expand on what Kitanna said, because I know you'll understand the tech talk.

All the upgrades you do with Cromwell change ForgeItem to 1. That's because there's a cutscene that runs, and when the cutscene ends, it uses ForgeItem>0 as a trigger. So if you don't set ForgeItem to 1, but run the cutscene anyway, he'll say the wrong thing when it's done. Have some code. It's from wsmith01.dlg
Quote
IF ~~ THEN BEGIN 56 // from: 55.0 54.0 53.0
  SAY #59796 /* ~As ye wish.  Fer such a commission, we can start on it right away.  No sense in wasting time, then... it be best if we just get to it.~ */
  IF ~~ THEN DO ~StartCutSceneMode()
StartCutScene("cromwell")~ EXIT
END

IF ~GlobalGT("ForgeItem","GLOBAL",0)~ THEN BEGIN 57 // from:
  SAY #59797 /* ~Well, there ye go, me friend.  Use it well.  And if ye comes across anything else of interest, ye knows where to bring it, aye?~ */
  IF ~~ THEN DO ~SetGlobal("ForgeItem","GLOBAL",0)~ EXIT
END

IF ~Global("ForgeItem","GLOBAL",0)~ THEN BEGIN 58 // from:
  SAY #59798 /* ~A good <DAYNIGHTALL> to ye, me friend.  Good to see ye back in me forge, it is.  Be there something that ye need?~ */
  IF ~Global("TalkedToCromwell","LOCALS",0)~ THEN REPLY #59803 /* ~What sorts of things do you forge here?~ */ GOTO 8
  IF ~Global("TalkedToCromwell","LOCALS",0)~ THEN REPLY #59799 /* ~What do you have for sale, here?~ */ GOTO 2
  IF ~Global("TalkedToCromwell","LOCALS",1)~ THEN REPLY #59800 /* ~What sorts of things would you need in order to make something?~ */ GOTO 11
  IF ~Global("TalkedToCromwell","LOCALS",1)~ THEN REPLY #59801 /* ~Do I have anything you could forge into an item?~ */ GOTO 13
  IF ~~ THEN REPLY #59802 /* ~No, I don't think so.~ */ GOTO 12
END
Title: Re: The Bug Thread
Post by: Lollorian on March 15, 2010, 05:34:05 AM
I was thinking of this block in AR0334.bcs:
Code: [Select]
IF
Global("ForgeItem","GLOBAL",1)
Global("ForgeStuff","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("ForgeStuff","GLOBAL",0)
TakePartyItem("scaleb") // Shadow Dragon Scales
GiveItemCreate("leat19",Player1,0,0,0) // Shadow Dragonhide Armor +5
ActionOverride("wsmith01",StartDialogueNoSet([PC]))
END
So, I thought if the GLOBAL ForgeStuff were to be set to 1 by some mod that doesn't use ForgeItem for its upgrades (like aVENGER's RR which uses RR#Items) then you'd get free thief armor :lilly (I'm not complaining though :P I luv free stuff ... but some folks might say its too cheesy ;D)

I didn't know that the variable got reset to 0 after the cutscene :)

I tried it out with something I was doing myself, and boy were you right, berelinde! ;D He was like ... he didn't even notice I got him to upgrade Lilarcor!!!

Got to learn something here :) Including a custom variable would do in my case! Thank you
Title: Re: The Bug Thread
Post by: berelinde on March 15, 2010, 05:53:56 AM
Actually, since the trigger in the dialogue is GlobalGT("ForgeItem","GLOBAL",0), it might be better to set the variable at something his dialogue doesn't use, like 49, or something. Any value >0 will work.

So yeah, changing it to something other than 1-9 would be ideal.

Just saying that for any Item Upgrade mods you might be working on. ::)

I'll mention this to Kitanna next time I talk to her. Setting the variable to something else in the next version might be the way to go, because while it isn't possible for the code to disable the forging of shadow dragon armor, it is possible to exploit Neht's item upgrade to get the armor for free.
Title: Re: The Bug Thread
Post by: Lollorian on March 15, 2010, 06:21:25 AM
Aye mate ;D But ya might like to know that some other mods use Crom's ForgeItem variable as well :)

Specifically,

CtB - 10, 44, 45, 46
TyrisFlare - 99999
Munchmod - 10
EMaD - 10

Just saying that for any Item Upgrade mods you might be working on. ::)
:D
Title: Re: The Bug Thread
Post by: berelinde on March 15, 2010, 06:25:53 AM
Good to know what other variable values are in use.

I'm providing a link to the thread you've got at PPG, because Kitanna might want to check it out for a possible coding alternative that will provide greater compatibility.

PPG link (http://forums.pocketplane.net/index.php/topic,27176.0.html)
Title: Re: The Bug Thread
Post by: Kitanna on March 15, 2010, 03:09:50 PM
I think I understand now. So, before I go uploading another version, I changed a few things in the code.... since whoever coded it used CamDawg's prefix instead of Neht's.... is this better?

IF
   Global("SK#RELic","GLOBAL",1)
   Global("ForgeStuff","GLOBAL",1)
THEN
   RESPONSE #100
        SetGlobal("SK#RELic","GLOBAL",0)
       TakePartyItem("SWGHOST")
       DestroyItem("SWGHOST")
        GiveItemCreate("SW2HOST","SK#NEHT",1,0,0)
        SetGlobal("UpgradeRelic","GLOBAL",1)
        SetGlobal("ForgeItem","GLOBAL",88888)
       SetGlobal("ForgeStuff","GLOBAL",0)
       ActionOverride("wsmith01",StartDialogueNoSet([PC]))
END
Title: Re: The Bug Thread
Post by: berelinde on March 15, 2010, 04:33:15 PM
Should work. You'll want to test it, though. :)
Title: Re: The Bug Thread
Post by: Kitanna on March 16, 2010, 09:04:09 PM
The issue with Cromwell has been fixed and the new version uploaded.
Title: Re: The Bug Thread
Post by: Aedi on March 22, 2010, 02:27:53 PM
Hello all! I've been looking forward to playing this mod for quite some time and just recently installed BG once more, so I figured I'd give it a shot. Unfortunately, I seem to have hit a snag when attempting to install the mod. My apologies if this error has been addressed before, I've been thumbing through this thread and haven't been able to find anything that could help. Anyways, here's a screenshot of the exact error:

(http://img682.imageshack.us/img682/6825/tscreenie.jpg)

I'm running a fresh install of SoA, sans ToB at the moment, with the SoA patch. I think I read in the ReadMe that the mod didn't need ToB to run, so I figured it wouldn't be much of a problem. Now, however, it's the only thing I can think of that might be causing the issue. Any help would be greatly appreciated.  :)
Title: Re: The Bug Thread
Post by: berelinde on March 22, 2010, 06:06:39 PM
According to the readme, ToB is required for this mod. The error you got is probably the reason why.

ToB introduced many scripting functions that were lacking in SoA. One of them is DisplayStringHeadDead(), it would seem. I can't tell you why this particular scripting action was used, but I can tell you that you aren't going to be able to install Neh'taniel without ToB.
Title: Re: The Bug Thread
Post by: Aedi on March 22, 2010, 06:14:13 PM
Thanks for the reply, Berelinde!  :) I figured it was due to the lack of ToB, so I'll install that and give it a shot. I was lucky enough to have my expansion disk returned to me just a short while ago. I'll cross my fingers and hope that it's as simple as a missing expac.  ;)
Title: Re: The Bug Thread
Post by: Aedi on March 22, 2010, 07:13:09 PM
Yep, it was the missing expac. *Facepalm* Thanks for helping me clear that up, Berelinde. Much appreciated!  ;D
Title: Re: The Bug Thread
Post by: Lollorian on March 23, 2010, 01:23:19 AM
Could someone please have a glance over this (http://www.shsforums.net/topic/44310-big-world-project-bwp-v83/page__view__findpost__p__482637)? :) Thanks!
Title: Re: The Bug Thread
Post by: Kitanna on March 23, 2010, 12:45:08 PM
I looked at it but I'm not certain how to fix it.  I'm not good with kits and neither is Berelinde. Heck, after a week and many 10 hours days, we were happy it worked. :P If you know how, please, let me know. :)
Title: Re: The Bug Thread
Post by: Lollorian on March 23, 2010, 10:53:34 PM
Me neither :P But looking at how some other NPC mods with kits did this, I'd say you don't need lines 92-96 in the .tp2 :P All this could be deleted ...
Code: [Select]
APPEND ~kit.ids~ ~0x0000 JUDICIAL_KNIGHT~
  UNLESS ~\bJUDICIAL_KNIGHT\b~

COPY ~Neh'taniel/SK#JUDKN.2da~ ~override/SK#JUDKN.2da~ // Altered 2DA table
And in line 79, foldername Neh'taniel is spelled as Neh'Taniel :D

Also, from this (http://www.shsforums.net/topic/44623-extreme-bloat-in-cromwells-dialogue/), it looks like component 102 of the BG2Fixpack - "Cromwell's forging actually takes a day" seems to create problems with mods that add stuff to Crom's upgrade list (not huge problems :) just that he won't give his "Item forged, now enjoy" dialogue after creating the item ... sometimes the cutscene refuses to play ... that kinds of stuff, nothing spontaneous-combustion-like :P)

For now, solution seems to be to NOT install #102 from BG2Fixpack

EDIT: One of Neh't's scripts (methinks SK#Neht25.baf) has a "Myself" string ... it gives a warning cause BGII uses Myself (without the quotes :P)

Reported here (http://www.shsforums.net/topic/42220-fixes-for-the-big-fixpack/page__view__findpost__p__482735) :)
Title: Re: The Bug Thread
Post by: Kitanna on March 24, 2010, 03:58:49 PM
Fixed and uploaded. :)
Title: Re: The Bug Thread
Post by: Lollorian on March 24, 2010, 05:29:40 PM
Thanks for the update ;D

Some notes for a future version ...

1) Line 92 in the .tp2 isn't needed cause line 79 does this already :)

2) Lines 487 and 499 in Neh'taniel\Scripts\SK#Neh25.baf are InParty("Myself") ... should prolly have been InParty(Myself) :P
Title: Re: The Bug Thread
Post by: Kitanna on March 24, 2010, 06:22:31 PM
Fixed and uploaded.....and if I'm lucky, that's the last one.
Title: Re: The Bug Thread
Post by: Lollorian on March 25, 2010, 07:02:29 AM
Cool ;D

BiG World is watching though, so if there's more freaky stuff, it would be reported as soon as possible :)
Title: Re: The Bug Thread
Post by: Kitanna on March 26, 2010, 03:06:01 PM
I noticed some issues with the RE stuff and a GLOBAL issue in one of the TOB talks so, I fixed them and uploaded the new version. I apologize for not noticing them sooner, I'm just not handling the death of my best friend very well and have been unable to write or anything else since he died without being distracted. I hope this is the last updated version for awhile since I'm sure everyone is tired of having to reinstall.
Title: Re: The Bug Thread
Post by: Nivea on March 29, 2010, 01:24:16 AM
Hello, I started recently playing BG2 again and I am very much enjoying your Neh'taniel so far. Only I can go no further with him, he is trying to talk to my PC but he just cant seem to start a convo.
He ties my PC up where she can not talk to anyone and can not save because I am in dialog, I uninstalled and reinstalled have the most up to date version as well.

I never have had to report a bug like this before so I do not know if you need somthing else from me  :-X
Title: Re: The Bug Thread
Post by: Kitanna on March 29, 2010, 03:21:52 AM
Could you be a little more specific... like SOA or TOB? The last talk he had before going crazy? Or maybe what area was the party in? Anything you could offer to help me would be most appreciated. :)
Title: Re: The Bug Thread
Post by: Bellethiel on March 29, 2010, 07:58:01 AM
Sorry for my english. I rarely use it... Anyway.

I've got something which is almost like Nivea's problem. I don't know when it started exactly, but deffinitly that's SOA.

Neht is trying to say something (I hear this music of his, or whatever) and then instead of accurate convo i receive Charname initiated talk. And this happens again and again, but not in dungeon areas. (Bodhi Liar or Underdark main location seemed ok.) That's huge problem because it makes playing almost impossible. You receive this talk window hundred times, so doing anything instead of closing it is really hard. And even when you have this moment between windows pop up, going from one location to another takes too much time. Simply when Neht tries talking, he can't walk. Also Charname stops, because Neht directs talk to her.

Also I've got similar problem with crystal talk. It shows hundred time in a row.

TOB seemed ok for me. I only noticed that when Neht turned into living creature agian, I couldn't start any Charname initiated talks. Tere was only this message that he has nothing to say. But I don't even know if he should say somthing in the first place.

I reinstalled whole game, and problem still appears. What more can I say... I have polish version of BG. I don't know if it's even important or not, but you wanted details.

Anyway. I have to say, that mod is wonderful. I loved that and finished the game even if this pop up talk problem was really annoing. I just wanted to know how it will end. So congratulations. :)
Title: Re: The Bug Thread
Post by: Lirya on March 29, 2010, 02:31:55 PM
I have also polish version of BG, and recently installed Neh'taniel - I like this mod very, very much, good work, Kitanna!

And I'm so sorry for Your loss. Be strong.



I want to add something to the Bellethiel's post. I had the same problem and I can give You some details. It was after that quest with Slavers. When I came back to the Temple district (but also Graveyard were the same), Neh'taniel tried to speak to me - and it was as Bellethiel described it. I checked the Global Variables, his LOVETALK global were 16. I reinstalled the whole game and started again - now i'm still before this unlucky LT 16, but we shall see...

Update - he just talked to me twice, I checked the gv - it's 17 now, so this problem is not related to one concrete dialogue.

And I'm not sure if i have Neht's initiated flirts (yes, I'm already after meeting with Aeldredus) - how do they look like?
Title: Re: The Bug Thread
Post by: Nivea on March 29, 2010, 02:59:04 PM
Its in SOA and I just finished Naila's quest I cant remeber the last talk he had with me... but I finished his Slaver quest and had no issues right after that I think I am at LT 17 (the global is N#LOVETALK?) and I have not been to the underdark yet.

I am sorry about your friend, please do not feel rushed about this as it is just a game :)
Title: Re: The Bug Thread
Post by: Lirya on March 29, 2010, 05:51:57 PM
Kitanna is gonna kill me.
I have it second time, global for Neht's lovetalkt is 17. I'm still in chapter 2, this time I left Prebek's house, this one with quest for harpers. But it seems like the place where the dialogue occurs no matters.
Title: Re: The Bug Thread
Post by: Kitanna on March 29, 2010, 06:56:37 PM
Thanks guys :) I'm working on it. I had removed Neht from my install for Gavin and Calin but, got Neht back in and am sure I'll have it resolved faster thanks to your helpful reports :) Since neht has nothing to say about jaheria's quest... it will be easier to track down. I set his lovetalks to fire every 3 seconds :P so, once I get the game fired up... I'll find it. Thanks a bunch for all your reports :)


Neht's initiated flirts start after the enforcer leaves. They are display strings that appear over his head :)


Fixed and uploaded :) And thank you all for your kind words. I'm so very glad you enjoy the mod.
Title: Re: The Bug Thread
Post by: Nivea on March 29, 2010, 10:49:48 PM
Downloaded the new version, he talks to me now instead of just trying to but now he is repeating the talk over and over again.
Title: Re: The Bug Thread
Post by: Kitanna on March 29, 2010, 11:44:05 PM
Blech, very sorry about that. Fixed and uploaded. I tested it so, it should be fine now.
Title: Re: The Bug Thread
Post by: Lirya on March 30, 2010, 02:02:48 AM
Neht's initiated flirts start after the enforcer leaves. They are display strings that appear over his head :)
I saw it first time few minutes ago. Truly, for me it's the best npc-initiated-flirt that I saw in all mods for BG (and I saw many ^^). :)

But after the update Neht's voice dissapeared - no music in lovetalks, no voices, nothing - if there's any chance for resolve it?

Thanks for fixing the problem with dialogue anyway. I love this mod, I even played almost always with Neht while he was not finished. I'm sooo happy that You decided to finish this work. Hugs!
Title: Re: The Bug Thread
Post by: Kitanna on March 30, 2010, 02:57:54 AM
Thank you so much! I stressed over those flirts for awhile. I'm glad you like them :)

As for the audio, I have to say, that is very strange indeed. All I did was fix the dialogue about the crystal and the LT. I'll be sure to check in later this afternoon as I've been up all night and I'm too tired to try and figure it out. In the meantime, make sure when you installed the new version, that you did it correctly- Berelinde has instructions in this thread, I believe. I'm not saying that you didn't by any means, but I've been guilty of not doing it myself on occasion :P
Title: Re: The Bug Thread
Post by: Lirya on March 30, 2010, 03:17:52 AM
I did it correctly... But I'll try to reinstall the whole game and then I'll let You know if it works or not. After all those reinstalls and updates it won't be surprising if something crashed...
Title: Re: The Bug Thread
Post by: Lollorian on March 30, 2010, 07:01:49 AM
Heya again mate :)

Line 748 in Neh'taniel\Scripts\SK#Nehtb.baf has one OR() too many :D There are 10 conditions but the OR() has 11 checks :P (not an error, but a warning in NI)

PS: You don't really need to version up for this. Consider this for a next version up :P

PS2: Might I suggest adding another decimal to the version number for minor fixes?? :P Like Neh't_v4.5.1?? Your call ofcourse :)

Sorry for the trouble! :lilly
Title: Re: The Bug Thread
Post by: Bellethiel on March 30, 2010, 12:33:44 PM
Well, now it looks okay. I mean repeating convo issue. Many thanks. : )

But I found something else I'm afraid.

In Ust Natha, Neht has this line which says that he can't go with charname, because of priestess or something. In my game he talked about that in tawern, and then, always when I tried to talk with him I recived this lines. Even after the Ust Natha quests, when party returned to their non-drow forms.

Also I figured out that when Neht leveled up all his items became unequipped. What's worse I can't put it back on him.

Last thing. After fight with Bodhi I can't go to the Underdark exit location (I mean this one with Elhan) because of the game crush. The same goes for all forests locations (North Forest, Forest of Thetir etc.). I don't have Neht in the party, and he didn't show up after going to this quest of his with Viduan (I don't know if he really should but I mentioned that it just in case). Also I used Sarie's "help" during Bodhi fight. I'm not really sure if it's connected with Neht but he's my only mod installed so I suppose so. What's more, there is no problem when I go to location using move to area code.
Title: Re: The Bug Thread
Post by: Kitanna on March 30, 2010, 01:04:49 PM
I checked the globals for that talk in Ust natha and can't see a reason why it should repeat or fire in the tavern. I'll get neht in the party and check it in game. As far as Neht showing up after the final bodhi battle, if you go in the graveyard across from Wellyn shows up, Neht should appear there. It takes a bit, but he does appear there along with sarie. As far as his dropping his equipment on lvl up.... am stumped on that one. I'll check it in game as soon as I am able.
Title: Re: The Bug Thread
Post by: Bellethiel on March 30, 2010, 03:26:37 PM
Hm... I made some screens. First about this Ust Natha talk. After talking to him many times, he finally start to show normal charname initiated talk but erlier it looked like this. That's after defeating Bodhi (he finally showed up. :D).

http://img706.imageshack.us/img706/6972/bgmain201003310009258.png
http://img231.imageshack.us/img231/6425/bgmain201003310016128.png

And about items.

http://img9.imageshack.us/img9/327/bgmain201003310014237.png

Title: Re: The Bug Thread
Post by: Kitanna on March 30, 2010, 04:07:02 PM
I never meant that I didn't believe you! I only meant I don't know why it's happening. I haven't had a chance to check it in game yet as I had to make dinner and such. I am curious, why does Neht's kit say paladyn instead of judicial knight? Is your saved game messed up by chance? Or your install maybe? Or because it's polish? Sorry, am not familiar with screen shots in other languages. Anyway, am testing the game so, hopefully I'll have some answers for you soon.
Title: Re: The Bug Thread
Post by: Bellethiel on March 30, 2010, 04:24:40 PM
I don't know what exactly messed up, but I'm sure that he was "judicial knight" previosly. Unfortunately I didn't notice when exactly he changed into "paladyn".

Quote
I never meant that I didn't believe you!

I know that. But I also know that my english isn't perfect so I tought that screens could describe this better than I did. So don't worry about that. :)
Title: Re: The Bug Thread
Post by: Kitanna on March 30, 2010, 06:16:23 PM
Well then, if it changed to paladyn somewhere, then chances are either your install is hosed or your saved game is. I haven't gotten far enough for Neht to level up yet but, I'm guessing it's due to an issue with your game or install. I'll keep testing to check that ust natha dialogue and also to see if he drops his stuff. :)
Title: Re: The Bug Thread
Post by: Kitanna on March 30, 2010, 08:09:21 PM
I'm sorry but I didn't have any of those issues you had. The Ust Natha talk happened just as it should, and he left the party. It didn't repeat or fire anywhere else. Also, he didn't drop any equipment leveling up and the audio seems to be working fine. I hate to say it but, it must be your game :(  I did find some minor issues with his quest that I didn't like. Not sure why it popped up now and worked before but, I made sure it won't happen again. So, once I retest his quest, I'll upload the fixed version. :)


Uploaded :) Fixed journal entries not erasing and a dialogue that fired in a place I didn't like and put in an area check to make sure his dialogue fired in the guarded compound.... As it didn't this time for me. Also fixed the OR() issue with the dialogue mentioned earlier.
Title: Re: The Bug Thread
Post by: Lollorian on March 31, 2010, 08:42:10 AM
I don't know what exactly messed up, but I'm sure that he was "judicial knight" previosly. Unfortunately I didn't notice when exactly he changed into "paladyn".
Bellethiel, could you please post your WeiDU.log?? (found in your BGII-SoA folder, open using notepad :))

We've been having problems with classes turning into other classes mid-game (wildmages -> mages etc) at the megamod forums at SHS (http://www.shsforums.net/topic/44651-bwp-kitids-fubar-ed/page__view__getnewpost__fromsearch__1). It looks like an incompatibility with a certain BG2Tweaks component and the Refinements mod. But Neh'taniel's part in it was supposed to be fixed as of Neh't_v4.2 (or before :P)
Title: Re: The Bug Thread
Post by: Bellethiel on March 31, 2010, 04:03:19 PM
I really wish I could, but unfortunately I reinstalled my game, so it will be not much help right now I think. Or am I wrong?

What's more I'm not even sure if all this class change happened when I had more mods installed or after I made first game reinstall.

I have only some saves in which he's "Paladyn" already but I don't know if it can help somehow.

About this 4.2 version. Well... The oldest version which I have, I mean the first which I downloaded, is 4.3.

Anyway I'll try to mess it up again, and if something happens I'll let you know. :P

Ah... About problems with his equipment. It looks ok after reinstall, so it was my game fault. :)
Title: Re: The Bug Thread
Post by: Lirya on April 02, 2010, 09:41:46 AM
Hmmm... Hi again, Kitanna, like I said, I reinstalled the whole game - well, unfortunately, I wasn't careful enough in the mod re-installing order, so everything crashed and messed up... I must admit that I felt VERY guilty seeing Kivan (Domi's mod) after that -  try to imagine that serious, harsh ranger saying "WOW!".
So I made one more reinstall of the game, installed few new mods, and I met Neh'taniel again (third time, gods, let me *end* the game *this time*...) and there are no problems with his voicing. It means that it was really my in-game issue, so do not worry about it anymore.

But I'm quite scared of verion 4.7 (I have 4.6)... This is the version with Ust'Natha fixes? I don't want to spoil everything again by making an update...
Title: Re: The Bug Thread
Post by: Kitanna on April 02, 2010, 11:05:07 AM
I'm sorry, I lost my internet connection and hoped my post at least made it up, but I see it didn't. The newest version is the fixed flirts for mortal Neht. I fought with them for hours and ended up having to put them in a separate d file to get them to work, but they do work now. If you decide you want to use the newest version, here's what you do.... open up your weidu.log in your soa folder. If you have a printer, print a copy. If you don't, make a copy on a notepad and uninstall the last mod you have installed first. then just go up the list to Neht... meaning uninstall them backwards til you get to Neht. Uninstall Neht, delete that version and extract the new. Then reinstall your mods, starting with Neht, using your copy of your weidu log and re-install everything just as you had it before. If you do that, you'll be sure to get them all re-installed just as you had them with no issues :) 
Title: Re: The Bug Thread
Post by: Lirya on April 02, 2010, 12:28:37 PM
Yes, I always do it that way - even that time when Neht's audio dissapeared... that's why I'm scared. ^^ But I believe it will be fine. What I hate is that I have SCS II and Tweak Pack installed last - millions of components, reinstalling them takes ~2 hours. ^^

There is only one little thing which I can report, it occurs me every time I play. When I return the Rift Device to Amaunator, he releases the Diseased and dissapears. Then Neht begins the conversation - it's an asking about Imoen ("Would you tell me of your friend..."), and immediately after this one begins the other, about waiting 20 years for chance to speak to Amaunator. Well, it's not a problem - it's not annoying or something, but still, You may want to know this.

Title: Re: The Bug Thread
Post by: Kitanna on April 02, 2010, 01:46:48 PM
Hmm.. his first lovetalk seems to firing in there, it will do that if the timer has expired by then. If it bothers you, you can do this the next time you do a re-install. Open up sk#nehtb.baf with notepad and look for this block


IF
InParty(Myself)
Global("SK#NehtRomanceActive","GLOBAL",1)
RealGlobalTimerExpired("N#LoveTalkTime","GLOBAL")
!AreaType(DUNGEON)
OR(9)
Global("N#LoveTalk","GLOBAL",2)
Global("N#LoveTalk","GLOBAL",4)
Global("N#LoveTalk","GLOBAL",6)
Global("N#LoveTalk","GLOBAL",8)
Global("N#LoveTalk","GLOBAL",10)
Global("N#LoveTalk","GLOBAL",14)
Global("N#LoveTalk","GLOBAL",16)
Global("N#LoveTalk","GLOBAL",18)
Global("N#LoveTalk","GLOBAL",20)
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
 PlaySong(0)
 PlaySound("SK#Neh1")
StartDialogueNoSet(Player1)
END


and change it to this...

IF
InParty(Myself)
Global("SK#NehtRomanceActive","GLOBAL",1)
RealGlobalTimerExpired("N#LoveTalkTime","GLOBAL")
!AreaCheck("AR0203")
!AreaType(DUNGEON)
OR(9)
Global("N#LoveTalk","GLOBAL",2)
Global("N#LoveTalk","GLOBAL",4)
Global("N#LoveTalk","GLOBAL",6)
Global("N#LoveTalk","GLOBAL",8)
Global("N#LoveTalk","GLOBAL",10)
Global("N#LoveTalk","GLOBAL",14)
Global("N#LoveTalk","GLOBAL",16)
Global("N#LoveTalk","GLOBAL",18)
Global("N#LoveTalk","GLOBAL",20)
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
THEN
RESPONSE #100
 PlaySong(0)
 PlaySound("SK#Neh1")
StartDialogueNoSet(Player1)
END

That should make sure he has no love talks in there
Title: Re: The Bug Thread
Post by: Lirya on April 02, 2010, 02:55:00 PM
Thak You. :) You're great. :)

Hmm... in player initiated dialogues I found this one - [spoiler]"I want you to stop flirting with Viconia" - but I have Vic in party since 3 minutes and they didn't even talk to each other. There will be some conversations of this sort between them? Or some kind of romance conflict? I feel jealous already. ^^[/spoiler]
Title: Re: The Bug Thread
Post by: Kitanna on April 02, 2010, 03:40:53 PM
They do have some talks, Neht's creator originally planned that there was going to be a romance between them if the PC wasn't a match. I decided not to continue that romance, at least for the time being. So, yes, once they start flirting, you can tell them to stop.
Title: Re: The Bug Thread
Post by: Lollorian on April 02, 2010, 07:16:12 PM
And a heya again ;D

Another script thingus (and this one should be the last) ... line 14 in Neh'taniel\Scripts\sk#mw02.baf has FaceObject("Player1") which should probably be FaceObject(Player1)

Again, sorry for the trouble!
Title: Re: The Bug Thread
Post by: Kitanna on April 04, 2010, 02:51:50 PM
Fixed and uploaded
Title: Re: The Bug Thread
Post by: Kabuki on April 05, 2010, 08:52:39 PM
Just tried to download the file and got an attachment error.  Have reported the link as broken, but thought I should post this here too, just in case that is only sent to the board mods.
Title: Re: The Bug Thread
Post by: Kitanna on April 05, 2010, 09:40:15 PM
Weird. I tried to upload it again and got this message...

An Error Has Occurred!
Warning Downloads path is not writable! /home/.unger/comfor/forums.chosenofmystra.net/downloads/

So, I can't do anything about it until it's fixed :(  I'll send a copy to your e-mail.
Title: Re: The Bug Thread
Post by: berelinde on April 05, 2010, 09:48:12 PM
There seem to be site-wide database errors. You may notice that unless you've got a remote-linked avatar, your user avatars aren't working, either. Let's give CoM_Solaufein a chance to sort this out. I'm sure the difficulties are only temporary.
Title: Re: The Bug Thread
Post by: Solaufein on April 07, 2010, 12:56:25 AM
Fixed
Title: Re: The Bug Thread
Post by: Kitanna on April 07, 2010, 02:56:51 AM
Thank you! :)
Title: Re: The Bug Thread
Post by: Lirya on April 08, 2010, 05:07:01 PM
Hmm... there is one thing that bothers me. Few weeks ago Charname asked Neht for translating his diary. As I said - few weeks ago, it means between 30 and 40 days. Why he didn't do this yet? I'm in Brynnlaw, before Spellhold.


Oh, and one other thing - why Neht in the Graveyard Dis of Athkatla disappears from party and gets invisible after leaving certain mausoleums? (for example Bodhi's hideout, mausoleum in which King of Crypt can be found, or this one with the healing staff...)
Title: Re: The Bug Thread
Post by: Kitanna on April 08, 2010, 06:45:15 PM
The "read to pc" dialogues happen when he reaches a new level starting at 12th. So, he'll have one then not another until he levels up again as he gains a new journal at each new level. Also, if he goes invisible, it is because he has taken a certain amount of damage and will stay invisible until the party rests.
Title: Re: The Bug Thread
Post by: Lirya on April 09, 2010, 06:01:04 AM
Welllll, he's level 16 now, there was nothing on level 12 and after this one... maybe something messed up, I have quite many mods installed...
Title: Re: The Bug Thread
Post by: Kitanna on April 09, 2010, 11:48:19 AM
Nothings wrong with your game. I just looked and, though the books were scripted to change on level up, no other dialogues were written for them. It seems Neht's creator never completed them.
Title: Re: The Bug Thread
Post by: Lirya on April 09, 2010, 12:01:46 PM
Strange.. I thought that when I played with Neht few years ago there was something in his diary... Maybe it's just my vivid imagination now. ^^ Thanks anyway. :)
Title: Re: The Bug Thread
Post by: Kitanna on April 09, 2010, 04:34:02 PM
I thought so too but, I can't find any other dialogue's about his journal in the files. I'll dig deeper back to versions from a few years ago and see if there's any there.
Title: Re: The Bug Thread
Post by: Lirya on April 16, 2010, 02:54:23 AM
Hi again.. Could anyone tell me what global variable should I change if I am in Elven City and every time I  try talk to Neh'taniel he asks me if this is the place where we are supposed to meet Elhan? Than one after returning to Underdark Entrance with the Rynn Lanthorn... My thanks.
Title: Re: The Bug Thread
Post by: Kitanna on April 16, 2010, 08:12:35 PM
Sorry, fixed and uploaded
Title: Re: The Bug Thread
Post by: Lirya on April 17, 2010, 03:02:51 PM
No problem, thanks a lot, works fine now. :)
Title: Re: The Bug Thread
Post by: Lirya on April 17, 2010, 06:30:45 PM
Ok, another issue - sorry, Kitanna.

I was in Mira Forest for the first time. The Enforcer appeard, talked to Neht, we said goodbye to each other, more or less. Then I went to speak to Nyalee. She asked me first about the Tazok's heart, which Kivan had in his equpiment, and destroyed it. After that appeard Amaunator, all still fine. But when I enter the Marching Mountains area, there is a conversation trying to trigger, but the only thing which happens is the continous triggering of player-initiated-dialogue. Quite same as the problem before, which You resolved few weeks ago, but then the p-i-d triggered only once and after that Neth just tried to start conversation, but this time the p-i-d starts every few seconds.

Maybe it's my fault? Cause someone told me that Amaunator should appear after receiving to Nyalee the Yaga Shura's heart. Is it true? Maybe that situation with Kivan messed up something?

I checked the global for N#LOVETALK, if it means anything to You. It's 22.

Hugs, anyway. :)
Title: Re: The Bug Thread
Post by: Kitanna on April 17, 2010, 11:17:05 PM
Amaunator only shows up once, after your first meeting with Nyalee. Also, the lovetalks in TOB are done differently... SK#firsttalk and so on.... they are numbered. I believe I found the problem, or at least one problem anyway. I checked to make sure I closed all the variables and I did so... hope this works.
Title: Re: The Bug Thread
Post by: Lirya on April 18, 2010, 03:30:07 AM
Ahh, yes, sorry, I forgot that he's completely new npc after soa.
I've installed new version, but sorry, it didn't work... SK#FIRSTTALK is 2 at the moment.

Title: Re: The Bug Thread
Post by: Lirya on April 20, 2010, 09:05:41 AM
Hmm... Still no solution? :( I don't know if it is matter of love talk, cause I've walked to some other places and he didn't talk to me, however it can be only coincidence. Still, only in Marching Mountains this problem appears.
Title: Re: The Bug Thread
Post by: Kitanna on April 20, 2010, 11:27:29 AM
I have no idea how to fix it. The talks worked fine until I got the flirts to work, now the flirts work and the talks don't. I'm pretty sure neht hates me. I'm sorry, I'm still trying to figure it out.
Title: Re: The Bug Thread
Post by: Lirya on April 20, 2010, 12:19:45 PM
I'm patient. ;) Thank You for trying. :) Hugs!
Title: Re: The Bug Thread
Post by: Kitanna on April 21, 2010, 12:41:22 AM
I fixed it! :)  Anomen was the culprit! LOL  Will have it uploaded momentarily
Title: Re: The Bug Thread
Post by: Raieyana on April 21, 2010, 01:08:01 AM
Isn't he always?  ;D
Title: Re: The Bug Thread
Post by: Lirya on April 21, 2010, 01:39:28 AM
I sense something like GETTING RID OF ANOMEN II. ^^

Thank You Kitanna. :)
And sorry for not responding to pm, 1:48 PM is actually 11:48 PM for me, due to time difference and I was sleeping, killed by work... ;) I've done what You asked when I woke up, but as You can imagine it didn't work, so thanks again for fixing it. :) Beware fire giants! Hah, I told You it was the matter of location... :) Ooooh, I'm so quick-witted.... ^^
Title: Re: The Bug Thread
Post by: Kitanna on April 21, 2010, 02:33:40 AM
Actually, it wasn't the location, none of the dialogues worked at all. Not even the love talks. It was the talk between the PC and Anomen if the PC sleeps with Neht and Anomen's romance is active that broke it all. Guess he was so jealous he decided to break the mod :P I had to move that dialogue to a separate file to get the talks to work.
Title: Re: The Bug Thread
Post by: Kabuki on May 06, 2010, 08:31:33 PM
Just found a bug in the final battle with Bodhi - in the game I'm playing Neh'taniel hasn't been a member of my party at all, but I have a line from Bodhi saying, "I see not Neh'taniel with you now..." - obviously that shouldn't be popping up if Neh'taniel never joined the party?
Title: Re: The Bug Thread
Post by: Kitanna on May 07, 2010, 01:32:54 AM
No, it shouldn't be, I put a global there so it's only suppose to fire if he joined. So, I have no idea why it did for you. I'll look into it.
Title: Re: The Bug Thread
Post by: Lollorian on June 08, 2010, 06:27:18 AM
Heya again!

Some stuff to consider for the next version up :D

1) Neh'taniel/Scripts/SK#2Fix.baf isn't being compiled by the .tp2

2) Some borked area checks for interjections in Neh'taniel\Dialogue\SK#NEHTJ.d:
Code: [Select]
AR01800 -> AR0900
AR11800 -> AR1900
AR21800 -> AR2900

Thanks!
Title: Re: The Bug Thread
Post by: Amazor'dra on June 08, 2010, 11:52:41 AM
I saw your latest post over at SHS, once the newer version is out it'll have those fixes and more.

Just so you know so as not to cover the same territory, other problems found and already fixed:
+ The leaking graphic in Fiery Hands ability
+ Neht's voice not playing
+ Sarie giving the wrong effect in vampire lair
+ The PC being seen in the corner of the Jadis scene
+ The bad targeting in Drain ability
Title: Re: The Bug Thread
Post by: jhp on June 14, 2010, 03:24:24 AM
 :'( I have a bug. I'm in the prison in Saradush, and after having encountered the spirit for the second time, Nehtaniel says something about giving peace to that spirit, but after, I can't do anything with Nehtaniel. I can't move him, I can't select him, I can't talk to him, nothing at all. What can I do ?
Title: Re: The Bug Thread
Post by: jhp on June 14, 2010, 03:39:37 AM
After the second encounter, Neht disappears and I don't know where he is. He seems to have been killed because there is the animation like the Death Spell with the "soul" exiting from the body.
Title: Re: The Bug Thread
Post by: Kitanna on June 15, 2010, 02:49:07 AM
Neht doesn't disappear from the party anymore when he dies so.... I don't know. You referring to the second Bohdi encounter?
Title: Re: The Bug Thread
Post by: jhp on June 15, 2010, 10:54:58 AM
No I talk of a encounter in Throne of Bhaal, in the prison with vampires in Saradush. When the prisoner's ghost appears for the third time after I installed the skull and the collar on his skeleton, I use holy water on the skeleton and Neht disappears. He disappears also in Amkethran, when I go to Marlowe's house on the cliff to talk to him.
Title: Re: The Bug Thread
Post by: Kitanna on June 15, 2010, 12:10:08 PM
If he gets too injured, he disappears..... but I've never had him just disappear in either of those locations.  I have to say, in all the time I worked on the mod, I've never had happen what you described..... very odd behavior indeed.  I don't know what's causing that to happen since I've never had it happen myself. The only thing I can suggest is trying a clean install with a new game, lord knows I've had my installs get hosed and wacky things occur in the game.
Title: Re: The Bug Thread
Post by: jhp on June 16, 2010, 02:32:58 AM
Thank you.